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-   -   Non-Friday 2010-05-24 Dev. update and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=14859)

philip.ed 05-26-2010 11:57 AM

I've got SoW. Make me an offer and it's yours ;)

Starting price: £30

ECV56_Lancelot 05-26-2010 12:12 PM

I´ve fell in love with the thick smoke effect of the seccond and third shot, it looks perfect.
Also the spitfire with the engine visible because of the lost pannel, its great.

The lightning effects are gorgeus, but we already knew that because of previous updates. :)

Fafnir_6 05-26-2010 04:05 PM

Quote:

Originally Posted by PeterPanPan (Post 160929)
Thanks for the link Schallmoser. Yes, I see what you mean. There do appear to be faint sunbeams present. Now ... what about moonbeams?! And talking of which, let's hope on moonless nights, the sky really will be properly dark, unlike IL2 (although I know 4.10 may fix that).

PPanPan

I believe you mean 4.11. 4.10 won't include the nachtjagers as far as I know.

Cheers,

Fafnir_6

Blackdog_kt 05-26-2010 09:23 PM

Quote:

Originally Posted by maxim42 (Post 160941)
Hi Oleg! I have some questions:
1)Will be shakes in cockpit made by engine running (bigger shakes when lower RPM and faster frequency tiny shakes on bigger RPM)?
2)What about starting engine? Will be "one click" (hope no) or full procedure starting?
3)Will be big shakes when taking-off from grass runway?
4)What is expected date of realase Storm of War: Battle of Britain?
Greetings!

I can only answer question 2. A few months ago a member of the community went to Moscow and interviewed the SoW:BoB team on behalf of the French simulation website "check six". Among the things they showed him was a full-real engine start-up in a Stuka, so i guess it's going to be included. It's probably going to be a selectable realism setting.

There's also more than that. As the Stuka was climbing into colder air the canopy started fogging and icing up, so they clicked on the "warm air" button to defrost it. I really can't begin to imagine the depth of detail we'll be getting in this sim, i have a small feeling that it will be worth every single second of the wait all these years ;)

Blakduk 05-27-2010 07:48 AM

Oleg- i'm stunned by the way your project is coming together. The first example of the second lot of screenshots is simply brilliant- the way the elements are coming together of buildings, terrain, vegetation, ground objects, lighting is looking VERY good. I cant wait to see an animation of that scene with the shadow of the spitfire passing over the buildings.
With more elements yet to be turned on in the render (such as the grass you mentioned) i can appreciate now that the comment you made some time ago that this engine will be capable of cinema-grade pictures and videos was no idle boast.
Your updates are increasing my hopes each week- keep up the good work!

Xilon_x 05-27-2010 08:17 AM

GERMAN USE EXPERIMENTAL INTELLIGENT AND ADVANCED BOMB FOR DESTROY THE ITALIAN BATTLE SHIP ROMA. this is the story.

http://www.youtube.com/watch?v=W0qxo5Oc6ts
smoke colum is hight 1500m italian first not fire because is german airplane friendly but after german lauch first missile and italian start fire whit flak. german airplane hight 5000m
http://www.youtube.com/watch?v=bVqHRRT_rU0&NR=1

Xilon_x 05-27-2010 08:45 AM

my question is.......... whois the total list of intelligent and advanced weapon of ww2? the tecnology in ww2 have guided missile.

Gallandwolf 05-27-2010 09:46 AM

Hi Oleg, Greetings from Finland.

Been waiting for this sim for years now. Just one question if you have the time, when will there be a BOB SoW internet pages for this game? For a sim about to be released in 2010 (hopefully) there's not much info about it. Surely if you think of the scale and potential of the SoW series you should already have a homepage worthy of the upcoming game?

Even SH5 had those even though the game was rubbish...

