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-   -   Development Update and Roadmap – April 14 (http://forum.fulqrumpublishing.com/showthread.php?t=21362)

Sauf 04-14-2011 01:00 PM

Why am I reminded of the poor guy dressed as santa in the shopping centre at xmas surrounded by kids with lists?

Wolf_Rider 04-14-2011 01:05 PM

lol... stamping their feet, crying and whinging

Moggy 04-14-2011 01:08 PM

Quote:

Originally Posted by Sauf (Post 262777)
Why am I reminded of the poor guy dressed as santa in the shopping centre at xmas surrounded by kids with lists?

It's better to get the list in now before Christmas than wait till after and it's too late by then. :rolleyes:

erratik 04-14-2011 01:17 PM

do you mean christmas 2011 or 2012?

Sauf 04-14-2011 01:21 PM

Christmas in July :)

335th_GRAthos 04-14-2011 01:24 PM

Dear Luthier,

Great to hear that so many improvements are happening so quickly and thank you for the possibility of downloading beta updates (saves the time eating fingernails the whole week end while waitig for Monday's ofifical patch...).

Good to know that the FM will be protected for online gaming.

Looking forward to see the community flying online!

Nice week end,

IbanezLaney 04-14-2011 01:28 PM

Have Valve been made aware that some of us have used the low texture fps mods and that you don't want us banned yet if we stop using them?

As far as I understand - VAC is completely automated.
Would hate VAC to auto ban people from all VAC servers when they we not actually cheating or trying to get an advantage over other players.

carguy_ 04-14-2011 01:41 PM

Quote:

Originally Posted by IbanezLaney (Post 262795)
Have Valve been made aware that some of us have used the
As far as I understand - VAC is completely automated.
Would hate VAC to auto ban people from all VAC servers when they we not actually cheating or trying to get an advantage over other players.

Using mods? Keep flying offline. End of story.

Triggaaar 04-14-2011 01:42 PM

Thank you for the update, sounds great.

I was expecting something for users of th 68** and 69** series of AMD cards that were having troubles. What's happened to that update?

Thanks

Oldschool61 04-14-2011 01:43 PM

Quote:

Originally Posted by robtek (Post 262732)
I'd also like to impress the urgency of a working FFB!!!
No way to fly the usually stable 109 on the edge without feedback (as we have to now because it doesn't reach max. speed), way too many stalls for me.

Did you ever think that maybe in a real 109 you dont get ffb before a stall??

TeeJay82 04-14-2011 01:46 PM

Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you

ARGH 04-14-2011 01:47 PM

Force


feed


back


luthier!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!

reflected 04-14-2011 01:48 PM

Quote:

Originally Posted by Oldschool61 (Post 262815)
Did you ever think that maybe in a real 109 you dont get ffb before a stall??

This is one of the reasons why we need FFB:

Quote:

Unwin, also recounted:

I had survived this mission simply because the Spitfire could sustain a continuous rate of turn inside the BF 109E without stalling - the latter was known for flicking into a vicious stall spin without prior warning if pulled too tightly. The Spitfire would give a shudder to signal it was close to the edge, so as soon as you felt the shake you eased off the stick pressure.

Strike 04-14-2011 01:54 PM

Thanks for dropping by with the update on patches! Been waiting anxiously to see what you guys had cooked up and I'm positively surprised :)

Seeing that I have 4 cores I'd like to see the impact on my system + the SSAO on/off (dude the game looks stunning even without it, will enable again when I get a second GFX Card). And terrain generator tuning sounds interesting too!

Now I can't wait for the beta :) I'll see you tomorrow ;)

Flashman 04-14-2011 01:55 PM

Quote:

Originally Posted by robtek (Post 262732)
I'd also like to impress the urgency of a working FFB!!!
No way to fly the usually stable 109 on the edge without feedback (as we have to now because it doesn't reach max. speed), way too many stalls for me.

+1, I look forward to FFB when you guys can attend to it.

I have become so used to FFB in IL2 and RoF that i am genuinely surprised when I flop into a stall/spin (mainly in the Hurri ATM). I hadn't realised I had come to take FFB so much for granted and how much I fly by feel.

New patch content is looking good, Im impressed with Luthier and teams approach, please ignore all the endless negativity.

Regards

Flashman.

Kankkis 04-14-2011 01:57 PM

Thanks for info, cannot wait tomorrow, looking good.

Kankkis

Wolf_Rider 04-14-2011 02:00 PM

Quote:

Originally Posted by reflected and others (Post 262825)
This is one of the reasons why we need FFB:

sounds like a subject for it's own thread?

perhaps give the developers some space to get the sim running properly first, sort out the multiplayer properly... then go about putting icing on the cake

Kankkis 04-14-2011 02:04 PM

Quote:

Originally Posted by Wolf_Rider (Post 262842)
sounds like a subject for it's own thread?

perhaps give the developers some space to get the sim running properly first, sort out the multiplayer properly... then go about putting icing on the cake

Agreed

Anvilfolk 04-14-2011 02:06 PM

Quote:

Originally Posted by Sauf (Post 262777)
Why am I reminded of the poor guy dressed as santa in the shopping centre at xmas surrounded by kids with lists?

Hahahahahah, nice one :)



I'll just keep on saying how wonderful it is that some developers are still this up-front, honest and sincere with their community in this day and age. A rare sight indeed! All the best, and thank you. Eagerly awaiting the US release!

P.S: I know I can get it from JustFlight, but if I do I won't deal with all the work that needs dealing with right now!

