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-   -   HYLFIRE: New huge mod for WoTN - Ice'n Fire (http://forum.fulqrumpublishing.com/showthread.php?t=229790)

raknefne 10-04-2016 12:28 PM

Aristobal: Books of Nightmares, they can make totems to confuse enemies. I guess you mean the ones you get from an item or what? And the 9 books of evil is a creature you have bought!??

aristobal 10-04-2016 12:38 PM

Quote:

Originally Posted by raknefne (Post 714320)
Aristobal: Books of Nightmares, they can make totems to confuse enemies. I guess you mean the ones you get from an item or what?

I have corresponding living book item that get me one of Books of Nightmares after each battle. Their damage is very low (my int 8 ).

Quote:

Originally Posted by raknefne (Post 714320)
And the 9 books of evil is a creature you have bought!??

Yes I got 10 of them for free at the new shop on Vestling (then doubled on Nordling during battle with 2 size of my army). And these books do high damage.

p.s. so it is bug? or not? I want fairplay.

raknefne 10-04-2016 12:50 PM

Although the Books of Nightmare gives less dmg they use the totem. Sounds like a fun combo!

raknefne 10-05-2016 06:40 AM

Like any other games I have played, I get tired of my char after a while and start a new one. Same with Hylfire, especially because there're so many heroes to choose between and the amount of randomness... I played the Mage hero - Witch Hunter - until level 13 and it seems very strong! It has a spell, Lynch Mob, it works like Demon Portal, at level 1 it takes 3 rounds to summon after it is placed on the battlefield but only cost 5 mana. I sometimes us it just to stop holes so enemies can't get close. From the Portal either Gardeners, Witch Hunters or Slingers apear. at lvl3 it only takes 1 round to summon.

raknefne 10-05-2016 06:57 AM

Quote:

Originally Posted by Kiras (Post 714274)
I've been wondering, is there some level where you stop getting skills? I'm level 40 now and haven't been offered skills for awhile. In the mind tree, I only have 8 skills.

I just made a test using "DEV", I developed a hero to level 43 and went into a fight, and got the normal choices of skills. The more skills taken the less to choose between.

aristobal 10-05-2016 04:32 PM

The same thing with White Hase talant of Sorcerers - very low damage. The talant's damage must be always higher then move attack.

cengel 10-11-2016 12:13 AM

Can you use this mod if you have a freestanding version of the game and not Steam?
 
If so, please post what I need to do. The mod sounds incredible.

raknefne 10-11-2016 01:30 AM

Should be possible, Eucrysto wrote earlier it was possible. You just extract the downloaded file in the Directory you have your WoTn game instead of the Steam Directory (in the Readme file it tells you where to put it, just use your own directory and not the written Steam directory).

Kiras 10-14-2016 05:32 AM

I've noticed that there's still a huge number of undead armies. I have killed so many armies that have necromancers + skeleton archers + ghosts or vampires, it's absurd. I'm wondering if only the armies in the early zones were changed? The bigger variety there was a nice difference from the base game.

raknefne 10-14-2016 09:57 AM

Yes, only early on was changed... what level are you? Game Difficulty and Hero type?
Depending on how many is playing the mod, that could be something for a patch.
Both Terroin and I never play that long, it is a long game, we often start new heroes... that's why we didn't change the last part.

Kiras 10-15-2016 01:26 AM

Currently in the dwarven areas, hard mode, uh, level 44 I think. Iceshaper.

It's true that this game is way too long. That's something I think Crossworlds did far better on.

raknefne 10-15-2016 10:24 AM

In our version 1.1 Merlassar and Ice Garden is not there. We are actually working on another mod, Bonfire, which is very different. It is a mix of used islands from the games and new areas. It is NOT like starting on Nordlig, then Vestlig, it is completely different and with more randomness. It is as close to a random map generator as we can make. For instance on a certain island when you go underground, it is a random underground and when you go deeper it is another random. And a lot more!

Kiras 10-24-2016 11:13 PM

Tactics rank 3 may be glitchy somehow. I couldn't figure out how to rearrange my troops with it. I jumped straight to 3 from 0 (I had a bunch of stored up mind runes) so I can't speak to ranks 1 and 2.

raknefne 10-25-2016 08:41 AM

Quote:

Originally Posted by Kiras (Post 714508)
Tactics rank 3 may be glitchy somehow. I couldn't figure out how to rearrange my troops with it. I jumped straight to 3 from 0 (I had a bunch of stored up mind runes) so I can't speak to ranks 1 and 2.