Otherwise great screens and models. Hopefully the game will be too :)

Xilon_x 05-27-2010 10:43 AM

Gallandwolf be patience if you want best GAME SIMULATION AND TATICAL you whait time because is very very hard and difficoult i think 1C company work hard for this new series this is the new generation of game simulation war.

erco 05-27-2010 02:10 PM

Quote:

Originally Posted by maxim42 (Post 160941)
Hi Oleg! I have some questions:
1)Will be shakes in cockpit made by engine running (bigger shakes when lower RPM and faster frequency tiny shakes on bigger RPM)?
2)What about starting engine? Will be "one click" (hope no) or full procedure starting?
3)Will be big shakes when taking-off from grass runway?
4)What is expected date of realase Storm of War: Battle of Britain?
Greetings!

#3, A properly graded and rolled grass runway isn't all that rough to take off from or land on. Oftentimes, the grass is much nicer to use than the concrete.

Sluggish Controls 05-27-2010 05:55 PM

First post on 1C, and what a treat !
Fantastic images and stunning details.

Does anyone know if aircrafts will produce some sort of grey-ish smoke trail off the exhaust stacks when applying full throttle?
My ref are only movies and books, but apparently pilots could sometimes tell when an enemy was applying full throttle by the additional smoke coming off the engine.

Anyway, just a thought, it's 2am so please be kind !

Cheers,
Slug

Baron 05-27-2010 06:45 PM

Quote:

Originally Posted by Sluggish Controls (Post 161176)
First post on 1C, and what a treat !
Fantastic images and stunning details.

Does anyone know if aircrafts will produce some sort of grey-ish smoke trail off the exhaust stacks when applying full throttle?
My ref are only movies and books, but apparently pilots could sometimes tell when an enemy was applying full throttle by the additional smoke coming off the engine.

Anyway, just a thought, it's 2am so please be kind !

Cheers,
Slug


Would be cool, its pretty visible whan looking at youtube vids of Black6 for ex. Could be a framerate thing though.

EJGr.Ost_Caspar 05-27-2010 07:22 PM

Pretty nice! Hard to choose if you should go for a ride in that Spit or that Roadster... :-)

KOM.Nausicaa 05-27-2010 10:24 PM

Wonderful update! I was already convinced years ago that SoW would be the revolution - I see everything coming true. Thank you Oleg !

easytarget3 05-27-2010 11:54 PM

Oleg!Thanks for the update!the planes look amazing,photorealistic, the smoke i like and the light effects are also beautiful, but the clouds, i have to admit they look too much like one cloud copied many times and randomly placed on the sky, i understand you have to fight with technical limitations but please try to make some more variations and sizes, thanks!

kendo65 05-28-2010 09:32 AM

Quote:

Originally Posted by easytarget3 (Post 161218)
Oleg!Thanks for the update!the planes look amazing,photorealistic, the smoke i like and the light effects are also beautiful, but the clouds, i have to admit they look too much like one cloud copied many times and randomly placed on the sky, i understand you have to fight with technical limitations but please try to make some more variations and sizes, thanks!

A couple of responses from Oleg already to queries on the clouds:

"First of all we don't plan to model the mother-earth all weather effects. It is simply impossible even if to make just one total simulator of clouds with all of millions types....
We will have just several. And with them we model airflows near, under over, etc... "

and

Quote:

Originally Posted by philip.ed;
Thanks for that Oleg. Regarding clouds, clearly you are on-to something regarding the particle effects, but I think that they are looking too much like Il-2 in normal light effects. For instance, I think that you have the potential to create something really awesome here, so I hope that they are still quite WIP. Because the earlier video of SoW (the version based on the Il-2 engine) showed some clouds which IMO looked better like these (in normal light that is).

"We have more than was shown in that old video.
Simply the work of artists should be added. Not now. Currently low priоrity in therms of the full project complexity."

I understand the second quote to mean that the clouds we see now are 'placeholders', and that they will be replaced by higher-quality graphic-artist created clouds closer to release date.

Sluggish Controls 05-28-2010 10:09 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 161188)
Pretty nice! Hard to choose if you should go for a ride in that Spit or that Roadster... :-)

that will be the Spit for me on any day, thank you ;)

Slug

6S.Manu 05-28-2010 10:45 AM

Quote:

Originally Posted by Sluggish Controls (Post 161252)
that will be the Spit for me on any day, thank you ;)

Slug

But in the Spit there is no space for farmer's daughter...