Katana1000S 04-14-2011 02:10 PM

Thank you, the work is appreciated and I look forward to the patch, if SLI proves to give good gains I'll be buying a second GTX 570.

Keep up the good work.

Strike 04-14-2011 02:13 PM

Quote:

Originally Posted by Katana1000S (Post 262857)
...if SLI proves to give good gains I'll be buying a second GTX 570....

+1

IbanezLaney 04-14-2011 02:13 PM

Quote:

Originally Posted by carguy_ (Post 262810)
Using mods? Keep flying offline. End of story.

Do you work for 1c or Valve??

Thought not.


I think you need to read again - you missed the point of the question.

Here is a simplified explanation just for you:
I was asking if Valve know not to ban people who were using the mod for extra fps before todays date.


Since you do not know the answer to this question - there was no need for you to quote and reply.

Gollum 04-14-2011 02:22 PM

I'm guessing those who patch on friday won't be able to fly multiplayer with those who don't (due to incompatibility issues) this weekend? Online players have been scarce as it is so I'm guessing there won't be much action..

Anyone know?

lbuchele 04-14-2011 02:31 PM

Great news.Probably they will find ways to use better the GPU too.
Good to think it's improving all the time

F19_lacrits 04-14-2011 02:39 PM

Thanks for the update Luthier!
A new patch, so soon, I see it as a testament to the dedication and commitment by Maddox and Co. to support the community. This is very re-assuring to me. Thanks!!! :D

giovanni the ace 04-14-2011 02:39 PM

Thanks for the update and thanks for all the hard work. Its good to know the game is constantly improving. :)

G.C.

mazex 04-14-2011 02:53 PM

Quote:

Originally Posted by Qpassa (Post 262528)
We need FFB!
Thanks 4 the update

+100 on both statements ;)

jamesdietz 04-14-2011 02:58 PM

Since I'm in the US and won't see the game for 2 weeks,I have almost no idea of what theses items are to be improved...but hope for the best wheni finallyget the game...I am getting my PC upgraded & keeping my fingers crossed that going to Windows7 ( and perhaps 64 bit) will help...This is one time in my life I am happy to be forced to wait for a new toy!

Absolut 04-14-2011 03:02 PM

great news ! no way for cheaters, exellent, its a simulation no shooter ;)

rakinroll 04-14-2011 03:03 PM

Thank you Luthier.

Ali Fish 04-14-2011 03:07 PM

i believe the comment about 2 cores means that 2 cores is standard or minimum, 4 cores naturally there after recieve a bonus cookie.

DrPepper 04-14-2011 03:07 PM

How is the insta ban going to work for servers that allow mods on their servers?

I remember with the orig IL2 some servers would allow 6dof mods and I would play on them.

If I'm fooling around with mods and forget to remove them before going online I think it would be unfair to get an insta ban... What if I just forgot to disable them before playing?

A more fair idea would be a popup before joining the server saying "It appears you have some unapproved mods installed, are you sure you want to join? Yes / No". Then the cheaters can still click yes and people like me would say "Oh crap, I forgot I was fooling around with that".

PaulWF 04-14-2011 03:13 PM

Any update on the issue with Windows 7 64 bit users unable to bind joystick buttons or axes in the GUI?

Sven 04-14-2011 03:14 PM

Quote:

Originally Posted by DrPepper (Post 262906)
How is the insta ban going to work for servers that allow mods on their servers?

I remember with the orig IL2 some servers would allow 6dof mods and I would play on them.

If I'm fooling around with mods and forget to remove them before going online I think it would be unfair to get an insta ban... What if I just forgot to disable them before playing?

A more fair idea would be a popup before joining the server saying "It appears you have some unapproved mods installed, are you sure you want to join? Yes / No". Then the cheaters can still click yes and people like me would say "Oh crap, I forgot I was fooling around with that".

Well... that would be a great measurement for the effectiveness of their cheat or hack, if they get warned. It's better to use no mods, but I do remember reading that there will be non-mod servers and modded/altered ones.

bounty 04-14-2011 03:21 PM

Most other games dedicated servers have the option to turn the VAC protection off. I would have thought CoD would have something similar. Just a tick box or a line in the config.

addman 04-14-2011 03:22 PM

I have three cores, any improvements?

csThor 04-14-2011 03:28 PM

Ilya - You have mail.

1.JaVA_Sharp 04-14-2011 03:31 PM

question: does this mean you're also looking at increasing the current ingame server browser speed?

mazex 04-14-2011 03:31 PM

Quote:

Originally Posted by HamishUK (Post 262624)
As much as I like FFB the game itself has issues that are more urgent than any FFB.

I can live without FFB for now but optimisation and dials etc not working is far more important

Off course all of us can live without it while they fix the most urgent bugs - the problems is that Ilya has never addressed this issue at all. The silence about it really is starting to get annoying. There are hundreds of posts about it and a simple answer that they will do it after fixing more urgent issues is fine.

So Ilya - just say that "Yes, naturally we will add that somewhere down the road" is OK!

We don't demand it next week - but as a rather large bunch here has G940 systems or MSFFB2 sticks it would be good to just know that we are not left in the cold? As it is now the G940 system is totally crippled in CoD. As Logitech is THE only peripheral manufacturer that the large masses know about their top of the line system not being supported in the "ultimate simulator" must be a very bad business decision?