Tactic is different now. You CANNOT rearrange troops. Instead you can rearrange the scenairy (the altars - read the Tactic info plz!). When there aren't any, you still have to press the Ready button. We intend to reduce the price for Tactic to 5-5-5, since it is quite expensive now. It is only a little help, thats why. We had to change tactic, because we had crashes with the Companion or the Extra Summoning skill half the heroes have. Sometimes you would move troops to place where the Companion would be. The companion is first shown AFTER Tactic, that's why it crashed.
Level 1: You can rearrange close ones and only move them a bit forward.
Level 2-3: you can rearrange them further away.

raknefne 12-09-2016 02:32 PM

It has been quite here for a while, just wanna check if people are still playing... what level and what hero etc...

atarisz 12-30-2016 07:17 AM

Quote:

Originally Posted by raknefne (Post 714734)
It has been quite here for a while, just wanna check if people are still playing... what level and what hero etc...

Can you give date when the new mod will come out? :)

fatemoe 01-04-2017 12:31 AM

Tried HYLFIRE like 10 hours, I decide to go back to standard ice and fire.

These are my opinions.

1
Battles are hard and painful to play
We have shitty start unit, and lots of choice restriction due to lack of leadership.

The first or second battle after I walk out of nording castle has to fight ancient vampire who regenerates full health every turn.
That's really frustrating.
I'm forced to use every damage spell scroll to kill vampire.
If I don't get random damage scroll I have no way to beat vampire as certain class.

2
Another thing I don't like is that enemy will chase you for very long distance.
Sometimes you used up all mana in last battle and can not find a break to replenish.

3 Some class are extremely weak in early game. Especially for those who doesn't have summon spell or damage spell
I tried to play dragon rider to lv5, but I never successfully summoned a dragon once.
Does this skill really work?



4 Skills are too random to get.
I don't like the idea of locking skills.
You randomly get skill not fit your style when level up.

5 Battle result/ level reward is too random.
While random generator can be fun, you still need some fixed guarantee for our rewarding gameplay.

Sometimes you get nothing from level up. WTH?
Sometimes you get permanent stat bonus after battle, that's not fair

raknefne 01-04-2017 09:37 AM

We made a mod with bigger challenge, you can play on normal or easy if it is too much for you. I can just say that I have played many times and have no problems on Impossible Level - yes our mod is a challenge but that was the point since WoTn got a lot of critics about being toooo easy even on Impossible Difficulty. It is ONLY on the first 2 islands you will find enemies chasing you a long time. Dragon Rider should work, you first have 20% chance it will come then 40-60-80-100% when you level the skill up. It is actually a rather strong char IMO. In the text it says how much mana or rage you need to summon dragons (low lvl dragons). When that is said, we have found some bugs on that char but it is the only bugged char (out of 15)
About leadership: one hint is finding all flags on Nordlig before entering fights.

If you dont like randomness then dont play this... most people find it better this way... more replay value. I have tried playing the original game myself once or twice after making this mod, but find it too borring after playing Hylfire.

BTW, Vampires DONT heal completely up but partly in our mod.

We have made a game that we like, since we have played the game so many times, we need a bigger challence. Some will like the randomness, some not. That's it.

I have noticed some people always think they have to play on Impossible Level, but not in our mod, Normal or Hard er fine too.

I hope it helps.

eucrysty 01-04-2017 09:43 AM

You are playing it wrong .even on impossible is easy.the only bad thing was the sail tax but after patch not the case anymore
And how raknefne said we play mods because normal game și so f.....ng booring

raknefne 01-04-2017 10:49 AM

I recall the Heroes of Might and Magic 3 map generator: Sometimes games were ok, other times hard. This is the thought we had when making the mod. Randomness.

eucrysty 02-07-2017 03:47 PM

Did you finish the other mod you said you are developing ?

raknefne 02-08-2017 11:08 AM

We are working on it. So far there are 5 new maps with 12 undergrounds and 26 new arenas. It is as close to as a random mapgenerator that can be done with KB. We will post when it is ready for test, perhaps you are interesting in testing? But not yet.

We are making the mod inspired by the Heroes of might and magic 3 mapgenerator
.After first map you can go anywhere in the World, since creatures grow in strength when you grow. All creatures are random mix, also random if there're a hero in army and if they can "sniff" you etc.

Also you will be able to build the starting Castle up with Buildings inside, just like in Heroes3... and much more...

eucrysty 02-08-2017 12:16 PM

Sounds very interesting.i ll wait for you to complete it .I appreciate your dedication.

