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Good luck. |
im posting in here because of the thread title and the fact im not happy as i thought thats what this thread is all about (again yes but its here) why did you post?
You still have some hope? fine as do I but please dont make out that we, them and you should of thought about all this before we purchased this game because i can guarantee when you purchased this game or when others purchased this game a few weeks ago or when it was first available for preorder thought for 1 min that this game will be anything like it is now and for most be completely unplayable..if you say you did, your lying..fact, because no one is that stupid now a few patches here and there to iron out problems but complete fail for alot of people and no rhyme or reason as to why its happening.. I dont care about dev teams, resources, money or any of that stuff, if i buy a game or any game PC or console it has to work, it has too.. it snever happened to me before, again patches yes to address issues but this is more than issues.. i really just dont get your logic or anyones logic when they say...'' you should of known, you should of been prepared that it may not of worked'' for the life of me i just dont get that point..ive never ever purchased a game thinking ' i dont know whether to buy this game or that coat beacuse that game after all might not work ' Im not saying that this game wont ever work, im not saying patches wil or wont be released..im saying that you cant tell people this is their fault because they should of known better...end off |
:) What about the audio,are the engine sounds improved?
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No.. but i guess the correct answer would be not yet.
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loaded patch game will not laod at all now i think i will just give up and go back to rise of flight good luck and hope to play with you all in a few months
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Okay so I benched my computer flying the bomber intercept over London quick-mission with ALL HIGH 1920x1080 8xAA and EVERYTHING ON/MAXED except spazfilter :p
During this mission, I notice this in particular : The overall impression is that the ride is smooth (FPS) but with a LOT of intermittent stutters causing the effect of low FPS. If looking in a certain direction long enough, it seems to ease off and increase FPS, until you look another direction. But just now I discovered something with my GPU load/usage. My screenies use EVGA overlay to show GPU temp and GPU Load %. Check this out: First image was taken during about 10-20 fps showing a average GPU load of about 30-40% http://img852.imageshack.us/img852/573/muchdetail.png The second image is from a few seconds later, flying the the same direction, but looking upwards! Both GPU temp and Load increased severly at the same time as my FPS went skyhigh (well 40FPS + and of course without micro-stutters). http://img858.imageshack.us/img858/3245/lessdetail.png I say something tells me that CPU or Harddrive is what is causing the stutters as stuff is constantly loaded into the sim, whilst the graphics card has to "WAIT" to actually be utilized. On the online maps when dogfighting I always have 100% GPU load and NO stutters/Microfreeze at all. Am I the only one observing this behaviour or is this old news? I have pretty decent specs. Run graphics demanding games like Crysis at smooth FPS maxed out.. Something here is seriously over-complicated in loading into the game causing waaay too much hold-ups. That's MY impression. ALSO: All shadows, from FLAK to clouds and aircraft are CONSTANTLY doing crazy stuff, warping and changing into more detailed and defined shadows and jumping back to blurred dark spots.. Still a blast though :p |
Beta Patch-Good/Bad. All discussions here please.
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ive also noticed if you do a fps check over land its only building and trees that have the worst effect, |
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Join the club m8, we all do it |
After Patch
Game working before patch. Not working after patch can not load any missions. Launcher has stopped working.
Need another patch to make game playable. as useless now.:( |
S!
Along Strike's lines regarding GPU usage. I had the MSI AfterBurner on and the graphs on right side. When over sea or with sea in visibilty range = GPU load skyrocketed. Over land it was a lot lower. Also shadows seem to behave as Strike described, except cockpit shading which works as should. The patch improved performance a bit, can use native resolution instead of 1650x1080. Some tweaking needed though for the sim to be fully playable. VSync is direly needed, can't stand tearing with TrackIR :( My opinion is that dev team could forget adding more stuff before the code is better optimized and bugs cleared. |
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The reason for this thread is because Luthiers one was full of rambling rubbish and I expect difficult for the team to pick through unnecessary posts, and get to the information they need quickly and accurately. I have merged several threads into here so you can post questions amongst yourselves regarding the new beta patch. . |
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Patching the Ru version with En patch will cause the launcher to not work and vice versa. . |
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The explosion induces a total halt in my system,0 fps! Well,the key seems to be patient and have faith that time will bring better days...:( |
Can anyone answer the question from the first page? Should a track made before the patch have performance increase after the patch?
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You know, when I first played CoD, and with the system I have, I was surprised I wasn't able to have everything maxed.