An yes, If you think: "what a whining" bastard - of course it will will be done so why are you FF bunch whining?" The reason is JUST the lack of information which is just silly if they are really planning of doing it... FF support is not a "nice to have" feature in a modern flight simulation. Period.

And I have been accused of being a fan boy so many times the last weeks so this is really my only issue with this game! The rest of the stuff will get fixed!

Zoom2136 04-14-2011 03:40 PM

Quote:

Originally Posted by ChrisDNT (Post 262533)
For the future future changes, please think at the FFF and a gamma setup available to the end user. Thanks.

Not sure that having the option to manage the gamma setting is a good thing... can only imagine people using it to have an advantage during night missions... ;)

SaimOn67 04-14-2011 03:44 PM

nice.
I really would love to see FSAA fully working (activate full screen please).

DrPepper 04-14-2011 03:45 PM

Quote:

Originally Posted by Sven (Post 262911)
Well... that would be a great measurement for the effectiveness of their cheat or hack, if they get warned

Ha, ya... True, never thought of that. I'm not thinking from a hackers perspective obviously.

Quote:

Originally Posted by Sven (Post 262911)
It's better to use no mods, but I do remember reading that there will be non-mod servers and modded/altered ones.

Of course for now I see no need for mods, everything sounds and looks great for me... But you know, eventually someone will make better sounds or textures and I'm going to want to try them out... Would hate to be banned forever because I forgot to turn them off before joining a server.

Furio 04-14-2011 03:50 PM

Quote:

Originally Posted by DrPepper (Post 262906)
How is the insta ban going to work for servers that allow mods on their servers?

I remember with the orig IL2 some servers would allow 6dof mods and I would play on them.

If I'm fooling around with mods and forget to remove them before going online I think it would be unfair to get an insta ban... What if I just forgot to disable them before playing?

A more fair idea would be a popup before joining the server saying "It appears you have some unapproved mods installed, are you sure you want to join? Yes / No". Then the cheaters can still click yes and people like me would say "Oh crap, I forgot I was fooling around with that".


Luthier’s words look clear to me. If you want to play with the game on your computer, you must be very careful.

Any loosening of security’s measures put our game to risk.

pancake 04-14-2011 03:54 PM

Quote:

Originally Posted by addman (Post 262924)
I have three cores, any improvements?

+1

eshati 04-14-2011 03:57 PM

How about radio not working! When is that going to be fixed??

DrPepper 04-14-2011 04:23 PM

Quote:

Originally Posted by Furio (Post 262948)
Luthier’s words look clear to me. If you want to play with the game on your computer, you must be very careful.

Any loosening of security’s measures put our game to risk.

Yes the loosening would open up avenues for cheaters, so it isn't a good idea (see post above yours).

I guess I'm confused, they mention an SDK will be released which I think would allow all sorts of custom things to be made for the game... So they support additional content for the game, but at the same time an insta ban can be issued for using custom stuff in online games.

Seems like they are opening the possibility for innocent mistakes to happen easily if someone uses content created with the SDK? Maybe I'm not understanding what the SDK will allow access to. But, as far as I know SDK's usually allow programmers to interface with specific aspects of the engine to customize the game (content and functionality).

I guess what I'm getting at is I like the idea of customized stuff with the SDK, but there has to be some safety net for people using it in the way it was intended to be used without risk of accidental perma ban.

GOZR 04-14-2011 04:33 PM

Very good news!

Lensman_1 04-14-2011 04:39 PM

Quote:

Originally Posted by mazex (Post 262936)
Off course all of us can live without it while they fix the most urgent bugs - the problems is that Ilya has never addressed this issue at all. The silence about it really is starting to get annoying. There are hundreds of posts about it and a simple answer that they will do it after fixing more urgent issues is fine.

So Ilya - just say that "Yes, naturally we will add that somewhere down the road" is OK!

We don't demand it next week - but as a rather large bunch here has G940 systems or MSFFB2 sticks it would be good to just know that we are not left in the cold? As it is now the G940 system is totally crippled in CoD. As Logitech is THE only peripheral manufacturer that the large masses know about their top of the line system not being supported in the "ultimate simulator" must be a very bad business decision?

An yes, If you think: "what a whining" bastard - of course it will will be done so why are you FF bunch whining?" The reason is JUST the lack of information which is just silly if they are really planning of doing it... FF support is not a "nice to have" feature in a modern flight simulation. Period.

And I have been accused of being a fan boy so many times the last weeks so this is really my only issue with this game! The rest of the stuff will get fixed!


I totally agree. The silence on the FFB subject is deafening and unneccessary. Even if the announcement is 'No FFB EVER!' then at least get it over with please.

Apart from that I'm very pleased and impressed with the communication that we're getting from the development team and I'm delighted that another CPU core will be employed to obviate stuttering. That leaves one of my cores still doing nothing though (i7 975) and it'd just love to handle FFB of course! ;)

JG14_Jagr 04-14-2011 04:43 PM

For those that were using the ssao MOD its VERY simple to get your game back to standard.. simply launch STEAM, go to library, then right click on the game, select properties, then LOCAL FILES, then Verify the Integrity of Game Cache. When that is done, your game is back to standard.. you can manually delere the folders you added..or not..they don't matter in terms of the VALVE check since they are not being loaded.. If you put the command line in the STEAM shortcut you can simply delete it as well..

JG14_Jagr 04-14-2011 04:45 PM

Quote:

Originally Posted by Tvrdi (Post 262605)
OK somebody posted on SimHQ that Vsync is working only when game runs in full screen mode which is not the case currently....Will this be fixed in the next patch?....