Belcanzor 02-18-2017 01:38 AM

This is like Red Sands? With a new companion and unit rank?
Why so big? Textures?
Red Sand extended is 10% size :p
I appreciate your work. In few weeks, I hope, end my Red Sands Ext run and try this one.
Can you add a torrent link for this mod?

raknefne 02-18-2017 08:33 AM

You can find a link to Hylfire at the page 1 in this thread. Or download the new version 1.1 (after skipping add): http://adf.ly/1dsgZe

The size of our mod, is partly because we havent cleaned up files not needed, but also because we are modding a mod. Ice and fire is like a mod to normal WoTn.

There are modded until greenwort in text and quests, but the skill system, acrimaldo etc continues. You only have a few open skills at start, each time you level up you can get random skills which you then can develop. No prereq. for skills. Info is at top of this thread... reduced the amount of undead and made random enemies instead. Companion is like the pet/companion in red sand, but you choose between 3 which is random of 7 different ones!! The rank system is the same for the units, like in wotn or red sand, but goes to lvl25. Wotn must have copied system from REd Sand...

raknefne 02-26-2017 11:09 AM

Troop talk with acrimaldo after battle
 
1 Attachment(s)
For the WoTn-Ice'n Fire mods Hylfire and Bonfire.

This info can also be downloaded as Notepad file: Attachment 15406

After battle your mentor, Acrimaldo, might give you an oppurtunity to talk to your troops. You can get a boost from your level 1-3 troops, anything from gold, rage, mana, new units etc.
That means if you carry for instance Miners in your army or in the Reserve you can get 1.500 gold pr. hero level. If you carry Gardeners they can change into Royal thorns etc.

Here is a list of creatures that will give a bonus in the troop talk:


HUMAN:
Gardener: 1 Royal thorn for each 5 Gardener (5:1)
Robber: 1.000 Gold pr. Hero level. Turns into Maurauder (1:1)
Maurauder: Half turns into either Witchhunter or Assasin of your choice (2:1)
Guardsman: Either: +2 Defense once / turns into Knights (2:1)
Bowman: Turn into Rangers (2:1)
Inqvisitor: Turn into Rune mage from around Hero level 10. Can't remember the numbers 5:1 or 3:1 or?
Priest: Either: Turn to inkvisitor (2:1) / make 3 Healing scrolls

ELF:
Dryad: Turns into Ice Dryad (1:1)
Fairy: Turns into Sun Fairies (2:1)
Were-elf: +2 Mana and turn into Werewolves (1:1)
Faun: +2 Mana Limit in Bonfire (is 10% Mana in Hylfire)
Druid: Either: Lose 1 Mana Limit but get 3 Magic Runes / gain 1 Mana Limit and transform into Soothsayers (2:1)
Elf shooter: Either: Turn into Rangers (3:1) / Learn the skill Quickdraw once
Unicorn white: Turn into Black unicorn (2:1) and gain 5 Crystals and 1 Magic Rune.


VIKING RACE:
Slingers: Either: Gain +1 Attack once / Double in numbers / learn the skill Quickdraw
Viking: Turns into Berserkers (2:1)
Berserker: Either learn the skill Berserker / fill up your Rage to max.
Axethrower: +3 Magic Axe scroll
Skald: Either get 3 "good" scrolls like Healing / get 3 "evil" scrolls


ICE ELF
none


DEAD LIZARD:
Undead Gobot: Double up in numbers


LIZARD:
Gobot: Either: Double up / turn into Adult Gobots (2:1)
Adult Gobot : Double up in numbers
Gorgul: Turn into Gorg.Shamans (2:1) and 50% chance of +1 Might Rune in the proces.
Gorg. Shaman: A random Recipy!


DWARF:
Miner: 1.500 Gold pr Hero level. Lose 1 Miner in the proces.
Dwarf (lvl 2): 5 scrolls like weakness or haste.
Foreman: 50% chance of an item. Hero lvl. 1-9=Lvl. 1 item. Hero lvl. 10-19=Lvl. 1-2 item etc.


ORC:
Catapult Either: +1 Attack once / +1 Rage Limit
Goblin Gives +1 Rage Limit and turns into Furious Goblin
Furious Goblin Gives +1 Rage Limit and turns into Goblin
Gobl. Shaman Either: +2 Rage Limit / +1 Might Rune
Catapult Either: Gain +1 Attack once / +1 Rage Limit
Orc (lvl2) Either: Turn into Orc Hunter (2:1) / Turn into Orc Veterans (3:1)


UNDEAD:
Skeleton Gives leadership: 1-9=10 Leadership, 10-19=20 Leadership, 20-29=40 Leadership, 30+=60 Leadership
Archer Gives leadership up to 30 or so. ONe of these two doesnt work in Hylfire, fixed in Bonfire.
Zombie Either: Turn to Zombie2 (1:1) / +5 Rage once but lose 1 from each stack in army.
Zombie2 Either: +3 Plague scrolls / +5 Rage once but lose 1 from each stack in army.
Ghost Either: Turn into Ghost3 (1:1) / Lose overall 10% leadership on the hero but gain -20% leadership requirment for Ghost (max -50% total)
Ghost3 Increase in numbers equal to Hero Level in numbers.
Vampire Turn in to Anc.Vampire (2:1)
Pirate ghost If you are in "need" he can dig for treasure: if you have less then 100 Crystal then you can get 10 Crystals etc. for Gold, runes etc.



