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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   OLD BETA patch 14413 - May 4, 2011(!!!) - do not install! (http://forum.fulqrumpublishing.com/showthread.php?t=22505)

Purg 05-04-2011 10:40 PM

SLI definitely not working here on my GTX295, however, it's still pretty playable in medium/low settings at 1920x1080 over London. On release, I was barely getting 40fps in a 1024x768 window over the Channel by myself.

kakkola 05-04-2011 10:42 PM

Oh i forgot,it locks up and i have to close the sim with task manager
Lost about 20 frames on water and 15-20 on land with lots of stutters

Phenomx4 3.4 ghz 8 gig
gtx 570 1280 mb

No145_Hatter 05-04-2011 10:45 PM

Cannot exit multiplayer.

Sound stuttering and then complete sound failure in Multiplayer. I had never experienced this problem before the patch.

No improvement in fps, perhaps a marginal decline. The last beta patch worked well for me. Black Death track indicates a loss of 4 fps average.

i7 920 @ 3.8GHz.
6 GB RAM
GTX 260
ASUS P6T Deluxe - use onboard sound
Win7 64 bit.

Redroach 05-04-2011 10:49 PM

I love how most of those complaining about performance hits in the new Fullscreen mode have ATI cards... :rolleyes:

klem 05-04-2011 10:51 PM

Cannot exit multiplayer or Change Army once Red had been selected (did not try Blue).

Sound stuttering and then complete sound failure in Multiplayer BUT I was advised to turn Steam sound down in Windows Volume Mixer - reloaded the game and it seemed ok. Time will tell.

Erratic fps over water, 35-55, was a good 45-60 before. Some stuttering.

ASUS Sabertooth mobo
i7 950 @ 4GHz
6Gb DDR3 RAM
EVGA GTX570 GPU
850W PSU
Coolermaster HAF912+ case
Windows 7 64 bit Home Premium
Samsung 22" 226BW @ 1680 x 1050
X52 HOTAS
X45 miscellaneous controls

Raggz 05-04-2011 10:54 PM

I can't believe that the radio commands STILL isn't fixed. I don't get why small, none important issues like plane visuals are being prioritized above serious, none-working game play issues.
I appreciate the work they try to do but c'mon!!

MadTommy 05-04-2011 10:55 PM

Quote:

Originally Posted by Redroach (Post 278539)
I love how most of those complaining about performance hits in the new Fullscreen mode have ATI cards... :rolleyes:

How insightful and helpful of you. It is not only ATI users who are seeing a performance drop. :rolleyes:

Full screen is also causing the gui buttons to not work.. exit, change side etc etc.

15JG52_Brauer 05-04-2011 11:01 PM

SLI not working here - strange graphical glitches (as other reported above ie sea showing where it should be ground) - same problem as others exiting nultiplayer games, and odd tearing - a bit of a depressing step backwards I'm afraid - but keep going - I can report the 109 clod-hopping is gone - and when I was online game was smooth - but no way this patch can be released as is imho.

No145_Hatter 05-04-2011 11:11 PM

Quote:

Originally Posted by klem (Post 278541)
Sound stuttering and then complete sound failure in Multiplayer BUT I was advised to turn Steam sound down in Windows Volume Mixer - reloaded the game and it seemed ok. Time will tell.

Thanks for the tip.

seaeye 05-04-2011 11:14 PM

Suffering alot of the problem described above. Land texture bars jutting out into the channel, fullscreen doesn't seem to do me much good, FPS drop alround, all my controls reset again. Getting a bit dull now..

Oh and still no wingman controls?? Is this ever going to get done. Why bother doing any of the other stuff if you can not issue orders to your wingman? Cheers for the mirror to watch him stuff it into the deck as I land though, really useful.. ;)

I hope the you manage to sort the comms out, and now multiplayer isn't playable there's not much point/fun in loading up the game unless reassigning controls is fun..

Thanks though, I do not envy the job you have to get this thing working as you would like

965 BE 3.4
6970 1gb
8gb ddr3 1600
Win 7 64

broken pixel 05-04-2011 11:27 PM

Quote:

Originally Posted by Purg (Post 278533)
SLI definitely not working here on my GTX295, however, it's still pretty playable in medium/low settings at 1920x1080 over London. On release, I was barely getting 40fps in a 1024x768 window over the Channel by myself.

Crossfire is working kinda with my XFX6990. GPU cores 1 and 2 maxing out at 65%.

I was actually getting better FPS when crossfire/ Sli was broken.
When GPU1 was the only core running I was getting 45- 60+ FPS.
Now I get 30s- high 40s sometimes 50s. Slows down when ground fighting
even with Trees, grass building set to low.

Keep up the good work devs she will be ironed out when it is all said and done :-P

Wolf 05-04-2011 11:31 PM

Everything seems to be working ok for me
AMD Phenom 965 stock
AMD 5870 Stock cat 11.4
Full screen gave me better FPS but cant play tracks if on full screen

FZG_Immel 05-04-2011 11:35 PM

No Anti-aliasing - shadows still shimmering/flickering like crazy - no real FPS improvement.


not really good, honestly.

LoBiSoMeM 05-04-2011 11:38 PM

Quote:

Originally Posted by Redroach (Post 278539)
I love how most of those complaining about performance hits in the new Fullscreen mode have ATI cards... :rolleyes:

Buggest release ever. Thank's God this month I'll get a Nvidia card...

Redroach 05-05-2011 12:04 AM

Quote:

Originally Posted by MadTommy (Post 278543)
How insightful and helpful of you. It is not only ATI users who are seeing a performance drop. :rolleyes:

Read my post again, please. Thoroughly and carefully.

also, @raggz: I'm with you. That's one of my personal game-breaking issues as well and my belief that radio commands are not even implemented yet gains more and more 'steam'...

Wolf_Rider 05-05-2011 12:38 AM

Thanks 1C

No appreciable change in FPS (true full screen), which (this end) was pretty good to begin with) whilst buildings pop-ups seems smoother its still stuttery (though not as much) whilst loading them. I tested in QMB. Still present is the odd terrain pop
The second run through the same QMB mission is smoother again.

QMB doesn't reflect plane customisations (weathering/ skin/ tail #/ loadout/ etc) when playing.

exiting the sim has a drop back to last run QMB mission at the time of exiting that, before desktop proper appears.


does nVidia profile maker work yet?