Pierre@ 05-28-2010 11:02 AM

Quote:

Originally Posted by 6S.Manu (Post 161263)
But in the Spit there is no space for farmer's daughter...

Sometimes, yes.
WAAF Margaret Horton had a ride on the tail of a Spitfire, AB 910, as an unexpected passenger in 1945.
http://img.photobucket.com/albums/v9...eAlfaro/MH.jpg

http://www.bbc.co.uk/ww2peopleswar/s...a2742275.shtml

Skarphol 05-28-2010 11:12 AM

In Murmansk, Russia, 3 people where killled when a Hurricane (or spit?) chrashed due to the same thing. But there, the ground was in such a poor state that they used to have 2 persons sitting on the tailplane. The plane got too tailheavy and chrashed immediately after takeoff, killling the pilot and the two 'passsengers'. I have the story in a book at home.

Skarphol

Xilon_x 05-28-2010 11:13 AM

YES YES i see video of FIRST RUSSIAN FEMALE PILOTS and AMERICAN and ENGLISH il-2 not have female pilots voice and 3d human and i LOOCK SOW PILOTS 3d DESINE but only MAN sex FEMALE SEX IN SOW not EXIST.

Blackdog_kt 05-28-2010 11:38 AM

Quote:

Originally Posted by Baron (Post 161182)
Quote:

Originally Posted by Sluggish Controls (Post 161176)
First post on 1C, and what a treat !
Fantastic images and stunning details.

Does anyone know if aircrafts will produce some sort of grey-ish smoke trail off the exhaust stacks when applying full throttle?
My ref are only movies and books, but apparently pilots could sometimes tell when an enemy was applying full throttle by the additional smoke coming off the engine.

Anyway, just a thought, it's 2am so please be kind !

Cheers,
Slug

Would be cool, its pretty visible whan looking at youtube vids of Black6 for ex. Could be a framerate thing though.

This is due to unburnt fuel. You can see a version of it in IL2 already, in some early Russian fighters you get continuous black smoke and a reduction in engine power when you go high. The solution is to lower the mixture.

In the context of what you're saying, abruptly shoving the throttle forward momentarily creates a "surge" of some sort, it goes away after a second or so as the engine stabilizes. I don't know if this happens in aircraft with manual mixture controls (as when you set it manually for a given altitude, it's correct for all throttle positions), but real pilots mentioned seeing it a lot on German fighters. These had automatic systems (analog computers to be more precise), which continuously fine-tuned the mixture. So, when going to full throttle it took a second or two for the system to stabilize due to its analog nature.

Even in modern piston engined general aviation aircraft, it is usually advised to move the throttle smoothly, in order to have time to diagnose possible problems but also to prevent "drowning out" the engine with too much fuel. Of course, combat aircraft are built with different tolerances and in the heat of combat one doesn't always have the luxury of being smooth with the controls, so they slammed the throttles if for example they got bounced and the "black trail" effect happened as a result.

easytarget3 05-28-2010 11:44 AM

thanks for explaination!

Quote:

Originally Posted by kendo65 (Post 161248)
A couple of responses from Oleg already to queries on the clouds:

"First of all we don't plan to model the mother-earth all weather effects. It is simply impossible even if to make just one total simulator of clouds with all of millions types....
We will have just several. And with them we model airflows near, under over, etc... "

and



"We have more than was shown in that old video.
Simply the work of artists should be added. Not now. Currently low priоrity in therms of the full project complexity."

I understand the second quote to mean that the clouds we see now are 'placeholders', and that they will be replaced by higher-quality graphic-artist created clouds closer to release date.


Sagamore 05-28-2010 12:31 PM

Friday... Waiting update...

AdMan 05-28-2010 01:15 PM

2 Attachment(s)
^^^
Quote:

Originally Posted by Oleg Maddox (Post 160559)
I plan to take very short vacation in end of the week, so would like to post Non-Friday update. Hope you'll like it.

regarding sunbeam effects below, of course this is looking directly at sun but probably what it will be like in final

ECV56_Lancelot 05-28-2010 05:10 PM

Quote:

Originally Posted by Sagamore (Post 161280)
Friday... Waiting update...