NEUTRAL:
Cave Spider 10% Crystal increase.
SpiderOffspring Either: Turn into Ice Spider (9:1) / Firespider (5:1) / Cave-Undead-Venom Spider (2:1)
Ice Spider Crystals depending on the current hero lvl.divided with 3 + 5
Ice Thorn Crystals depending on the current hero lvl.divided with 3 + 5
Swamp Snake Turn into Royal Snake (3:1)
Snake (red) Turn into Royal Snake (2:1)
Royal Snake Random amount of Snake eggs (can be all 3 - there are also Royal Snake Eggs)
Pirate 1.000 Gold pr. Hero level then turns into Robbers (1:1)
Sea Dog 1.500 Gold pr. Hero level
Witch Hunter 3 Lynch Mob scrolls.
Griffin A random egg. Could be just Griffin egg but also something bigger... (dragon/tirex cant remember but rare)
Thorns Turn into Royal Thorn (5:1)
Thorn Hunter Turn into Royal Thorn (5:1)
Cudly Abon. +1 Mana Limit
Chaos Dragon Either: 50% chance to learn the skill CHAOS MAGIC / +1 Rage Limit
DragonFireFly Turn into Chaos Dragon (10:1)
LakeDragonFly Turn into Green Dragon (10:1)
Rat +1 Rage limit

There can be minor changes between the 2 mods, let me know if you encounter something different in your game. We don't plan to make more updates for the Hylfire mod. Bonfire is not yet released.
-Rakne Fne: uffemander@gmail.com

Xev 04-17-2017 05:54 AM

HLYFIRE: Review (impossible/no loss)
 
While waiting for a King's Bounty 2 (will it ever come?) I checked KB forum and discovered this big mod. Although I'm not a big friend of game mods which are often unbalanced there were some facts who forced me to give it a try with HLYFIRE.
- Don't play impossible, it's too hard ...
- more random inspired by Heroes III
- 15 different classes and 8 companions
This sounded good for me to start a game.
Installation was no problem, it was well documented how to do it. I played HLYFIRE on a iMac with Parallels/Win7/Steam and it runs well.
I choosed impossible because of the warning not to use this setting and to give it a greater kick the plan was to play no loss - i'm a no loss specialist ;)
Several classes looked great and I went the mage way with a Witch Hunter. After 2h playing I could choose a companion and took the Scary Abomination.

BEGINNING PHASE - STRATEGY
1st trick is to get as fast as possible 250 leadership to get a Dragon of Chaos from the main castle. This can be the hardest part of a no loss game. After getting a chaos dragon the gameplay becomes easy. Dragon of Chaos refills his HP after each turn (not documentated). With 6 initiative he will start the turn and with 6 speed he's able to avoid melee contact and breathe fire to much bigger stacks without getting a damage.
As a witch hunter you get the spell Lynch Mob which summons a very big stack of good creatures which will help to bind ranged enemies.
It's a good decision to build up Trap Spell from the Distortion Magic - i had luck to get it very early. Traps helps with enemy ranged units who try to get away from my summoned creatures. In the endgame these traps will do around 20k damage and kill big stacks of archdemons or black dragons! BUT: you will never get extra traps like in the original game.
With 1 Dragon of Chaos - no other units if you go no loss!!! - and the spell Lynch Mob it's easy to get your ship next to the castle.
Get as many Lake dragon Flies as you can! Put them into reserve and and the day will come where you can change them into Green Dragons!
If you have 150 flies in reserve (don't put them in the unit slots or you get losses) you will get 15 Green Dragons - it's a random event after combat.
After getting green dragons you can throw away your chaos dragons. Green Dragons are the only unit which will fight for you for a long time. The companion is an additional help.
The companion: I choosed Scary Abomination which sometimes does good spell damage but often spells nothing. This companion becomes much stronger later in the game. In the beginning phase you will like it as a welcome target for enemy ranged units.