TUSA/TX-Gunslinger 05-05-2011 01:15 AM

NEWBETA - 1.00.14413 - Wed May 4th - New Fullscreen ProcessAffinityMask = 15 (no changes from last test)
Frames, Time (ms), Min, Max, Avg
18:17 9121, 212377, 0, 107, 42.947
18:26 9214, 212713, 17, 104, 43.317
18:34 9156, 212499, 0, 104, 43.087
18:38 9194, 213073, 15, 103, 43.150
18:46 9048, 213145, 16, 101, 42.450

ProcessAffinityMask = OFF - Fullscreen = On
19:08 9431, 212955, 17, 107, 44.286
19:23 9286, 212732, 17, 104, 43.651
19:29 9258, 213519, 17, 101, 43.359
19:35 9246, 212701, 18, 103, 43.469
19:42 9162, 212647, 18, 101, 43.085

From these benchmarks I just did - I'd suggest checking the status of the 'ProcessAffinity Mask=' setting in your conf.ini file located in the /1C SoftClub path.

If your having stutter/pausing issues with multi-core CPU - then disable it by putting a ';' symbol in front of the ProcessAffinityMask parameter and save the file.

See if that helps, if you so inclined. These are the best FPS I've gotten ever.

Best in terms of Max FPS - Min FPS and absence of pausing or severe stuttering. I had to ProcessAffinityMask must be disabled on my system to really see the improvement.

Anyway, I thought I'd post this info as it made a lot of difference and thought it might be of help to someone - I'll restest to affirm.

S!

Gunny

Tiger27 05-05-2011 01:37 AM

Quote:

Originally Posted by Tvrdi (Post 278464)
step backward....I will wait till usa release and will see if i will end this torture....

In what way is it a step backward, have you deleted the cache as this sometimes helps after a new patch?

Tiger27 05-05-2011 01:41 AM

Quote:

Originally Posted by MadTommy (Post 278543)
How insightful and helpful of you. It is not only ATI users who are seeing a performance drop. :rolleyes:

Full screen is also causing the gui buttons to not work.. exit, change side etc etc.

I think Redroach made those comments as Luthier has said if performance for ATI cards isnt as good in full screen then for now please use psuedo full screen.

Tiger27 05-05-2011 01:44 AM

Quote:

Originally Posted by TUSA/TX-Gunslinger (Post 278575)
NEWBETA - 1.00.14413 - Wed May 4th - New Fullscreen ProcessAffinityMask = 15 (no changes from last test)
Frames, Time (ms), Min, Max, Avg
18:17 9121, 212377, 0, 107, 42.947
18:26 9214, 212713, 17, 104, 43.317
18:34 9156, 212499, 0, 104, 43.087
18:38 9194, 213073, 15, 103, 43.150
18:46 9048, 213145, 16, 101, 42.450

ProcessAffinityMask = OFF - Fullscreen = On
19:08 9431, 212955, 17, 107, 44.286
19:23 9286, 212732, 17, 104, 43.651
19:29 9258, 213519, 17, 101, 43.359
19:35 9246, 212701, 18, 103, 43.469
19:42 9162, 212647, 18, 101, 43.085

From these benchmarks I just did - I'd suggest checking the status of the 'ProcessAffinity Mask=' setting in your conf.ini file located in the /1C SoftClub path.

If your having stutter/pausing issues with multi-core CPU - then disable it by putting a ';' symbol in front of the ProcessAffinityMask parameter and save the file.

See if that helps, if you so inclined. These are the best FPS I've gotten ever.

Best in terms of Max FPS - Min FPS and absence of pausing or severe stuttering. I had to ProcessAffinityMask must be disabled on my system to really see the improvement.

Anyway, I thought I'd post this info as it made a lot of difference and thought it might be of help to someone - I'll restest to affirm.

S!

Gunny

Gunny, thanks for the tip, you have done some great work with the testing, keep it up and thankyou for the effort, it is much more helpfull than those that just say its broke.

ElAurens 05-05-2011 02:21 AM

My frame rates are up, I was averaging 30 low over London flying the Tiger Moth, but more importantly it was very smooth.

I then flew south to the newly added RAF Westhampnett. Flying at 2500 ft. running 1900 rpm and indicating 85 mph I was getting 55 to 60 fps looking around the country side from in cockpit, and when I would look down at the instruments (with TIR 4), the frames dipped to 47. Total flight time including sightseeing in London was just over 56 minutes.

Intel Core 2 Duo E8500 @ 3.42ghz
Win7 64bit
EVGA Nvidia 570 Superclocked
6 gigs DDR2.

timholt 05-05-2011 02:22 AM

Just did a quick test and I have a definite improvement down low over London and much smoother panning with TIR (as good as RoF now).
Although, I was not having too many problems prior to the patch except when low over cities and in cloud.
This is the first patch I have used and prior to this my main bug bear was crashes back to desktop that required a reboot to get out of, hopefully this patch has cured that problem also.

Edit after lunch: after 40 mins or so of flying (or attempting to fly see below) I got the crash back to desktop again and had to reboot.

I am flying exactly as before with full CEM (ie same settings and adjustments of prop pitch, mixture and radiatior depending upon situation) but now I am lucky to get 4 or 5 mins before the dreaded oil over the windscreen no matter how I try to adjust engine controls. In deparation I turned off engine temp effects and when back for a take off start and thats when the crash occured.

ElAurens 05-05-2011 02:27 AM

Almost forgot, screenshots no longer work.

smink1701 05-05-2011 02:51 AM

This thing is still a buggy mess. Frame rates are pretty good if you are flying solo but in a QM sound is on/off, stutters, freezes and now guns have about 1 sec delay when firing. We need a patch for the patch.:(

Wolf_Rider 05-05-2011 03:42 AM

1 Attachment(s)
Quote:

Originally Posted by TUSA/TX-Gunslinger (Post 278575)

New Fullscreen ProcessAffinityMask = 15 (no changes from last test)


From these benchmarks I just did - I'd suggest checking the status of the 'ProcessAffinity Mask=' setting in your conf.ini file located in the /1C SoftClub path.

If your having stutter/pausing issues with multi-core CPU - then disable it by putting a ';' symbol in front of the ProcessAffinityMask parameter and save the file.

See if that helps, if you so inclined. These are the best FPS I've gotten ever.







*Edit

GPU memeory usage dropped to 1024 (ish) Meg but GPU usage is still up





Use 14 as it leaves Core 0 for the Op. Sys. ;)

My rig (6 core) found it better commented ( ; ) out

If we could just get sound to load on its own core....... (hint)





screenshot works (I think) ... when pressing the PRT SCR key the sim pauses slightly, but the location of where the screenie is stored to is a bit of a mystery

open Paint and the screenie copies in, no worries




*Edit

GPU memory usage seems to have dropped a tad (down to 1024 ish from 1300) but GPU Usage is still up there

*Buzzsaw* 05-05-2011 04:33 AM

Quote:

Originally Posted by Tiger27 (Post 278577)
In what way is it a step backward, have you deleted the cache as this sometimes helps after a new patch?