Read the first post of this thread. This is the friday update that was posted in advance because Oleg takes some days off.

AaronEdmondson84 05-28-2010 05:25 PM

Please help
 
I am new to combat flight simulators and just bought Pacific fighters. through research it looks like IL-2 Sturmovik 1946 is the newest game out.

I want to buy the newest game that Everyone is playing so any questions I have or tips and stuff is all related to the same game.
Also I was wondering if there is anyway to make the graphics better? like I said I have pacific fighters so mabee buying a newer version game would help me out first then updates or patches or what ever info would help thanks
:confused:

AndyJWest 05-28-2010 06:39 PM

Quote:

Originally Posted by AaronEdmondson84 (Post 161332)
I am new to combat flight simulators and just bought Pacific fighters. through research it looks like IL-2 Sturmovik 1946 is the newest game out.

I want to buy the newest game that Everyone is playing so any questions I have or tips and stuff is all related to the same game.
Also I was wondering if there is anyway to make the graphics better? like I said I have pacific fighters so mabee buying a newer version game would help me out first then updates or patches or what ever info would help thanks
:confused:

You've not really posted this in the right thread, Aeron, but you're right, '46 is the latest version. If you buy it on DVD (usually least troublesome), you will need to ptatch it from 4.07 to 4.08 then 4.09m - see Bearcat's 'Nugget's Guide' here for info on this, and lots else: http://forums.ubi.com/eve/forums/a/t...3/m/9121094645
The 4.10 patch, which is what this thread is about, is coming out soonish, and looks like being a major upgrade. As for graphics, to a large extent this depends on the PC and Graphics card you use - there is info on this in Bearcat's guide too.

If you want further help, start a thread yourself, either here on on the Ubisoft forums - there are plenty of people willing to help a noob out.

MD_Wild_Weasel 05-28-2010 07:13 PM

@oleg. just reading earlier that you havent shot ani Ai or humans down .. and got me thinking . Are we likely to see you and the flying circus(crazy ivan and gang) back up in the air when you release BOB? I never got to fly against/with you in il2 ( joined the community in Pacific fighters days). I fancy a good old dogfight with you guys, to test yer skills and all . 8-)

Icewolf 05-28-2010 08:03 PM

1 Attachment(s)
Quote:

Originally Posted by Xilon_x (Post 161270)
YES YES i see video of FIRST RUSSIAN FEMALE PILOTS and AMERICAN and ENGLISH il-2 not have female pilots voice and 3d human and i LOOCK SOW PILOTS 3d DESINE but only MAN sex FEMALE SEX IN SOW not EXIST.

just to clear things up this is a Canadain female pilot

LukeFF 05-28-2010 09:07 PM

Quote:

Originally Posted by Xilon_x (Post 161270)
YES YES i see video of FIRST RUSSIAN FEMALE PILOTS and AMERICAN and ENGLISH il-2 not have female pilots voice and 3d human and i LOOCK SOW PILOTS 3d DESINE but only MAN sex FEMALE SEX IN SOW not EXIST.

And what does this have to do with this week's development update? Try staying on-topic for once in your life. :rolleyes:

Skoshi Tiger 05-28-2010 11:30 PM

Quote:

Originally Posted by Icewolf (Post 161351)
just to clear things up this is a Canadain female pilot

Next time I'm in Canada, I think I'll be hanging out at airstrips more often!

Laszlo 05-29-2010 08:04 AM

Just impressive, Oleg. Thank you!

Xilon_x 05-29-2010 08:54 AM

FIRST WOMAN PILOTS WW2 is absolutely RUSSIAN WOMAN.AFTER ENGLISH and AMERICAN.