I believe he mentioned earlier it was technically working, in 3 different modes, there was just no GUI to set it to your preference yet.. THat could have changed though..

DVAFP 04-14-2011 04:51 PM

there's going to be a lot of pissed off people monday who didnt read the forums and are suddenly banned from online play.

Isnt banning a little bit harsh? There's going to be a lot of people banned because of innocent mistakes if i understand correctly.
Does this mean that if you use a skin you will be banned?

Wouldnt a message saying "can't connect to server because of mismatch of files" be more appropriate?

I understand you don't like people messing around with your game but if you dont want people messing around with the game then maybe you shouldn't have released a half finished game.

Get your priorities straight, first fix the game, then implement anti-cheating measures you deem appropriate.

Right now i dont believe anyone would be changing textures to cheat online, its pretty ridiculous really.

Truth is, you feel insulted people are changing your work so you warn people they'll be banned if they do it again. Well i feel insulted you sold me a half finished game.

by the way i'm not using any mods cause i'm a sucker for eyecandy.

MD_Wild_Weasel 04-14-2011 05:00 PM

ty for the update! very welcomed especially the multiplayer part!

Sperber 04-14-2011 05:05 PM

Fov
 
Many thx for the good News and work !! :grin:

BUT

Please make the FOV for Three Monitors please please !!

I write -fov=75,110,140 and i can fly with 3 Monitors !

Please do it too for the next Patch :-P

It is the hell when i must fly with one MONITOR :evil:

Lurker 04-14-2011 05:10 PM

Quote:

Originally Posted by DVAFP (Post 263004)
Truth is, you feel insulted people are changing your work so you warn people they'll be banned if they do it again. Well i feel insulted you sold me a half finished game.

Truth is you don't even know what you're speaking about. Read carefully Luthier's posts, you'll understand.

bluescreen2 04-14-2011 05:13 PM

Quote:

Originally Posted by Lurker (Post 263016)
Truth is you don't even know what you're speaking about. Read carefully Luthier's posts, you'll understand.

i dont get it either. iam not cheating but using all three mods. ssod, texturesize and mipmaps. is it allowed to play online with all three mods or not?

MD_Titus 04-14-2011 05:14 PM

cheers for the update luthier

as for force feedback, damn - that should be low down the list of priorities.

Buzzer 04-14-2011 05:28 PM

Thanks! Sounds good.

Ready to beta-test tomorrow ;)

DrPepper 04-14-2011 05:30 PM

Quote:

Originally Posted by DrPepper (Post 262979)
Yes the loosening would open up avenues for cheaters, so it isn't a good idea (see post above yours).

I guess I'm confused, they mention an SDK will be released which I think would allow all sorts of custom things to be made for the game... So they support additional content for the game, but at the same time an insta ban can be issued for using custom stuff in online games.

Seems like they are opening the possibility for innocent mistakes to happen easily if someone uses content created with the SDK? Maybe I'm not understanding what the SDK will allow access to. But, as far as I know SDK's usually allow programmers to interface with specific aspects of the engine to customize the game (content and functionality).

I guess what I'm getting at is I like the idea of customized stuff with the SDK, but there has to be some safety net for people using it in the way it was intended to be used without risk of accidental perma ban.

Hmmm, re-read luthiers post and I think I have my own answer. There will be an approved SDK and an approved MOD switcher. If you are using the approved mod switcher then I would assume the game would just say to go back to stock before joining.

Now, if you are not using the approved sdk and mod switcher and fooling around with the files to try and bypass the checks, etc... then I would assume no warning would be given and you could kiss your online play goodbye...

Now that would make more sense, but still going to wait until all that is actually working before judging the system.

Anyways, great work on the patch! I am excited to try it out tomorrow.

41Sqn_Stormcrow 04-14-2011 05:31 PM

Great news and good to know that work continues (I never had doubts). Don't forget though to chill out from time to time and spend some nice week ends and evenings with family and friends.

As far as I understood only cheat mods will lead to a ban. But I would not rely on VAC to work always properly and capable to distinguish a non cheat mod from a cheat mod. I don't and won't use any mods and my only modifications are for conf.ini and user and control files. Luthier, can you assure me that modifications in these openly accessible files won't lead to a ban? I am a complete ignorant concerning this kind of computer stuff and I am a bit afraid of being banned for nothing.

I think there are more important things than FFB such as a halfway finished product and some good sounds. But in the end I too would like to have FFB. But no priority for me right now.

cato_larsen 04-14-2011 05:34 PM

Quote:

Originally Posted by bluescreen2 (Post 263017)
i dont get it either. iam not cheating but using all three mods. ssod, texturesize and mipmaps. is it allowed to play online with all three mods or not?

No.
They have not done the work ready for the game to use different content or that is, any different files from the original files. While Luthier says you are welcome to fiddle with you game on your own computer OFFLINE, you will be serverd a ban if using them online, wich would/could give you an unfair advantage over others not using it.

Now, if you are a stubborn guy/ who wants to argue about it, feel free to claim it as your freedom of speak, mandatory right as a human or blah blah constitutional blah blah (not talking to bluescreen, but to the general forum readers here) But read that you are violation the EULA (end user "funny word" AGREEMENT) By tinkering with the files in the game.

So... until the game has been altered/fixed/modified by Maddox games to work with 3rd party content and files and so on, for your own good. Do not use any other files online, but an original game.