Not having any problem, everything continues to run perfectly but just for my info:

Which cache and where?

I7 2600k overclocked to 4.3 ghz
GTX-570 superclocked
8 gb DDR 3 1600
2 X 1 TB WD Caviar Black 7200 rpm in RAID 0, backup Caviar Green 2 TB
ASUS P8-P67 Deluxe

FG28_Kodiak 05-05-2011 04:45 AM

Quote:

Originally Posted by *Buzzsaw* (Post 278602)
Not having any problem, everything continues to run perfectly but just for my info:

Which cache and where?

..\1C SoftClub\il-2 sturmovik cliffs of dover\cache
and
..\1C SoftClub\il-2 sturmovik cliffs of dover\cache\shaders

If you have stutters and graphic glitches, it's often help to delete the files in these directories.

Tempered 05-05-2011 04:57 AM

No sli unless I force the nvidia drivers to use one of the alternate sli methods, which causes severe stutter and general performance degredation.

Otherwise, runs exactly the same as before in single gpu mode. Still get random screen lock ups for no apparent reason.

Using the nvidia 266 whql drivers.

deleted cache before patching.

Wolf_Rider 05-05-2011 05:27 AM

How is that being set?

I add a profile in the NVCP and shut it down... then when I open it again, the COD Launcher Icon is replaced with the DCS (Lockon) Launcher Icon and settings seem to have no effect

Blackdog_kt 05-05-2011 05:30 AM

Best performance and stability ever on my rig. I unzipped into the main installation folder and then cleared the cache folders as usual before running the sim.

Before this patch i had trouble with my GPU not clocking up as it should, then i tried forcing the clocks which worked but gave me reboots, then i renamed the ubi logo video file which again gave me correct GPU speeds but also resulted in instability and reboots.

With the current beta patch i just set it to run in fullscreen mode and the catalyst drivers took care of everything else.


i7 920 @ 2.7Ghz (no overclocking)
3GB DDR3 RAM in triple channel
Asus P6T Deluxe motherboard
Ati 4890 1GB
win7 x64

As you can see i'm running a respectable but definitely far from cutting edge PC which is two years old.

My settings are
1680x1050 native monitor resolution
model detail, damage decals, effects, land shading set to high
building detail set to low
SSAO off
Vsync, roads, grads and shadows on
the rest is set to medium

I got such good performance with the current patch that i might try and see if i can increase a couple of settings.


I was easily getting 40-60 FPS over water (i'm capped at 60 due to Vsync as my monitor has a 60Hz refresh rate) and it was also very smooth over land.

As a playability test i tried the Luftwaffe ground attack mission on the vehicle column which also has a nearby train target, a city and an airfield. I set some AI opposition which spawned on the airfield and clouds to medium. This gives a more or less all-around environment in terms of the things the sim has to render and it's more representative of overall playability than flying over water which is easy on FPS or skimming rooftops over London which is the highest possible load scenario (although i did try it and it was also completely playable for the first time).

With the previous patches and my GPU running at the correct speed, this ground attack mission and AI unit selection gave me a reboot as briefly as 5-10 minutes into the mission, stretching to 40 minutes if i was lucky. I guess that was possibly an issue with catalyst getting confused and not using the correct voltages or whatever due to the lack of a full screen mode, but now it's fixed. I logged the GPU parameters with GPU-Z and when it's under 100% load my temperatures are steady around 70-73 degrees, no reboots, overheating or other kind of instability plus getting full performance out of it for the first time without having to mess with any settings, so as you can guess i'm very pleased with the results.

Also, the toned down head shake makes head tracking work better and even the initial loading stutters i used to have when viewing tracers/smoke particles or going to zoom view for the first time in a mission have disappeared in 99% of the cases.

I might get a very brief pause, maybe skipping a frame or two, if it gets really hectic but nothing that can qualify as micro-freezes or noticeable stuttering and it recovers so fast that playability is not affected at all. I used the zoomed-in view during the entire duration of a few strafing passes on the AI and the FPS was good and so smooth that i could actually adjust my aim by tracers, fly the aircraft and evade the ground for the first time. Previously i had to use the wide/zoomed out view because the zoomed in view gave me stutters which caused me to crash into the ground, but now the FPS is so good that the sim feels so much more controllable and fun.

In short, better FPS and much better stability of FPS and the sim itself with this patch on my rig. Your mileage may vary and i guess there are other improvements still to be implemented (like multiplayer issues, etc) but as far as performance goes this patch gets a big thumbs up from me.

LcSummers 05-05-2011 05:41 AM

Hi blackdog,


can you please explain me how to set clouds to medium?

I can only check or uncheck it.

Thanks.

FS~Phat 05-05-2011 05:41 AM

Great work guys! Best performance and smoothness so far!!

Black Death Track AVG 67 FPS MAX 168 FPS MIN 15 FPS.
ATI Crossfire working all 4 GPU cores 50 to 60% smoothly.
Settings all High with 8xAA SSAO on, grass,roads,shadows on full screen mode w/ vsync off.

I notice the spit vs 110 track stutters and drops FPS a lot with the clouds though.

i7 950 @ 4.6Ghz
6GB Ram @ 2000Mhz
4 x 5870 @ 1000/1300
1920x1080 Res
Win 7 ult 64bit

Might be time for an eyefinity test now we have crossfire working!
In 6080x1080 eyefinity res...
Settings high, buildings-forest-effects medium, ssao off, AA off shadows off.
Black Death Track AVG 47 FPS MAX 136 FPS MIN 1 FPS.
Not quite as smooth as single display but it would be playable!

Herbs107 05-05-2011 05:50 AM

Quote:

Originally Posted by LcSummers (Post 278610)
Hi blackdog,


can you please explain me how to set clouds to medium?

I can only check or uncheck it.

Thanks.

Blackdog made a mission in mission editor, you can do lots of adjustments when making your own mission..

reflected 05-05-2011 05:55 AM

-I still get stutters, even though they were almost gone a patch ago
-FFB centering force goes away sometimes
-no screenshots
- I haven't tried the AI, but I suppose they still fly X-wings and tie fighters.