LOOCK THIS LINK: http://mysite.pratt.edu/~rsilva/sovwomen.htm

AMERICAN:
http://cruelkev2.blogspot.com/2009/0...ve-medals.html

VERY BEATUFULL RUSSIAN GIRL uaoooooooooo:
http://www.ctie.monash.edu.au/hargra...lin_01_250.jpg

major_setback 05-29-2010 09:30 AM

Quote:

Originally Posted by Xilon_x (Post 161406)
FIRST WOMAN PILOTS WW2 is absolutely RUSSIAN WOMAN.AFTER ENGLISH and AMERICAN.

LOOCK THIS LINK: http://mysite.pratt.edu/~rsilva/sovwomen.htm

This thread is for discussing the screenshots only (those on page 1).

Start a new thread please.

Porco Rosso 05-29-2010 10:21 AM

Great update, really looking forward to the release!

As the subject of grass runways has come up, I would like to know if we will be landing on bombed airfields after our sorties?

Apologies if this has been answered before.

blades96 05-29-2010 06:40 PM

Wow. Apart from some aliasing, the first, third and fifth images are almost photo realistic. Cant wait to see more videos.

AdMan 05-29-2010 09:50 PM

Quote:

Originally Posted by Dano (Post 160627)
Bring it on!!!

Something that jumped out at me, scale, that spit looks big, not like previous sims where ground objects always seemed too big and aircraft too small, no idea if it's right but :D

I thought the same thing at first and it's a little hard to tell from the screen shot but it looks pretty much spot on, keeping in mind the spit is about 31ft long with 36ft wingspan and the MG-T automobile is about 12ft

AdMan 05-29-2010 10:15 PM

Quote:

Originally Posted by Oleg Maddox (Post 160658)
Fisrst of all we don't plan to model the mother-earth all weather effects. It is simply impossible even if to make just one total simulator of clouds with all of millions types....
We will have just several. And with them we model airflows near, under over, etc...

As for the smoke. The thing you have seen isn't final, but close to it. Anyway we don't plan to repeat the things that are done wrong.
Also we don't plan holywood in that item.

This is interesting.

Right now it looks like there is cumulus and cirrus

Maybe altocirrus,cirrocumulus, and cumulonimbus can be modeled as these are usually signs of weather conditions like approaching cold fronts and thunderstorms. cirrocumulus look similar to the cumulus clouds there is now, just smaller puffs and arranged in rows. I always know when I see these types of clouds the weather will be getting cooler.

I like the smoke, looks great

Skoshi Tiger 05-29-2010 11:45 PM

It would be interesting to see what is in store for us in terms of morning mists, hazes and sunsets and sunrises.

Cheers!

Montoro 05-30-2010 12:52 AM

Really nice shots! thanks for the update Oleg & Devs!

gianlucabagatti 05-30-2010 03:24 PM

Hi Oleg, hi folks here: that´s my first post here even though I´m following the development of SoW since a long time......thks to NausiKa.com who made a good publicity of the project at SoH.
My question, after being really amazed by the features showed, is the simplest possible: is there a chance in SoW to take whatever airplane of whatever side and taking off from whatever airfield without having to create a mission?
So easy like this and fully enjoying the quality of this superb sim when not having all that time sometimes.......
Thks a lot once more, Oleg, and greetings from Italy!
My best regards,
Gianluca

SlipBall 05-30-2010 07:31 PM

Quote:

Originally Posted by gianlucabagatti (Post 161593)
Hi Oleg, hi folks here: that´s my first post here even though I´m following the development of SoW since a long time......thks to NausiKa.com who made a good publicity of the project at SoH.
My question, after being really amazed by the features showed, is the simplest possible: is there a chance in SoW to take whatever airplane of whatever side and taking off from whatever airfield without having to create a mission?
So easy like this and fully enjoying the quality of this superb sim when not having all that time sometimes.......
Thks a lot once more, Oleg, and greetings from Italy!
My best regards,
Gianluca



I'm sure that you will be able to do that...you can do it right now in IL2 using the FMB

Fafnir_6 05-30-2010 09:13 PM

I think you mean the QMB. 2 minutes to set up and away you go.

Cheers,

Fafnir_6

SlipBall 05-30-2010 09:29 PM

Quote:

Originally Posted by Fafnir_6 (Post 161645)
I think you mean the QMB. 2 minutes to set up and away you go.