SPIDER - STRATEGY
Spider Boss killed in 3 rounds with no loss!
How? The trick is Lynch Mob;)
In 1st round I used the Lynch Mob spell and it summoned some Witch Hunters.
The Witch Hunter put his skill Magic Block on the spider boss. The spider boss summoned several spider on the battlefield and got endless damage waves from magic block until he was killed at once!!!
May be it's a bug or not - If the player is forced to accept events like "you loss 10% of your gold" or "no skills at level up" without loading game then this trick is ok.

ADVANCED GAME AFTER SPIDER - STRATEGY
Main goal is to get access to demon gate. You'll need both artifacts.
Your army are your Green Dragons. I had great luck to get 2 Archdemons in a shop. If they are splitted to 2 single archdemons you can fill your rage.
Rage is your big friend. Try to raise rage limit with a Goblin Shaman or a Dragon of Chaos in your reserve if you are low there.
By far the best unit for reserve stack is the Faun. He will give you after a random upgrade event: +10% of your mana limit!!! And later once again 10% and another 10% .... mana limit will raise beyond 200 very fast!
Best troops are Green, Red, Black Dragons and Archdemons. They are all level 5. Put fear on enemy and you are safe. The only unit under level 5 which worth to use are the Demonologists (lvl4). They can resurrect all your troops except Black Dragons. You can copy with Phantom Spell to use Resurrect skill again and so on.
Get Higher Magic Skill to cast 2 spells!
Tactic 1: (1st Round) Copy Green Dragons with Phantom Spell. Cast the big spell Geyser. Fly green dragons to block ranged units and replenish mana. (2nd Round) Cast a 2nd copy of green dragons and another Geyser.
Tactic 2: If it's possible to Fear all enemy troops (no undeads) then this is the better tactic. Cast Fear on every enemy unit beginning with ranged. After all are feared you control the battlefield and the rest is easy!

SKILLS (Before Spider)
MAGIC: Distortion Magic 3, Chaos Magic 2, Creation 1-2
MIND: Diversions 3, all other are worthless
MIGHT: Anger 3

SKILLS (After Spider to endgame)
MAGIC: Distortion Magic 3, Chaos Magic 3, Creation 5, Higher Magic 2, Concentration 5
MIND: Diversions 5, Diplomacy 5, all other worthless
MIGHT: Anger 5, Action Rage 4, Onslaught 1

SPELLS
Trap (20k in endgame)
Phantom
Fear
Geyser
Exorcism
Slow
You won't need any other spell!

CONCLUSION
I was impressed by the mod authors to see what is possible. HLYFIRE is not only a simple changed stats/skills mod. They changed much more: quests, events, spells and so on. They introduced 15 classes which I would like to see in the original too. You can choose from several companions with different skills. Many units can be upgraded or give a bonus.
Lvl 4-5 units have been weakened in healthpoints to force the player to use Lvl 1-3 units. But: Leadership of lvl 5 units are much more lowered too, so what now?We have some new spells and many old spells have been changed to fit into this lvl1-3 system.
But exactly this went wrong. The weakness of HLYFIRE is the IMBALANCE. Some skills (Concentration, Creation, Anger) are overpowered. Too much damage on damage spells possible. Scare Abomination is in the later game totaly overpowered and does often 40-60k damage or nothing. That's too much damage. Random is great but random damage of a unit should never range from "close to nothing" to "kill'em all". Mana limits get much too high with faunts. It has been never so easy to succeed with lvl5 units than in HLYFIRE.
I've finished the Witch Hunter class with impossible and no loss. Gold was never a problem as predicted by the authors. No loss does not need gold! It was very easy and also much easier than in the original game to win impossible without loosing a single unit. May be other classes are harder and I had some luck with choosing Witch Hunter/Abomination. But the motivation is very low to test another class/companion combination.
The authors references to Heroes III as source for randomizing. I know Heroes very very well, maps were randomized, units were randomized ... but the random of HLYFIRE is much more like Monopoly. Random Events like "you loose 10% of gold" are not good for a strategy game. Kings Bounty is not a gambling game.

PROS
15 classes
8 companions
random units everywhere
new spells
upgradable units

CONS
too easy to succeed
random with too extreme range
overpowered spells
overpowered skills

raknefne 04-17-2017 04:21 PM

Thx for your long review!

The Spider boss: this is a WoTn bug, not Hylfire, I tried it in WoTn when you bring just a stack of witchhunters, you win in 2-3 rounds... we have fixed many bugs from wotn, but didn't have time for doing this...

General: We have actually only tested the game until level 30 or so... so I'm not surprised there can be some imbalances - and thx for pointing that out. Especially with the companions. It is quite funny, in an earlier post a guy said the game was too hard and gave up on the game... gold is more difficult early, not later, that u r right about. The Scary Abonimation along with a 3rd level unit Abonination, yes, are having too much randomness with its spell!
Level 4-5 are too strong, yes, and in the new Bonfire mod, they need more exp to get... and you can probably only play until lvl 20, only 9 maps all in all...