Not the end of the world. Perhaps it shouldn't be compared, but I do think it's scope is in the same ball-park. That is, with Arma2. That game, with it's expansive land-scape, vegetation and buildings is also system intensive. That also had issues with buildings that would seriously cripple FPS when it first released. It got sorted. But, I wouldn't max everything out and play a campaign mission though. It likes to eat your hardware. The more I play CoD, and the more I think about it, it wouldn't surprise me even after these few optimization patches, that one shan't be able to max it completely without impeding on FPS on current high-end PC's. I was flying over the channel and looked at the coastal town. There are a hell of a lot of buildings I could see, and with tree's even more objects to render. I'm not suggesting CoD is in full working order. The dev's have said there needs to be optimization and such. Perhaps some of us should be a little more humble with our system's and realize that maybe this game is (despite how you think it looks) one, like Arma2, that likes to eat your hardware. Am I a fan-boi? Certainly not. I've never followed this company or its developer's and only found out about CoD on the 30th of March. I was disappointed with CoD on release. The performance, the campaign, the interface and the multi-player. But I am optimistic about the product, despite the beta-patch not doing much for me. But it seems a lot of people are able to play CoD now, so that is good news. Think what you want, say what you want. It's merely my opinion. |
http://cloud.steampowered.com/ugc/57...2131126051206/
:confused: Appeared when a aircraft crashes into the sea :( |
Thats the new RAF search and rescue beacon Krupi.
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Better FPS, smoother gameplay, especially above water. However, I get massive stutters because of buildings. The more buildings are around, the heavier the freezes get. Even though I have them on the lowes possible, amound and detail. The overall FPS would be acceptable though..
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I agree reflected, it's the building's.
Shame they can't give us an option to turn off buildings fully. I suspect this option would remove all stuttering, for me at least. The tree's seem to be little issue, unfortunately I can't really say as pre-patch I had them off very quickly. |
I have already posted on the patch feedback thread, I do not know if it appropriate to re-post the same here, sorry if I shouldn't.
In Summary: Beta patch much better, more eye-candy with less stutter. Still VRAM is the limiting factor (personal opinion) if oyu put eye-candy on. 1280x is the right resolution to play (with eye-candy). Without (eye-candy) you should now be able to run much higher resolutions. A tool to monitor your VRAM ressources may be usefull (GPU-Z or similar). In detail: - English version with English Beta does not start on my rig :-( - Russian version with Russian Beta is working :-) (yes, I have two - No, you do not get my extra activation codes) I post these pictures because I can directly compare pre- and after-beta patch. More pictures with higher settings to follow soon. Flying window 1280x1024 using settings (no trees) as below (screenshot from English version - same in Russian as they use the same conf.ini) Game is definitively smoother no stutters at all Same fps Less VRAM used 1128MB before (look at the GPU-Z far right) vs 988Mb now (140MB RAM savings) NOT BAD :-) Interestingly enough, GPU usage is still 60% My CPU load is much less 19% vs 30% before http://www.stoimenos.com/temp/CoD/Co...s_ground01.jpg THIS IS PHOTO UNPATCHED (ver. 13820) 3840x resolution, move sliders to the right to see the game http://www.stoimenos.com/temp/CoD/Co...0_ground01.jpg THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game http://www.stoimenos.com/temp/CoD/Co...5_ground01.jpg I hope this helps. I will continue testing with higher settings... Now increasing the settings to HIGH (I hope my Russian is correct)...looks Greek to me... http://www.stoimenos.com/temp/CoD/Co...s_ground02.jpg THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game http://www.stoimenos.com/temp/CoD/Co...5_ground02.jpg Only 33fps (photo shows 30 but it is 33) THE GPU LOAD OF 53% IS WRONG, MY GPU WAS CONSTANTLY AT 73% WHILE FLYING! Now the CPU load has also increased, 27% No real stutters but it was noticable that the movement was NOT very fluid. I must admit tht so much detail is a straight o v e r k i l l I will definitively not be using so much in my gam (I fly dogfghts not sightseeing...) On the other side, with SLI this could be nice... On the other side, inside the cockpit the situation looks BETTER ! Cockpit view is less wide than External view, this seems to make life easier. 28-30 fps and NO STUTTERS, VERY FLUID game, despite being low above the houses. THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game http://www.stoimenos.com/temp/CoD/Co...5_ground03.jpg FINALLY the first shot with the GPU working at 77% percent :-) THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game http://www.stoimenos.com/temp/CoD/Co...5_ground04.jpg I did notice however something: Flying over London with the same settings is not possible, too low fps. But I noticed for the first time that the GPU clock speed changes ! Inside the cockpit, the GPU works at full speed (look at the GPU-Z information, Core, Memory and Shader clock) THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game http://www.stoimenos.com/temp/CoD/Co...5_London01.jpg External view, the GPU works at low speeds !!!! (look at the GPU-Z information Core, Memory and Shader clock) THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game http://www.stoimenos.com/temp/CoD/Co...5_London02.jpg ~S~ |
Yeah building is killer for me, look at my video, playable when not so much buildings
http://www.youtube.com/watch?v=v7Ebmt76Xmg |
I got a low end rig, 3.2Ghz dual, 8800 GTS 512. I noticed that everytime I get these stutters over land, my planes detail starts to automatically drop and rise back continuously, after like 10 secs it gets back to smooth, even over London.
Might indicate that I'm running out of video memory but could it be possible that the automatic LOD adjust might cause the stutters? |
Is the allied campaign fixed so you can play all missions with the patch?
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