Cheers,

Fafnir_6



That would mean a "air start" I think, and would not give the "any airport" that the OP seeks...plus a mission would be created in QMB, although "quickly":grin:

AKA_Tenn 05-30-2010 10:16 PM

i think he means something like how in FSX u can just type in the callsign/name of the airfield u wanna take off from and take off from it... pretty much anywhere...

zapatista 05-31-2010 03:20 AM

Quote:

Originally Posted by Porco Rosso (Post 161415)
Great update, really looking forward to the release!

As the subject of grass runways has come up, I would like to know if we will be landing on bombed airfields after our sorties?

Apologies if this has been answered before.

previous statements by oleg on this indicate bomb damaged airfields (specifically runways, and their integrity) will get gradually rebuilt by AI (either by visible or invisible ground crews and equipment)

iirc oleg also stated that depending on degree of damage, this could be quick or slow (taking hrs or days)

keep in mind historically runways were repaired fairly quickly by ground crews, even if the surrounding buildings took often much longer to reconstruct. but with the sustained german attacks on many southern english bases during the initial BoB, several of those airfields were in the end barely functional, i have no idea to what degree oleg will represent this fine ballance (which is quiet important, because had the germans not switched to attacking london, many of those southern airfields would have been dysfunctional and it could have tipped the balance into the germans favor for dominating the skies in the south)

gianlucabagatti 05-31-2010 10:35 AM

Quote:

Originally Posted by AKA_Tenn (Post 161653)
i think he means something like how in FSX u can just type in the callsign/name of the airfield u wanna take off from and take off from it... pretty much anywhere...

I mean exactly this; to me it would seem not too difficult...... I could not really understand if this wouldnt´be possible in SoW.

It has nothing to do with the FMB, which works well in Il-2 but with the principle of the sim itself: not a game only but a REAL sim which is also a wonderful game, that´s it!

Thks guys!

KOM.Nausicaa 06-01-2010 03:30 PM

Hello Gianluca, nice to see you here :)

Jones11C 06-01-2010 09:28 PM

Are you freakin' serious? Oleg, the game looks phenomenal. I can't believe some the absolutely far reaching questions that are being asked. Someone also just asked about the smoke trail being too thick in of the other photos. Look, I'm a tactical military aviator, and I can assure you, when gas, oil, and other lube products with the chemical properties of steel and other alloys meet flame, the fire is unbelievably intense. The smoke just as much. I suggest really if you have input, walk your asses over to the studios and start to programming. Oleg, nothing but praise from me. I've been a devoted fan to your simulation from the beginning. Doing great work, can't wait for this.

Richie 06-01-2010 10:12 PM

I'm too lazy to go all threw this but has there been any word on cpu speeds needed and will a high end quad core eg. 975 i7 be good enough?

AndyJWest 06-01-2010 11:43 PM

Quote:

Originally Posted by Richie (Post 161951)
I'm too lazy to go all threw this but has there been any word on cpu speeds needed and will a high end quad core eg. 975 i7 be good enough?

I'm too lazy to tell you that the specs haven't been released yet. ;)

zapatista 06-02-2010 02:07 AM

Quote:

Originally Posted by Richie (Post 161951)
I'm too lazy to go all threw this but has there been any word on cpu speeds needed and will a high end quad core eg. 975 i7 be good enough?

you'll be pretty safe with a quad core (presuming BoB will be released in the next few months, which by all indications he is on track for). oleg previously stated dual and quad cores will be recognized by his new engine, so the game will be able to use them

all i5 and i7 quad cores are high end processors, one from either range should do you fine on BoB release (since oleg is unlikely to make the mistake microsoft made with flightsim X, which at release was pretty much unplayable even on any high end machine, mostly because of very inefficient coding)

if you can afford an i7 quad core and already have one, that usually this means you can afford a CURRENT high end gfx card (like an ati 5870 for ex). if your gfx card is a year or more old, that might be your weak spot.

as a flightsim BoB will be both cpu and gpu intensive, but performance on higher end pc's will mostly depend on your display resolution. either way, try and avoid doing upgrades till it is released so you know exactly what olegs recommended specs are and some reviews are done to compare performance on various systems.