Wolf_Rider 05-05-2011 06:04 AM

Quote:

Originally Posted by Herbs107 (Post 278613)
Blackdog made a mission in mission editor, you can do lots of adjustments when making your own mission..


eh?

I get only a dark screen with concentric circles on for the "weather" in FMB... I've read others get the same

LcSummers 05-05-2011 06:25 AM

Quote:

Originally Posted by Herbs107 (Post 278613)
Blackdog made a mission in mission editor, you can do lots of adjustments when making your own mission..

Thank you for helping.

Wolf_Rider 05-05-2011 06:30 AM

Quote:

Originally Posted by LcSummers (Post 278621)
Thank you for helping.

(one upmanship, is a great state of affairs, eh?)





The settings are in FMB/ Mission parameters

settings are; Clear, Light Clouds, Medium Clouds... plus some settings for wind

JG5_emil 05-05-2011 06:41 AM

Finally able to play in my Laptops native resolution of 1920 x 1080 WOW!

Just did some quick tests over london which was fantastic. Not got my stick plugged in yet so i cant really do a proper flight but I just launched the london and manston flights and used mouse to pan around. Got average of 37 in the black death which I would imagine is acceptable?

Intel Core i7-2630QM (2 GHz turbos to 2.9)
Geforece GTX 460M 1.5 GB
8 Gig Ram
Windows 7 Ulti

Flanker35M 05-05-2011 06:43 AM

S!

This patch seemed to be quite nice from the quick tests I ran before hitting bed. Stutter gone or very miniscule over Dover Free Flight. Le Havre thrashes FPS for some reason, the industrial buildings in view doing it.

Keep filling driver feedback forms to AMD so they can fix driver issues, if any. Complaining and promoting the "other brand" does NOT fix any of the issues ;) I hope CoD has been done so, that there are no brand specific features included. Not for AMD, not for nV. Only ones that suffer from this "specific featuring" are the gamers.

rakinroll 05-05-2011 06:55 AM

Thank you Luthier.

shabir 05-05-2011 06:57 AM

steam
 
Hi,

I have a question. whether the patch will be available through Steam.
(So ​​far Steam account shows me the lack of updates)

mcler002 05-05-2011 07:06 AM

Beta, not offical
 
This is a beta patch -> we are downloading it from "here" and testing it... if its gd, then it will become offical via steam... but i dont believe it is for most people... so the answer is no, not at the moment

timholt 05-05-2011 07:07 AM

Constant crashes and computer lock ups now
 
Quote:

Originally Posted by timholt (Post 278584)
Just did a quick test and I have a definite improvement down low over London and much smoother panning with TIR (as good as RoF now).
Although, I was not having too many problems prior to the patch except when low over cities and in cloud.
This is the first patch I have used and prior to this my main bug bear was crashes back to desktop that required a reboot to get out of, hopefully this patch has cured that problem also.

Edit after lunch: after 40 mins or so of flying (or attempting to fly see below) I got the crash back to desktop again and had to reboot.

I am flying exactly as before with full CEM (ie same settings and adjustments of prop pitch, mixture and radiatior depending upon situation) but now I am lucky to get 4 or 5 mins before the dreaded oil over the windscreen no matter how I try to adjust engine controls. In deparation I turned off engine temp effects and when back for a take off start and thats when the crash occured.

Further to the above:

I am back to being able to manage the engine without damaging it - I think the constant damaged engine problem started after I selected one of the new missions that came with this patch. I forgot to mention before, but air starts when the CEM was playing up did not give me enough time to adjust engine controls before oil started appearing on the canopy.

More frequent black screens and computer lockups now that can only be fixed by rebooting.

Does the "verify integtity of game cache" in Steam get me back to no patch?

GOZR 05-05-2011 07:16 AM

Good to see great work but ..
Pseudo ? seriously .... dhu!! ( and yes better FPS )
The head movements are too much still , it feels like the head is on "rubber" .. mostly that when you actually receive G's in RL you will get seriously more stiffed!!!! and not like we have now..
Mostly on up and down +G and -G's

Question: What about Rivers banks as it was said years ago that because this engine is a little different than IL2 we should of got the possibility to ovoid flat surfaces with rivers/ocean to land.. also clouds were are the different levels of clouds and also the varieties...?

Crossfire.. humm not quite that yet.. overhaul smoother !

http://i426.photobucket.com/albums/p...0-05-21-30.jpg

acare84 05-05-2011 07:24 AM

This update is really bad for me. In city areas my FPS dropped to 8-10 FPS and I got sutters even more than before. Last beta patch was better than this patch. My system specs are Intel Core 2 Quad 3.0 Ghz, GeForce GTX 570, 4 GB RAM on Windows 7 64 Bit.

Blackrat 05-05-2011 07:29 AM

Quote:

Originally Posted by timholt (Post 278633)

Does the "verify integtity of game cache" in Steam get me back to no patch?

Yes, it will put the game in its official latest steam release state.

janpitor 05-05-2011 07:48 AM

To GOZR:
Your head in high G is not still because the force actually shortens your spine. Actually I didn´t really notice this effect to be overdone. And during negative G manoeuvres the straps cant hold you so tight (tryed in RL).

To TIMHOLT:
Yesterday tried the new beta and flew 40 mins on a He111P with no engine issues(a lot of full power flying, some high speed dive, cruise). (CEM on) Do you have such problems on every type of plane? Check if you dont do something wrong
Edit: Good to see you have it fixed.

Else the patch seems smoother around cities, but Nvidia control panel cant detect the game. I have also A-10C installed and even if I erase the profile for A-10 and then add launcher of il2 and do some settings, click apply and then fly, afterwards the profile for il2 has A-10 icon. In game I saw no difference with AA16AF16 set in nvidia control pannel. Idon´t know if the issue is the same file name of both sims or there is a problem with il2.

602Sqn.McLean 05-05-2011 08:01 AM

Friggin awesome.

Phantom77 05-05-2011 08:05 AM

Got no issues at all first but later I wasn't able to exit multiplayer and switch team like some others. One thing I don't understand is why the timing mixture lever has been remove on the 109 ? I got no issue at all with it and like it add more realism to the plane. I guess it might have been the cause of the engine missing a couple of sparks at high alititude.

SNAFU 05-05-2011 08:25 AM

-No FPS issues, as before, but increased stutters. Had less stutters before.

-Over selfmade free flight channel map glinches in textures widely and evenly spread (10x10km) and repeatingly over the whole map. Looks like small, green hills rising every 50m out of the ground and the sea.