One big downfall in Hylfire, is, that it has only been tested by ourselves... I always get bored after some time playing the same char, in all games I play, also World of Warcraft, so I don't got so far in games...

Reloading for a better skill choice will always make the mod imbalanced... it was not possible for us to do without you could reload for another skill choice. Faun for Trooptalk and Scary abonimation companion are probably the most imbalanced in this mod, so you have really found the "errors", thx for that! If you should change your mind about playing again, I'd be interested if you wanna playtest Bonfire when it is ready...

Faun has been changed in Bonfire to +2 mana... We will reduce concentration and Anger skills too. Level 4 are 450 leaderships instead of 350, level 5's are 600 leadership instead of 450-500. Even thinking of giving lvl5 7-800 leadership.

Thank you for pointing all these things out for us! It helps balancing our next mod a lot!

Xev 04-21-2017 03:56 AM

When Bonfire is ready for testing, I'd be proud if you count me in.

BTW. there is a simple but very effective trick to start with endless money: at start you have nothing - no money, no troops. So you cannot loose anything. Attack next enemy at gate and you start over and over again with +200g. The bug is that you do not start with 200g but with +200g. Easy to get 100k within 1-2h. I didn't need such money for my no-lost-game ;)

raknefne 04-21-2017 07:19 AM

Cheating...
 
Quote:

Originally Posted by Xev (Post 715898)
BTW. there is a simple but very effective trick to start with endless money: at start you have nothing - no money, no troops. So you cannot loose anything. Attack next enemy at gate and you start over and over again with +200g. The bug is that you do not start with 200g but with +200g. Easy to get 100k within 1-2h. I didn't need such money for my no-lost-game ;)

I think you can do that in a normal game too. You get new troops in a normal game after death, and when they die you get Gold according to army size.
It's the same in Bonfire. And the way we have made both Hylfire and Bonfire, you can always cheat if you want, by reloading when skills are offered, or reload for scrolls before a fight. We cannot make it 100% bullet proof. If you wanna cheat go ahead, but it is considered cheating - just like using cheat codes in our mod (because we are not aware of anything to prevent this).;)

And I'm glad to hear you'll test Bonfire. I'd like to know about balances of level 4-5 from you, because that was one thing you pointed out. Level 5 is now 600-800 leadership requirement instead of 450. I can see that now, it was too overpowered in HYlfire. Level 4 need 100 more Leadership in Bonfire. I also made a post in the Bonfire test forum about reducing the skills you pointed out in your review (post no.78 ). You nailed the weaknesses, thanks! At the moment we don't have plans for making a patch. Maybe after a Bonfire playtest, it's rather easy for us to copy skill, creatures lvl 4-5 and spells over to Hylfire from Bonfire.

Xev 04-21-2017 01:49 PM

I do not think that higher leadership for lvl5 units will be the correct way to avoid overpowered lvl5 strategies. If i had only 1 single green dragon instead of 25 of them, then it's the same easy way to win except phantom copying. The key to win with dragons or archdemons is their initiative and their speed. They flee away from enemy because they start each round and fly from one corner to the other.
Damage maker are not the lvl5 units but summoned units and damage spells.
Give them initiative 3 or speed 3 (not both together) and they are useful but not overpowered.
Archdemons has this volcano ability. As a mage my main damage in 1st half of the game came from rage skills. Until turn 20 you have full rage all the time with volcano skill from the archdemons. I splitted the demons so that i got more volcanos from each single demons. This volcano skill must be lowered (best no rage), archdemons are good enough without this skill.
On starting isle all combats could be won with a single chaos dragon. More: you could only win it no loss if you avoid other units. With initiative 6 speed 6 they were good, but full regeneration each turn make them overpowered.
Sure: you are right - if anyone wants to cheat he can load/save game until it fits. There's no recipt against this cheating. If a player can live with it, okay.

raknefne 04-21-2017 02:32 PM

Some very good ideas. But in the original game, dragons had lots of speed and initiative too... I can see some lvl5 like Troll, Ogre, Orc Chieftain walk with only 2 in speed and have little initiative too. Could raise either speed or initiative on them too - just a little.

Orig. game/Vanilla:
Blackdragon: 8 speed, 6 ini
arcdemon: 9 speed, 8 ini
etc.