Someone should ticky that info with something of BAN in the title.

jamesdietz 04-14-2011 05:35 PM

Quote:

Originally Posted by mazex (Post 262936)
Off course all of us can live without it while they fix the most urgent bugs - the problems is that Ilya has never addressed this issue at all. The silence about it really is starting to get annoying. There are hundreds of posts about it and a simple answer that they will do it after fixing more urgent issues is fine.

So Ilya - just say that "Yes, naturally we will add that somewhere down the road" is OK!

We don't demand it next week - but as a rather large bunch here has G940 systems or MSFFB2 sticks it would be good to just know that we are not left in the cold? As it is now the G940 system is totally crippled in CoD. As Logitech is THE only peripheral manufacturer that the large masses know about their top of the line system not being supported in the "ultimate simulator" must be a very bad business decision?

An yes, If you think: "what a whining" bastard - of course it will will be done so why are you FF bunch whining?" The reason is JUST the lack of information which is just silly if they are really planning of doing it... FF support is not a "nice to have" feature in a modern flight simulation. Period.

And I have been accused of being a fan boy so many times the last weeks so this is really my only issue with this game! The rest of the stuff will get fixed!

I have a MSFFB stick too & like it....I don't get the sim for 2 more weeks (her in USof A)but am upgrading to Windows 7 & 64 bit ...are you saying I'm SOL with FF or does it work just not very well...What does???
Worried....

ubermachtig 04-14-2011 05:45 PM

Dear Oleg & Luthier,

Thanks for keeping us up to date about the games progress. It is quite rare that developers really speak to their community, but it is highly appreciated.

Recently, Oleg posted a video on his channel regarding the Wellington bomber. The main thing I noticed is that the colors are a little bit more grey-ish (or less saturated, however you want to call it). Personally I think this greatly reflects not only world war 2, but also the overall weather conditions around the channel.

I hope a switch can be added ingame to recreate the same effect, which will get rid of the (in my opinion) oversaturated appearance. War should look dark, scary and that kind of stuff, not like the teletubbies landscape.

Thanks:grin:

http://www.youtube.com/user/OlegMaddox

Extreme_One 04-14-2011 06:10 PM

I can't wait to test out the changes in the upcoming patch.

sfmadmax 04-14-2011 06:11 PM

Any chance we can get a early peek at the changes going into the aircraft?

Towarisch 04-14-2011 06:32 PM

:grin: Thanks thanks thanks luthier for this very good news. And thank you so much to the team for this fast work. And for the work in the future.


A very nice weekend for everybody:)

Greets

Towarisch

Blue Scorpion 04-14-2011 06:33 PM

Quote:

Originally Posted by jamesdietz (Post 263029)
I have a MSFFB stick too & like it....I don't get the sim for 2 more weeks (her in USof A)but am upgrading to Windows 7 & 64 bit ...are you saying I'm SOL with FF or does it work just not very well...What does???
Worried....

There is NO FFB whatsoever, you like the rest of us are sol until it's added

Quote:

Originally Posted by Oldschool61 (Post 262815)
Did you ever think that maybe in a real 109 you dont get ffb before a stall??

All aircraft controls let you know when the airflow over the wings is disrupted and approaching a stall. Recognising an approaching stall, is one of the first lessons you are taught, you will either feel a shudder or buffeting or the yoke will lose tension becoming slack in your hands, Flyby wire systems create an artificial shudder (using a device called a stick shaker) along with an alarm to warn the pilot.

With correctly modelled ffb the amount of additional information available in a sim is invaluable, just as tactile feedback is in real aircraft. It is no different from good ffb in a racing sim relaying levels of grip back to a driver. Unfortunately, not all ffb implementations in the past have been up to the task, but where they have, the extra feedback will enable any competent simmer making use of it a far greater degree of control than without, as well as adding greatly to the immersion. While many non ffb users may not get it, once you are used to the extra information there is no going back, which is why people are so annoyed at its not being included from the start.

Lensman_1 04-14-2011 06:34 PM

Quote:

Originally Posted by Blue Scorpion (Post 263067)
With correctly modelled ffb the amount of additional information available in a sim is invaluable, just as tactile feedback is in real aircraft. It is no different from good ffb in a racing sim relaying levels of grip back to a driver. Unfortunately, not all ffb implementations in the past have been up to the task, but where they have, the extra feedback will enable any competent simmer making use of it a far greater degree of control than without, as well as adding greatly to the immersion. While many non ffb users may not get it, once you are used to the extra information there is no going back, which is why people are so annoyed at its not being included from the start.

+1 :cool:

mattag08 04-14-2011 06:43 PM

That's a lot of blowin' smoke.

I was a force feedback user for 13 years. I recently switched to the Thrustmaster Warthog and couldn't be happier. I don't miss the force feedback at all.

To say that it somehow replicates the real forces on the airplane in any meaningful way is also inaccurate.

Chill with the FFB requests. It'll get done.

kimosabi 04-14-2011 07:01 PM

Quote:

Originally Posted by mattag08 (Post 263075)
To say that it somehow replicates the real forces on the airplane in any meaningful way is also inaccurate.