-Had problems with multiplayer choosing army (but that might`ve happend just randomly)

-Otherwise no improvement noticed (3 ATI stripes, flinkering clouds, racing waves etc etc etc)

+ nothing to report

I7 2600@3,4GHz
8GB Ram
ATI 6950 - 2GB - 1280x1024 native solution, latest driver
Win 7 -64bit

Il2 CoD all settings maxed, process aff. set to 15
first core running on 50% over Calais, rest 3 cores idle to 15%, GPU running on 150MHz, idle

Tiger27 05-05-2011 08:39 AM

FPS are better can now fly over London at over 20fps with settings too medium, did notice some odd things in qmb chasing bombers I crashed into an AI team mate and was switched to outside view as if my plane had blown up, I could see the plane I crashed into going down, looked around with track IR and there was my Hurri just floating in the air, like those Italian planes were doing in some missions.

I7 920
asus P6T
8800gt 512k
3gb ddr3 1600
win 7 ultimate x64

III/JG11_Tiger

Mattius 05-05-2011 08:42 AM

Worse stuttering than previous Beta. Higher Top FPS. Pressing escape sometimes crashes game - never happened before! Full screen much better than Pseudo, depite having an ATI card. Everything seems a bit tighter. Still loads of bugs. However the killer for me are NEW micro stutters & intermittent crash when escape is hit. Have rolled back to previous beta for now. :(

shane 05-05-2011 08:42 AM

strange things on this new patch
 
Hi all, with this patch now i have the antialiasing fully working !!! good news !!!

but i have some stranges things:
with the lastest final patch my game is fluid, (good fps, no stuttering, etc..)
and when i take off or land with my hurricane, the game has always a good fps.

but on the latest patch 14413 and the previous beta patch, the game is good, except on the take off and on the landing.
under 40-50kmh the game has a good fps (32-35fps) above 80kmh the game has a good fps (35+ fps)
but with the 50-80kmh approximately, the game goes to 7-8fps on my computer.
and this occurs at take off and at landing on the same airport (close to dover).

my system:
I5 750 OCed to 3,36ghz, 4Gb DDR3 PC1600 Geforce GTX580 1,5Go
settings:
1920*1200 all settings maxed.
tested with and without AA.

Positronic 05-05-2011 08:57 AM

Is it just me or bomber gunners have got a bit more motivated this patch.

:fi:wardog 05-05-2011 09:00 AM

Quote:

Originally Posted by RocketDog (Post 278386)
Horizon graphics problems are still there with Radeon 6970 and Catalyst 4.11.

Is this sim designed for Nvidia only?

http://img.photobucket.com/albums/v4...9-23-35-37.jpg

http://img.photobucket.com/albums/v4...9-34-01-20.jpg

I'm running a single HD 4890 1GB card and don't get the horizon banding issue that you have. I have almost everything apart from buildings turned up to max and 2x anti aliasing set and mine looks as you would imagine it to look.

BigPickle 05-05-2011 09:14 AM

Quote:

Originally Posted by Redroach (Post 278563)
Read my post again, please. Thoroughly and carefully.

also, @raggz: I'm with you. That's one of my personal game-breaking issues as well and my belief that radio commands are not even implemented yet gains more and more 'steam'...

+1 i hate surviving a mission then landing and having to listen to ground control pipe on, then worst bit your AI slam into the floor as they try to floow you down :confused:

3ra_Luke 05-05-2011 09:23 AM

Quote:

Originally Posted by shane (Post 278664)
Hi all, with this patch now i have the antialiasing fully working !!! good news !!!

but i have some stranges things:
with the lastest final patch my game is fluid, (good fps, no stuttering, etc..)
and when i take off or land with my hurricane, the game has always a good fps.

but on the latest patch 14413 and the previous beta patch, the game is good, except on the take off and on the landing.
under 40-50kmh the game has a good fps (32-35fps) above 80kmh the game has a good fps (35+ fps)
but with the 50-80kmh approximately, the game goes to 7-8fps on my computer.
and this occurs at take off and at landing on the same airport (close to dover).

my system:
I7 750 OCed to 3,36ghz, 4Gb DDR3 PC1600 Geforce GTX580 1,5Go
settings:
1920*1200 all settings maxed.
tested with and without AA.

Can you post your nVidia control panel or game profile settings? I cant make AA work. Tnx!

Albtraum23 05-05-2011 09:39 AM

Level of sight is a Joke !
Smoke trails visible 1000 meters not more LOL !
Atmosphere -10
Ask the modders from Il2 1946 for help LOL !
this is ridiculous.
Pffffffffffffff.
When this Engine is new then call me Meier !
its the old il2 engine a little bit modified or not ? please tell us the truth !

FS~Phat 05-05-2011 09:47 AM

For those of you with blue lines and flickering issues on ATI 6 series hardware maybe try hotfix 11.4c. I have a 5870 quadfire setup and have never had the lines on the horizon problem so I think its an ATI driver problem specific to 6 series cards and not a COD problem.

AMD Catalyst™ Driver 11.4c Hotfix Feature:
Resolves intermittent flickering issues seen in the following applications in a system using an AMD Radeon™ HD 6600 series graphics card with DDR3 memory and running in DirectX® 9 mode:
Civilization 5
Dead Rising 2
Fallout 3
Mafia 2
NBA 2010
ShenGuiChuanQi
Starcraft 2
Warcraft III
World of Warcraft

Build Info:
DriverVer=04/27/2011, 8.840.9.0000
8.84.9-110427a-118103E

Blackrat 05-05-2011 10:01 AM

That may be a fix for DX9 though not DX10.

Blackrat 05-05-2011 10:04 AM

Just had a total drop out of sound, first of all I had the annoying wheel noise in the air in a Spit. A mission message came up on the screen and my engine sound was all broken up. Wheel noise was perfect though. Then after a minute or so I lost all sound altogether.

Playing multiplayer, sound was auto detected in options.

Dedicated server the kill actor scripts no longer work along with a few other issues pointed out in this thread.

Langnasen 05-05-2011 10:04 AM

Subjective feeling was more jerky blah blah blah. I went back to the last official patch version (Steam File Integrity thing) and ran that, then re-installed latest beta patch and ran that.

1920x1600
Max settings except:

Building detail LOW
SSAO, Epilepsy and V-Sync OFF

Turns out this latest beta runs smoother* and with higher FPS.

The lack of FSAA, at my non-native rez (I'm running at 1920x1200 instead of 2560x1600) makes for really poor image quality. Even my 110's canopy frame has breaks/gaps in it, never mind the wings of other a/c at distances greater than approx 500m.