You mentioned, it was easier to play the mod than Vanilla, so I guess the damage from Archmages has to be put down a bit:
I had a look at the code for Archdemons, I can lower the damage of the vulcanos and make the reload bigger, not so sure if I can controle how much rage it will give. Normally less damage=less rage unless you have a high level of the ANGER SKILL. I can also see that the average damage is the same in Vanilla and Hylfire pr. Archdemon, but the Leadership is much much lower in Hylfire! So yes, when that is lowered it is more balanced. Was it still an overpow unit in Vanilla?

I can imagine this concept in Bonfire for level 5's:
SLOW (troll, ogre etc): 2 speed, 5-6 Initiative
FLIGHTS (dragons, archdemon): 7-9 speed, 3-4 ini with variations ofc

Xev 04-22-2017 04:15 AM

Your concept for lvl5 is great!
Reduced ini but full speed make dragons useful but not too powerful.
In Vanilla green dragons were ok (5 ini, 6 speed). Red/Black/Archdemons were overpowered too.
No unit should have BOTH ini and speed such high. 5/6 or 4/7 or 3/9 are good combinations.
Archdemons: I got 2 of them very early - I like to get randomized creatures from all races, that's really fun! Problem is not the damage of them. It's high anger in combination with volcano skill. Even if volcano gives only 1 dmg, it will generate rage by hit.

Hylfire was easier for me than Vanilla because
- green dragons (after some exp) had 11 ini and 8 speed. Gives a lot of mana - phantom copies generate endless mana. Raged berserkers were the only unit with higher ini.
- max mana with fauns upgrade
- max rage in Hylfire was high when playing a mage class like vanilla playing with might class
- could buy 2 archdemons from shop on one of the 1st isles. Splitting them in 2 stacks and high anger (i put all red only there) = max rage (as a mage!!!)

There is one more overpowered thing: Lynch Mob spell.
It summons very high leadership (double of hero leadership) at low mana costs and generates very strong farmers who will summon plants ... and the plants summon next plants. If lvl5 units were not available then this is the next easy way to succeed.
Reducing leadership or switch farmer to pirate units or raise mana costs should be better.

Please don't take me as only reference. Other players prefer easier playing. The main goal should be to have fun with the mod.
If overpowering is reduced then some underpowering should be raised. Perhaps it's useful to discuss which units/spells are much too weak? i.e. there is a spell which summons uncontrollable lizard units with great leadership. Looks nice on 1st view but these lizard units are really weak and are dying fast.

thx for doing a great job!!!

raknefne 08-16-2018 06:07 PM

While my other mod, Trent, is being tested, I'm playing Terroin's old mod, Hylfire again (I mostly helped by testing and adding new items). I'm writing down all things that need a little touch. Some balance issues. I know there were complaints about the vanilla was toooo long a game. Some maps that could be cancelled?

Changes in patch 1.2:

- a little easier early on. Also more free units to the east.
- Vestlig: chance of getting free lvl5 from a shop is removed.
- balance level 5 units more as Xev suggested.
- balance skills like Anger, Creation. Tactic is only 2-4-6 runes now (change the position of the altars)
- spells: Lynch Mob summon pirates instead of peasants, cost more mana to cast.
- Troop talk: will be looked over. The 10% mana or so the faun gives on mana max will be changed. Inkvisitor gives 1 Magic rune instead of transforming into runemage from lvl10. Cave spider gives 4 crystal.
- in general we have only changed creatures until level 25 or so. Generally the amount of undead is reduced until that level, from that on, it is as vanilla. We never testet the mod or vanilla to the end, was too long
for us. I have only heard of Xev who played it until the end. It might look too difficult with the enemy army increase on impossible and only 5% gold after fight, but you get help in other ways - like the creature-companion-like that is like a 6th stack of creature. Also you get gold from Acrimaldo after a fight or from interests in the bank (guild).

A lot of these changes is already changed in Bonfire 1.1, but not in Hylfire.

raknefne 08-24-2018 07:40 AM

A new patch 1.2 can be downloaded at

http://forum.1cpublishing.eu/showthread.php?t=229790

In general Hylfire was designed for short games, a few nights, until level 25-30 max. But you can play until the finish if you wish, but we haven't reduced the amount of undead from Greenwort. Or changed anything from there. Also you won't get more skills after leveling up after level 30 or so, just stats like mana/rage/int/def/att/gold.

Some games will be easier if you are lucky with the skills you get after leveling up (you only have 1-2 skills open at start!). Some more difficult.