It does replicate plenty but not in the same spots as in a real aircraft. Shudder that you feel from the seat and floor(legs) is felt through your stick instead. Why that is should be pretty obvious. Since you're perfectly fine with a non FFB stick I'd say that you're a visual flyer. I'm not. Have tried many times without FFB and I can't handle my aircraft on the edge at all compared to having that little shake to let me know that enough is enough. ;)

jamesdietz 04-14-2011 07:02 PM

So which ones will work?
Has anyone got any idea if there are plans to make this sim more joystick friendly???

philip.ed 04-14-2011 07:06 PM

Quote:

Originally Posted by ubermachtig (Post 263037)
Recently, Oleg posted a video on his channel regarding the Wellington bomber. The main thing I noticed is that the colors are a little bit more grey-ish (or less saturated, however you want to call it). Personally I think this greatly reflects not only world war 2, but also the overall weather conditions around the channel.

I hope a switch can be added ingame to recreate the same effect, which will get rid of the (in my opinion) oversaturated appearance. War should look dark, scary and that kind of stuff, not like the teletubbies landscape.

Thanks:grin:

http://www.youtube.com/user/OlegMaddox


Just to confirm; WW2 was not fought with a Saving-Private Ryan filter over the top :P The light and colours evident during that period of time are really no different from now...

So whilst some may think the colours in CoD are too bright, they are rather more realistic than some kind of monochrome filter.

Maybe playing with your monitor settings will improve things for you? Or using a third-party programme like GAPA could work (there's another better programme which I use for Il-2, but I can't remember it's name. Avala posted about it a while back)

TheEditor 04-14-2011 07:07 PM

So to get back from mod stuff to stock, can you just go to steam and hit "check integrity of files" or something like that and it will put game back to stock?

Oh and add me to the list of "I want my FFB now"....lol
My Saitek cyborg is looser then a ....

meplay 04-14-2011 07:18 PM

FFB please :)

JG52Krupi 04-14-2011 07:19 PM

Quote:

Originally Posted by philip.ed (Post 263086)
Just to confirm; WW2 was not fought with a Saving-Private Ryan filter over the top :P The light and colours evident during that period of time are really no different from now...

Your wrong... did you not realize that the period between 1939 and 1945 are known as the grey ages :confused:

Oldschool61 04-14-2011 07:24 PM

Quote:

Originally Posted by TheEditor (Post 263087)
So to get back from mod stuff to stock, can you just go to steam and hit "check integrity of files" or something like that and it will put game back to stock?

Oh and
My Saitek cyborg is looser then a ....

See a urologist.

bw_wolverine 04-14-2011 07:29 PM

Quote:

Originally Posted by kimosabi (Post 263083)
It does replicate plenty but not in the same spots as in a real aircraft. Shudder that you feel from the seat and floor(legs) is felt through your stick instead. Why that is should be pretty obvious. Since you're perfectly fine with a non FFB stick I'd say that you're a visual flyer. I'm not. Have tried many times without FFB and I can't handle my aircraft on the edge at all compared to having that little shake to let me know that enough is enough. ;)

Agreed with this and other words about FFB giving much needed info.

Without FFB, you can usually tell if you're about to stall by the way the aircraft is starting to react to your inputs, but with FFB you can hang on that much longer (as you learn when the stall actually occurs relative to the ammount of 'shake' you're getting) and maybe it's that extra second or two that gives you the edge.

Plus, I don't know about you, but I love the white knuckle feeling of the stick shaking when I'm firing the guns, trying to stay on target. Makes every flight more intense.

There's a lot to be said for something that 'feels' real even if it's not. That's why we get weird colour filters on WWII movies, or tracer fire that is not strictly accurate one way or the other.

I look forward to FFB being added. I'm not going to demand it be added right away, I'll just be anxiously anticipating it.

JG14_Jagr 04-14-2011 07:45 PM

Quote:

Originally Posted by cato_larsen (Post 263028)
No.
They have not done the work ready for the game to use different content or that is, any different files from the original files. While Luthier says you are welcome to fiddle with you game on your own computer OFFLINE, you will be serverd a ban if using them online, wich would/could give you an unfair advantage over others not using it.

After the patch, the same "fixes" that Kegetys' MOD give you will be obtainable through the GUI so you won't need them at all to get the same performance bumps//

Blue Scorpion 04-14-2011 07:45 PM

Quote:

Originally Posted by mattag08 (Post 263075)
That's a lot of blowin' smoke.

I was a force feedback user for 13 years. I recently switched to the Thrustmaster Warthog and couldn't be happier. I don't miss the force feedback at all.

To say that it somehow replicates the real forces on the airplane in any meaningful way is also inaccurate.

Chill with the FFB requests. It'll get done.

As the holder of a PPL/IR and owning an Evektor VUT100, I can assure you that decent ffb, while not of the same scale felt in flight does a damn good job of accurately portraying the textures or forces one may expect in reaction to a range of pilot inputs.

Having logged over 450 hrs I would like to think I have noticed a thing or two along the way; however, I am sure you will have it your own way regardless, I on the other hand would much rather have ffb than not, it may not be identical but it is close enough to add greatly to the experience.

Oldschool61 04-14-2011 07:47 PM

Quote:

Originally Posted by TitusFlavius (Post 262670)
+1

The same goes for me... NO FFB = NO BUY!

Dont let the door hit ya in the arse on the way out!!!

DocSigma 04-14-2011 07:47 PM

This patch sounds extremely promising. The significant gain in performance on systems running 4+ cores makes me smile.

Oldschool61 04-14-2011 07:48 PM

Quote:

Originally Posted by baffa (Post 262690)
Read the update notes again :)

"3. Texture manager split into a separate core, which does wonders for performance on 4+ cores but offers no improvement on two cores."

BUt what about triple cores!!! As in phenom X3 !!!