*Smoother = playable, but compared to RoF nowhere near as smooth. RoF does, in fact, have jerkiness, but it's so incredibly minor one has to look very very hard to spot it...eg, on the deck and looking hard at passing objects. Once up to 200m it's no longer possible to see it.
In CoD the jerkiness can be seen at all times unless well up at altitude. It's not rubber-banding as such but it is constant, like the ground is catching-up with the movement of the plane at 10m per 0.5s intervals (ie, the ground jerks approx 10m every 0.5 seconds).

The game is functional and playable but it's not pretty. Anyone comparing the performance against RoF, in terms of smoothness of movement and image quality in regard to FSAA, is going to consider RoF far superior.

I would say the FSAA, at this point, is of far greater concern than the minor jerkiness. The jerkiness is, at least, 'fluid'.

To people who are suffering lag/jerkiness, I would suggest you go back to the official patch version (Steam Integrity thing) and run the game to both reset it AND refresh your memory of how it ran then. Then delete your cache and reinstall the latest beta patch, reboot the PC and run the game anew.

And yes, I appreciate the fact I'm running the game on latest-spec hardware, so I'm least likely to have issues. I can, in fact, run at 2560x1600 and the game is playable, but the lack of FSAA at that rez makes things even more ugly.

BigPickle 05-05-2011 10:09 AM

I wanted to add that the game now crashes on every exit.
I get this report message:
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: System
Problem Signature 05: 4.0.0.0
Problem Signature 06: 4ba1dff4
Problem Signature 07: 2fd6
Problem Signature 08: 2a9
Problem Signature 09: System.ComponentModel.Win32
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


Hope it helps.

*There is no point to why people keep comparing this game to rise of flight, it is a different game, different engine. Techniques used in RoF cant be used with CoD because it will have been made in a different way*

Kankkis 05-05-2011 10:21 AM

Quote:

Originally Posted by Langnasen (Post 278704)
In CoD the jerkiness can be seen at all times unless well up at altitude. It's not rubber-banding as such but it is constant, like the ground is catching-up with the movement of the plane at 10m per 0.5s intervals (ie, the ground jerks approx 10m every 0.5 seconds).

Well said, i dont have much stuttering anymore but this thing is ruining my low level flying, it looks really odd.

Fps is good but its not smooth

Rattlehead 05-05-2011 10:21 AM

Quote:

Originally Posted by Blackrat (Post 278702)
first of all I had the annoying wheel noise in the air in a Spit.

If you exceed the length of the runway during takeoff, you'll still get the taxiing sound in the air.

Gromic 05-05-2011 10:30 AM

I also have MP problems with the GUI (no confirmation popup asking if I really want to leave the server) not working. Nor does the option to change sides, once initially chosen, work. Also, a drop of FPS by about 20% every 4-5 seconds which causes stutter like symptoms while on the ground. This is in MP only and it doesn't matter whether I'm running full screen or in "pseudo". It also doesn't matter if there are only 3 or 30 ppl. flying on the server.

In SP the FPS are pretty much constant at the same airfield (50-55 AVG). Settings are everything at max except for textures which are on high. 1920x1080 res. Driver version is 270.61

VSYNC does work now if I enable it through the nvidia control panel while in fullscreen mode. No functionality in "pseudo".

The game was reverted back to the last official patch version via steam file integrity check prior to patching. Cached files were also deleted. I was running 14305 before that with none of the above mentioned problems.

Cheers

Dave3317 05-05-2011 10:33 AM

Comms still not fixed :( Not a great deal better either.

ICDP 05-05-2011 10:34 AM

Quote:

Originally Posted by Rattlehead (Post 278712)
If you exceed the length of the runway during takeoff, you'll still get the taxiing sound in the air.

In my experience the taxiing/wheel rolling sound will go away if you raise the tailwheel and let the sound stop prior to lifting the main wheel. So a three point take off is a bad thing, you need to get the tail up and let the sound go away prior to lifting the main weehl off the ground.

Gromic 05-05-2011 10:40 AM

Quote:

Originally Posted by Dave3317 (Post 278717)
Comms still not fixed :( Not a great deal better either.

Yes m8. I also wish this issue would get a higher priority. I have about as much control over my wingmen as I do my wife come payday. Now the MP is also having issues, I'll be reverting back to 14305 until either one of the bugs have been beheaded.

Cheers

Rattlehead 05-05-2011 10:46 AM

Quote:

Originally Posted by ICDP (Post 278718)
In my experience the taxiing/wheel rolling sound will go away if you raise the tailwheel and let the sound stop prior to lifting the main wheel. So a three point take off is a bad thing, you need to get the tail up and let the sound go away prior to lifting the main weehl off the ground.

You may be on to something there...never thought of that. I'll give it a try tonight. (Although the Br.20 is so damn slow to prep and take off I might not.) :)

Kwiatek 05-05-2011 10:46 AM

Graphical bugs since a few patches ago - black lines in the sea and land :

http://i53.tinypic.com/8y8iea.jpg


Win XP SP3, GTX 280


Also V-sync dont work in any patches.

602Sqn.McLean 05-05-2011 10:50 AM

Yeah same here. Pretty good on everything else, smoother etc. Just graphic bugs in Multiplayer screens. Funny lines. Oh and my pilots don't have parachutes, which looks funny when the wiggle to the ground and... Splat.

Blackrat 05-05-2011 10:58 AM

Quote:

Originally Posted by Rattlehead (Post 278724)
You may be on to something there...never thought of that. I'll give it a try tonight. (Although the Br.20 is so damn slow to prep and take off I might not.) :)

Or doing a touch and go eradicates it to, but it wasn't there in the beta one patch.

Kankkis 05-05-2011 10:59 AM

Quote:

Originally Posted by Kwiatek (Post 278725)
Graphical bugs since a few patches ago - black lines in the sea and land :


Win XP SP3, GTX 280


Also V-sync dont work in any patches.

With this betapatch vsync works for me first time, be sure you have selected fullscreen not pseudo.

Insuber 05-05-2011 11:04 AM

Runs quite fine here. E8400 Core2 Duo 3 GHz 6 GB PC800 Nvidia 8800GT 512 MB

shane 05-05-2011 11:04 AM

AA
 
Quote:

Originally Posted by 3ra_Luke (Post 278683)
Can you post your nVidia control panel or game profile settings? I cant make AA work. Tnx!


Drivers 270.xx WHQL
all settings by default on nvidia panel.
and on IL2COD all settings maxed and AA 8x

on previous patchs i only have AA on some edges, but now all seems to be antialiased.

I'll post some screens when i have free time.