KNOWN BUGS:
In general we have reduced crashes compared to vanilla however we have seen crashes when entering battle, you can reload and take a few items/Creatires off and put them on again, then the randomization is different (I guess it is a bug with the auto summoning the Warrior and Paladin have, it is probably when they find the same place as the companion - only Terroin can fix it, and he is not playing KB at the moment... sad...)

abdoi 11-17-2018 10:51 PM

raknefne, I have a question. What files have you moded to change the enemy types instead of being mostly undead?

raknefne 11-18-2018 08:35 AM

Quote:

Originally Posted by abdoi (Post 718289)
raknefne, I have a question. What files have you moded to change the enemy types instead of being mostly undead?

The enemy has been changed in the editor. We had to change every army to a new army, so it is a huge job. We only changed until Greenwort.

Sirlancelot 01-23-2019 02:08 AM

Quote:

Originally Posted by raknefne (Post 718290)
The enemy has been changed in the editor. We had to change every army to a new army, so it is a huge job. We only changed until Greenwort.

But does the game keeps balanced until the end?

Today I finished Crossworlds and I'm super excited to try another entry of the series. However, I find the WOTN enemies lack of diversity a big nuisance. And I don't want to get discouraged.

So, some quick questions:

- Is it compatible with Ice and Cold official DLC?
- Is it compatible with the spanish translation of both Warriors of the North and Ice and Cold?
- Have you also improved the AI or the like or just focus on making the game more varied?

What mod recommends, this one or Bonfire? What's the difference between them?

Thanks!

raknefne 02-14-2019 07:13 AM

But does the game keeps balanced until the end? Don't know, probably not. A player Xev, played it on impossible to the end. He ment it was easier than vanilla. But since his play I have changed a few skills. The intention of the Hylfire mod was actually for shorter games (never a finish of the game since it is sooolong). We have only modded until Greenwort. There are so many possibilities and chances for unbalances later. For instance we have 15 heroes to choose between at start, 5 in each hero class. You also get a 6th stack of creature to fight by your side, like the creature in RedSand or WoG in Heroes3. But it only develops according to the hero's level.

Is it compatible with Ice and Cold official DLC? Yes, only for Ice/Cold expansion.

Is it compatible with the spanish translation: No, only the english.

Have you also improved the AI or the like or just focus on making the game more varied? No AI improvements, except more versatile enemy compinations instead of just undead armies, but only until Greenwort. It is more a mod with more versatileness. But Hylfire is a lot harder to start with, you start with just a little mana/rage, but for instance the Witch Hunter hero (1 hero out of 15) is a mage that start with Teleport and a new spell Lynchmob. For instance you only have 1-2 skills to develop at first, then after each level up you get a choice of random skills like Order Magic, Anger, Diversion (this is just an example).

What mod recommends, this one or Bonfire? What's the difference between them? Hylfire uses same maps as vanilla with just a few changes early. Bonfire has even more randomness, completely new maps, etc. Bonfire is IMO the best. All the versatileness from Hylfire is developed further in Bonfire. In Bonfire, in general Terroin did the modding, I did the mapmaking.

raknefne 02-14-2019 07:19 AM

Just made an update of Hylfire, in general easier to start with. These are the main changes:


HYLFIRE Version 1.21

1. Guild: You can only be robbed from your savings in the guild when you have at least 50.000, a little annoying before IMO; you could be robbed just by having 5.000 and loose the 5.000.

2. Robbery of the gold you carry: Only possible from when you have 50-60.000 gold now. Still takes 10% of what you have saved.

3. Vestlig: One of the creatures that protects 1 of 4 locations for the first Valkyrie could be owerpowered with level 5 units (small chance, but too difficult). Lowered to normal.

4. Nordlig: Some early fights made easier. A few guards have a possible of drop low level items or other stuff.

5. Crashes can still occur at the start of a fight. Try rearrange items (take off/on) and load again. The reason is probably the location of the companion on the battlefield. We can’t fix it.

6. Spell Plague a little better (duration 2-3-4, was 2-2-2 and now cheaper to learn).

7. Spell Lightning only 20 Mana at level 3 and cheaper to learn.

8. Start choice for race at Tormund is more random how many you can choose from (was 7 races before).

9. Some armies easier now.

10. Gold income after battle a little higher on Impossible and Hard.

Sirlancelot 06-02-2020 08:48 AM

What are the differences between the Ice Shaper and the Light Bringer?

Sirlancelot 06-03-2020 09:15 PM

All right. I figured that out. Now what is annoying me are the incredibly long load times, and I'm playing the game on a SSD...

Belcanzor 01-26-2022 09:06 PM

Help
 
I want to edit difficult and personalize for me.

- Frequency gift from companion (the mage that give stuff after battle).
- Number of spawn.

I already find the other parameters.

Any help?

raknefne 06-17-2024 11:34 AM

Hylfire 2
 
Been away for a long time. Terroin and I are working on Hylfire 2 now!!
It will come on Nexus.


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