Heliocon 04-14-2011 08:16 PM

Quote:

Originally Posted by luthier (Post 262502)
Sorry I haven't posted in a couple of days, I waited until our progress was a little more clear. We are up on here a lot, and your feedback and reports are extremely helpful. Thank you all for your support!

We are planning another patch for this coming Monday the 18th of April*, with a beta version of the patch this Friday the 15th. The beta version will be the same as before, manually extractable to your game folder, then automatically overwritten by the release version of the patch.

Before I get more into the patch, I want to discuss the sfs – mod situation a bit. First of all, the data you’re accessing was never intended to be hidden from the user, but rather accessible as part of our larger plans for SDKs and user mods and expansions. It’s just we planned to open it up ourselves eventually, once the SDK was ready, but our enterprising fans found a way to do it earlier.

Most importantly, I need to mention something about Valve anti-cheat. Valve has their standard feature running on top of multiplayer, and we have some of our own additional checks. The way it works is not an automatic immediate server ban, but rather a data-gathering and review process resulting in eventual account ban from all multiplayer for the game.


So while many of you may enjoy playing around with game content, please do so offline. We do not yet have the user interface for switching between modified and stock files, nor do we have the server GUI to allow/disallow custom content so that makes things a little more difficult for the players. We’re probably going to ignore any infractions before today, but we’ll become more aggressive in the coming days. Please be warned. There will be a wide-scale account ban once we identify a large number of culprits. Everyone will be banned simultaneously, with no prior warning or chance for redemption. If you do not wish to be made an example of, please do not use ANY modified files in any online matches.


After all, cracking the game is against the EULA and theoretically we could ban everyone who has ever tried any mod, but that of course would serve no purpose. Once again, we do not mind you fiddling with your own game on your own machine, as long as you don’t use that ability to try to give yourself an unfair advantage online.


And now, the patch.

1. Further improvements to framerate in regards to the terrain engine. The improvement promises to be the most drastic yet, but since it’s currently split in half between two different machines we won’t have a more precise idea of the FPS gain until later today or early Friday.
2. SSAO is optional, a checkbox in Video Options.
3. Texture manager split into a separate core, which does wonders for performance on 4+ cores but offers no improvement on two cores.
4. Texture quality slider added to video options.
5. New Steam Lobby feature as an alternative to existing Server search.
6. Improvements to the Quick Mission Builder feature.
7. Large number of various changes in aircraft and cockpits

Future plans and roadmap:

1. SLI / Crossfire support (had to temporarily halt development due to ongoing work on FPS and texture manager)
2. Improvements to the campaign engine, including a rank and awards system.
3. Changes to multiplayer interface to better deal with the mods
4. More FM and DM tuning
5. Finally, documentation on dedicated server and campaign interface that should allow more meaningful 3rd party content!

Great update Luthier, we are all very glad to hear what is happening there behind the scenes, this update and other news is really making me :grin:
I would like to thank you on behalf of me, the community and my ego for the update.

Also while I am at it, when you were discussing the tree hitboxes/dmg and that you would need to run it on an additional core/thread, why not implement that as an option (which means retaining the minimum specs). I mean if its working on its own thread without reducing game performance for quad core (or 8 thread) machines, I think we would all like that as an "option" for those who can run it now, and for those who will run it in the future.

cato_larsen 04-14-2011 08:26 PM

Quote:

Originally Posted by JG14_Jagr (Post 263101)
After the patch, the same "fixes" that Kegetys' MOD give you will be obtainable through the GUI so you won't need them at all to get the same performance bumps//

If so, that is a good thing, what would be a bad thing is that if someone uses these fixes now and get a ban........ Lets just hope it does not happen. I definately understand that people want to have a better working game though. With private dedicated servers you would not suffers that, but could have a mod or file check... Like ArmA servers have :)

DrPepper 04-14-2011 08:27 PM

Quote:

Originally Posted by TheEditor (Post 263087)
So to get back from mod stuff to stock, can you just go to steam and hit "check integrity of files" or something like that and it will put game back to stock?

I deleted the directories I created that had the mod files in it like, the nssao directory... Only delete the ones you extracted/created for the mod.

Delete the keygetys.dll file.

Get rid of the:
Code:

<setting name="nativeDLL" serializeAs="String">
      <value>kegetys.dll</value>
    </setting>

from the Launcher.exe.config file or restore that file from a backup you may have created.

Next go to your shortcut for IL2 cod and remove the stuff you added (-mods=... ,etc).

Now go into steam, then to your games list and right click on il2 cod. Go to properties, then the local files tab and click "Verify integrity of game cache". it should check out ok! Mine did and I was using the mods.

If it doesn't then you may have to redownload from steam.

sorak 04-14-2011 08:30 PM

Quote:

Originally Posted by jamesdietz (Post 263029)
I have a MSFFB stick too & like it....I don't get the sim for 2 more weeks (her in USof A)but am upgrading to Windows 7 & 64 bit ...are you saying I'm SOL with FF or does it work just not very well...What does???
Worried....

Not working at all right now.... but im sure as time goes by FFB will be added. Once you go FFB you never go back.. hehee

sorak 04-14-2011 08:31 PM

Quote:

Originally Posted by ubermachtig (Post 263037)
Dear Oleg & Luthier,

Thanks for keeping us up to date about the games progress. It is quite rare that developers really speak to their community, but it is highly appreciated.

Recently, Oleg posted a video on his channel regarding the Wellington bomber. The main thing I noticed is that the colors are a little bit more grey-ish (or less saturated, however you want to call it). Personally I think this greatly reflects not only world war 2, but also the overall weather conditions around the channel.