Kankkis 05-05-2011 11:17 AM

Quote:

Originally Posted by shane (Post 278734)
Drivers 270.xx WHQL
all settings by default on nvidia panel.
and on IL2COD all settings maxed and AA 8x

on previous patchs i only have AA on some edges, but now all seems to be antialiased.

I'll post some screens when i have free time.

Yes there is aa but its the same if you use 2x or 8x, there is no difference at those, so 2x is max, at least on my game but there is slight difference off or 2x but not much.

lothar29 05-05-2011 11:20 AM

I have the same problem with images rare in the sea, as if the Earth were extended into the sea in broad lines... some rare shadows appear but otherwise the thing begins to be better...even that is missing some thing to this simulator in performance...not is that it is but lacks a touch of performance...by the way, I have some jump while flight...


team...
I7 950 original times
GTX470 - I had post SLI but it is a matter of two weeks which will remove waiting for compatibility
6 Gb Ram 1600
3x500Gb RAID0 + 1xSSD 64 Gb Kingston

Kwiatek 05-05-2011 11:24 AM

Quote:

Originally Posted by Kankkis (Post 278731)
With this betapatch vsync works for me first time, be sure you have selected fullscreen not pseudo.

I got fullscreen:

FullScreen=1

It doeasnt make V-sync work. From COD relase V-sync dont work for me.

Langnasen 05-05-2011 11:32 AM

Just had a screen lock-up, after strafing and igniting some gas tanks near Gravesend. Didn't happen until I'd flown quite a way from them and looked back over my shoulder. One second later the fire popped out of view, went to look forward again and the screen locked up. Sound still playing in the background. I alt-tabbed, got to desktop but clicking the CoD icon in the taskbar just made the desktop go darker. Had to task manager out.

Just prior to strafing the gas tanks I saw what appeared to be a road or railway line sweep past under my plane, doing about 200mph.

Luthier and guys, if you don't get somebody in who knows what they're doing you're going to lose this fight. More and more people are dropping out of this beta-testing lark, which means you have less chance of fixing the game, which means less people will come back to it and very few new people will buy it. Stop pretending you know what you're doing and HIRE somebody who does. Anyone with half a brain can see you've lost at least one programmer who knew the code

dragon9 05-05-2011 11:32 AM

http://img577.imageshack.us/img577/7...10745small.png

Uploaded with ImageShack.us


more graphical bugs ..... also multiplayer is very buggy,this screen shot was taken in multiplayer.
also could not exit game, the only way ctrl-alt-delete

windows 7 64bit home premium
nvidia 270.61 drivers

Kankkis 05-05-2011 11:34 AM

Quote:

Originally Posted by Kwiatek (Post 278746)
I got fullscreen:

FullScreen=1

It doeasnt make V-sync work. From COD relase V-sync dont work for me.

Check ingame screensettings, there is 3 different settings, windowed, pseudo and fullscreen. Pseudo looks like fullscreen but then vsync is not working because its not realfullscreen.

mcmatt 05-05-2011 11:44 AM

I believe that when reporting bugs you should also tell us what OS and driver version you have.

gonk 05-05-2011 12:00 PM

Is anyone really testing this ? or is it just a bunch of employees talking it up ? This patch is terrible.... Two or us have the exact same problems...

1. Micro Stutters are back...MP only ... SP is good.
2. Can not exit multiplayer games. Press ESC, then hit exit ... and nothing... just sits there...

rolling back...

rolled back to last official steam patch.. micro stutters have reduced...
and the EXIT button works..

Winger 05-05-2011 12:12 PM

Quote:

Originally Posted by gonk (Post 278768)
Is anyone really testing this ? or is it just a bunch of employees talking it up ? This patch is terrible.... Two or us have the exact same problems...

1. Micro Stutters are back.
2. Can not exit multiplayer games. Press ESC, then hit exit ... and nothing... just sits there...

rolling back...

rolled back to last official steam patch.. micro stutters have reduced...
and the EXIT button works..

Got exact same Problems. Stuttering only in MP. SP is smooth. Unable to exit from Game and sadly no SLI working at all.
Rolled back to previous betapatch wich runs fine for me.

Winger

raaaid 05-05-2011 12:12 PM

im not sure its i reset the system

but get with the new patch full screen 50-60 fps over london outside view on default minimum settings

cant do much playing though cause have to study

but this game is too good, oh why havent you released it after my exams

i really like the thing of having to close up to down someone :)

addman 05-05-2011 12:15 PM

Would just like to report that I DON'T have (and never have had) the blue line horizon artifact with my HD 6850. I guess it's a HD 69xx series problem since most people that have the problem seems to have HD 69xx cards. Maybe that will narrow down the troubleshooting. Screenshot of "artifact free" horizon below:

http://cloud.steampowered.com/ugc/57...BFAB723C2F66F/

gonk 05-05-2011 12:25 PM

Quote:

Originally Posted by Winger (Post 278771)
Got exact same Problems. Stuttering only in MP. SP is smooth. Unable to exit from Game and sadly no SLI working at all.
Rolled back to previous betapatch wich runs fine for me.

Winger

My mate has a similar system to mine but he has 2 GTX 580's in SLI. We ran the in game frame rate tool and prior to the lasted patch we ran the same Average rate.. Now I get 30 in Black Death and he gets 58 average. (vsynch off for the test)

He set Force Alternate Frame Rendering 1.... under nvidia control panel.

ReconNZ 05-05-2011 12:26 PM

Quick test for me, and game still runs great - I love it. Key thing I check for in every patch though:

Plane loadout and weathering/serial number etc DOES NOT work in QMB. You can select it all, hit fly and none of your options have stuck.

It does seem to work in MP, but just for guns loadout - serial numbers and weathering dont work here either.

Luthier your patch notes said this had been fixed? It hasnt!! Please do take another look.

I'll check again, rear view mirror still pixellated. ATI4870 here - game is smooth, stuttering is pretty much gone, but I run on low/medium settings and still love the game - average about 35 fps.

Win7
Sandybridge i5 2500
4870
my joystick is grey.

Winger 05-05-2011 12:30 PM

Quote:

Originally Posted by gonk (Post 278777)
My mate has a similar system to mine but he has 2 GTX 580's in SLI. We ran the in game frame rate tool and prior to the lasted patch we ran the same Average rate.. Now I get 30 in Black Death and he gets 58 average. (vsynch off for the test)

He set Force Alternate Frame Rendering 1.... under nvidia control panel.

Wich driverversion? Also wich resolution and detail settings?

Winger

FS~Phat 05-05-2011 12:33 PM

Just want to say MP is completely stuffed... apart from 2d screen issues in MP that others have mentioned, I'm only getting 24FPS compared to 60FPS+ in SP and MP stutters just like several patches back. Crossfire is still working cards at 50-60% in MP so it must be some other code issue to do with MP.
Im hanging up the boots on COD for a while now and going back to ROF and 1946, just too frustrating and not enjoyable at all.

skarden 05-05-2011 12:35 PM

good patch
 
A definite increase in fps for me,it's also a very smooth everywhere I've flown so far,over London its also a nice very smooth nice flight,I do notice that the buildings seem to only get their "skin" when I'm quiet close to em otherwise they seem to have a sort of olive green blank look about them,it only seems to effect London,not a show stopper that's for sure but worth mentioning I figure.
I'm not sure about FSAA which was previously not working past x2 though,sometimes the edges seem to look quiet smooth and sometimes they don't,The last time I tried it I was running it in enhance the in game settings (x8 ) mode through the Nvidia CP and that seems to work ,fingers crossed it holds.

I should mention I did roll back to the last proper version and clean out my cache before I installed the beta patch so maybe that's a factor in the increase in performance for me.

For me the game is now very playable and enjoyable,thanks for all the hard work and long hours you've been putting in,most of us really do appreciate it

Blakduk 05-05-2011 12:44 PM

Just gave it a quick run through.
The single player is brilliant, very smooth with slight increase in average FPS (settings on Medium). Managing to average 40fps, minimum 10fps, max 60 (synch seems to be working now, set in Nvidia control panel). In the Black Death track i still get major slow-downs when the voices start- i think that may be due to a slow hard-drive i have.

The multiplayer is very bad- lots of stuttering, FPS very erratic.
I'm running the latest Nvidia drivers (8.17.12.7061).

I like that the FFB is working for me now- it seems to have improved my aim. I also like the new 2d maps.
Thanks guys.

Rince 05-05-2011 12:52 PM

Thanks to the team for the patch! Gave it a try before and had an good impression over London! Was fluid with only a few stutters but more than playable!
Couldn`t proof every issue on the patch right now! Had one sound problem that showed up in continiously dropping of the motor sound volume until nothing than begin to rise again to normal!

pupaxx 05-05-2011 01:22 PM

Please,
some of you reported some gain in SP and others reports nothing changed in MP ( ie..MP is completely stuffed.. and so on).
I do not tried betas cause i don't fancy on turn my machine in a test bed...
my question is: who tested the patch in MP I suppose was playing in such server as Syndacate or similar...(the question) Does these server accept hosts with different games version? May be this generate the problems some of u reports (players with different game version in the same gameroom) ?
Cheers

unknwn 05-05-2011 01:27 PM

Quote:

Originally Posted by pupaxx (Post 278818)
Please,
some of you reported some gain in SP and others reports nothing changed in MP ( ie..MP is completely stuffed.. and so on).
I do not tried betas cause i don't fancy on turn my machine in a test bed...
my question is: who tested the patch in MP I suppose was playing in such server as Syndacate or similar...(the question) Does these server accept hosts with different games version? May be this generate the problems some of u reports (players with different game version in the same gameroom) ?
Cheers

We have already tested server+client with the same versions, result is the same - stutters.

mcdaniels 05-05-2011 01:29 PM

Hi!
I think, It is depending on some hardware specs if you ve troubles or not. Going to try the latest patch in approximatly half an our.

My Machine
Amd Phenom II X3 @2.8
Gforce GTS250 1GB
4 GB of Ram DDR3
Win 7 Pro 64 Bit

You can take a Backup of the files/folders before you test a beta patch. So you can go back anytime.

Orpheus 05-05-2011 01:30 PM

Thanks for the patch guys. :)

I'm seeing a 5-10ish fps increase, and much smoother gameplay with very little/no stuttering at medium settings. True fullscreen seems to work fine too, though I have seen some more land/sea glitches (the land bars, grey lines on the hud target arrows, that kind of thing). Closing & restarting the game seems to solve this, at least temporarily.


As for Crossfire though... it works, but it's a huge performance drop over a single card for me. I get a good stable 30fps with no shadows and mostly medium settings on a single 5770, with crossfire it jumps wildly from 5-25fps every second or two, never settling down. Crossfire also still stutters heavily, but not as bad as it did before.

Definite step in the right direction, but Crossfire and indeed ATI cards in general need a lot more work. Not tried multiplayer so nothing to report there.

Psycho_Ch!cken 05-05-2011 01:44 PM

Crossfire doesn't work in pseudo fullscreen mode and the GPU underclock issue that was fixed for me in the last patch is now broken again.

If I run Crossfire in fullscreen mode, my secondary GPU speeds up just fine, but the primary stubbornly remains at 500MHz and I get severe stuttering still, presumably as a result of the mismatch in GPU speeds. With Crossfire disabled a single card runs things adequately but at lower fps than it should (underclocked GPU is the culprit there).

Can anyone enlighten me as to what "true fullscreen" constitutes? I see no apparent difference over the previous beta - menus still run in a borderless window regardless and it only switches to proper fullscreen (allegedly) when you jump into the cockpit. Except that where it used to speed up the GPU in the previous beta, it no longer does so regardless of setting.

I'm running 2x Radeon 6950 2GB on Cat 11.3.

Phazon 05-05-2011 01:46 PM

Terrible stuttering using fullscreen mode on my system. Smooth FPS when looking at just sky but as soon as the ground is in view the stutters occur.

Didn't bother trying pseudo fullscreen because that just causes its own seperate issues that the true fullscreen mode is supposed to fix (windows aero, vsync, driver settings). My flightsim friends and I are getting frustrated now to be honest at the lack of progress. I'm not expecting SLI and Crossfire performance overnight (especially since other competiting sims don't currently support it either but they will soon), but I would like to see single-card rigs working much better than they are.

Apart from the poor performance the second biggest annoyance is the unending list of graphical artifacts in the game on both Nvidia and ATI cards. Many have not been addressed yet and new ones are actually being introduced with subsequent patches.

I'm sorry for venting and for not giving much feedback but it sinks in more and more each day how disappointing this game has been from launch. I still have hope it can be salvaged and turned around but its hard to stay faithful when the last 2 beta-patches have not improved the game dramatically enough to be considered an actual retail title.

Edit: Checked my HD4870 for underclocking. It was running at full speeds and the GPU load was 99% out at sea. However the FPS was only 45fps on average which is quite low since it was just me on my own in a Spitfire MkII in freeflight.


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