I hope a switch can be added ingame to recreate the same effect, which will get rid of the (in my opinion) oversaturated appearance. War should look dark, scary and that kind of stuff, not like the teletubbies landscape.

Thanks:grin:

http://www.youtube.com/user/OlegMaddox


This is a simulation.. So why would you make the envriment intentually dark just because its a 'war simulation' Make everything exactly how they should be the best you can.

sorak 04-14-2011 08:41 PM

Quote:

Originally Posted by mattag08 (Post 263075)
That's a lot of blowin' smoke.

I was a force feedback user for 13 years. I recently switched to the Thrustmaster Warthog and couldn't be happier. I don't miss the force feedback at all.

To say that it somehow replicates the real forces on the airplane in any meaningful way is also inaccurate.

Chill with the FFB requests. It'll get done.

Thats funny.. So what was the whole point in creating FFB? The type of planes in this game is IDEAL for force feedback because in these real planes there was real force feedback. Now in newer planes this doesnt happen.

And you do realise force feedback was basically created from NASA to implement more realism in virtual worlds.

mazex 04-14-2011 08:57 PM

Quote:

Originally Posted by MD_Titus (Post 263018)
cheers for the update luthier

as for force feedback, damn - that should be low down the list of priorities.

I have no problem at all with the FF implementation being low on the list as long as it's IN the list ;) That's the only thing I would like an answer to... And I guess the rest of the FF bunch here too?

kimosabi 04-14-2011 08:58 PM

Quote:

Originally Posted by bw_wolverine (Post 263096)
Agreed with this and other words about FFB giving much needed info.

Without FFB, you can usually tell if you're about to stall by the way the aircraft is starting to react to your inputs, but with FFB you can hang on that much longer (as you learn when the stall actually occurs relative to the ammount of 'shake' you're getting) and maybe it's that extra second or two that gives you the edge.

Plus, I don't know about you, but I love the white knuckle feeling of the stick shaking when I'm firing the guns, trying to stay on target. Makes every flight more intense.

There's a lot to be said for something that 'feels' real even if it's not. That's why we get weird colour filters on WWII movies, or tracer fire that is not strictly accurate one way or the other.

I look forward to FFB being added. I'm not going to demand it be added right away, I'll just be anxiously anticipating it.

For a regular BnZ type of pilot, you might not see a big difference, they all go too fast to get much shakes from high AoA's anyway, but you are spot on when it comes to slow turn fights. It's ok to say that "you should always be fast..." but truth is, you never know where a dogfight ends up so having an edge in discontinous flight always gets you out of trouble if need be. Besides, it always feels bloody good to see your opponent stall out and become a target, or seeing that you're gaining in a slow turn.

Besides, floating around in a clean 109 at 120kph and balancing the aircraft with your pedals is just marvelous IMO. Can't do that without FFB. Atleast I can't.

The shooting I also agree with you 100%.

Wandalen 04-14-2011 09:04 PM

Good stuff Lutter !

Hope for a quick solution for the annoying Launcher.exe crash.. Spent more time last night restarting the game then i did flying online. http://www.norwegian-server.com/e107...t/headbang.gif
Think the biggest issue for me is the Launcher.exe crash witch happends moast in online session.

Thanks for the great suport ! http://www.norwegian-server.com/e107...fault/good.gif

~S~
Wandalen

Capt Backasswards 04-14-2011 09:05 PM

Cool. Quad core optimization. I'm sooooo happy!!!!

http://i266.photobucket.com/albums/i...d1955/2-67.jpg

Lensman_1 04-14-2011 09:28 PM

Quote:

Originally Posted by mazex (Post 263148)
I have no problem at all with the FF implementation being low on the list as long as it's IN the list ;) That's the only thing I would like an answer to... And I guess the rest of the FF bunch here too?

Agreed.
Not too far down though.
Just below halfway maybe ... ;)

skouras 04-14-2011 09:49 PM

hope they fix the antialliasing soon:rolleyes:

MiGCap 04-14-2011 09:52 PM

Yes, that would be really great!

bDAWg 04-14-2011 09:56 PM

thanks for this wonderful sim...it's been worth the wait IMO

However I have to add my voice to the call for FORCE FEED BACK:!:

It's very important as far as I'm concerned :!:

JumpingHubert 04-14-2011 10:02 PM

i hope the broken antialiasing is adressed as a bug. sorry doesnt read above..

Mauloch 04-14-2011 11:41 PM

A heads up to anyone who has a son using your cpu to play the game. A few years ago, we banned a cheater from our server who then came onto our forms asking why. It turns out after a few back and forth posts that his son used his cpu to play as well and had admitted to him that he loaded a hack for the game.

He was an average player at best, so we unbanned him. I doubt Steam would cut you the same benifit of doubt though. So watch your kids! ;^)

Mephisto 04-14-2011 11:49 PM

Quote:

Originally Posted by Oldschool61 (Post 263107)
BUt what about triple cores!!! As in phenom X3 !!!

Same here, x3, what about us with triple cores?

Eldur 04-15-2011 12:26 AM

Quote:

Originally Posted by grunge (Post 262607)
Sounds good! +1 for the Force Feedback, my MS FFB2 acts simply weird...

Mine doesn't act at all :D

This is Number 0 on the priority list, above anything else :cool:

frenchfly 04-15-2011 12:33 AM

+1 on the FFB.


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