Richie 06-02-2010 02:26 AM

I've got everything accept the cpu and video card. I've got an Asus P6T deluxe MB and will probably get a 5970 and a i7 975

AdMan 06-02-2010 02:59 AM

Quote:

Originally Posted by Jones11C (Post 161945)
Are you freakin' serious? Oleg, the game looks phenomenal. I can't believe some the absolutely far reaching questions that are being asked. Someone also just asked about the smoke trail being too thick in of the other photos. Look, I'm a tactical military aviator, and I can assure you, when gas, oil, and other lube products with the chemical properties of steel and other alloys meet flame, the fire is unbelievably intense. The smoke just as much. I suggest really if you have input, walk your asses over to the studios and start to programming. Oleg, nothing but praise from me. I've been a devoted fan to your simulation from the beginning. Doing great work, can't wait for this.

http://www.empusa.net/xfl/features/p...der_2-3-01.jpg

gimme an O gimme a L gimme an E gimme a G

swiss 06-02-2010 10:00 AM

Honestly, I'm not even sure BOB will be released this year, if at all.

OM mentioned some financial issues - Now keeping this in mind and looking at the pics he presented, focused on the ground items, I'd guess he going to sell the engine rather than put even more money into the game.
Doesn't mean he or s.o. will not finish the game, it's just going to happen a little later.
After all, this is still a business.

Of course this are just my (conspiracy-)$.02 ;)

Abbeville-Boy 06-02-2010 10:21 AM

:rolleyes:

Oleg Maddox 06-02-2010 10:53 AM

Quote:

Originally Posted by MD_Wild_Weasel (Post 161345)
@oleg. just reading earlier that you havent shot ani Ai or humans down .. and got me thinking . Are we likely to see you and the flying circus(crazy ivan and gang) back up in the air when you release BOB? I never got to fly against/with you in il2 ( joined the community in Pacific fighters days). I fancy a good old dogfight with you guys, to test yer skills and all . 8-)

I think Yes. I will play online sometime.
I only afraid that it will be looking like in the past: anybody will think that it is a matter of honour to shot me down.... :):):):)
Some time it was looking by this way in the past: All play around .... I enter a game and then they all see me in the air... then forget the enemy and try to shot down me... even I'm in the same team :):):)

TheGrunch 06-02-2010 11:07 AM

Haha, perhaps it should be in the server rules:
1. Oleg is not always a top priority target, especially when he is on your team. Oleg should be considered in the same way as any other target.
2. No shoulder shooting.
3. No team-killing...
etc.
:grin:

ECV56_Lancelot 06-02-2010 11:43 AM

Quote:

Originally Posted by Oleg Maddox (Post 162054)
I think Yes. I will play online sometime.
I only afraid that it will be looking like in the past: anybody will think that it is a matter of honour to shot me down.... :):):):)
Some time it was looking by this way in the past: All play around .... I enter a game and then they all see me in the air... then forget the enemy and try to shot down me... even I'm in the same team :):):)

That happens when their favourite plane on the sim does not fly how they think it should! :D
Also, you should had choose server with noh icons, so nobody would had know which was you. ;)

I remember on those days one of the coolest things about the original IL-2 was seeing for the first time while in a coop mission chat messages in cyrilic. Of course i couldn´t understand anything of the message, but i was flying russian and it was like "hey, i´m flying russian and you see russian messages!". It was incredible immersive!

Oleg Maddox 06-02-2010 11:47 AM

Quote:

Originally Posted by ECV56_Lancelot (Post 162061)
That happens when their favourite plane on the sim does not fly how they think it should! :D
Also, you should had choose server with noh icons, so nobody would had know which was you. ;)

My guys and me always fly only on standard released version. This is the principle with good output and response from users with respect to developers. Its my principle for a long time. And we will keep this principle in future.

Skarphol 06-02-2010 11:52 AM

Welcome back from your short leave!

Did the game convention go well for MG?

Skarphol

ECV56_Lancelot 06-02-2010 12:09 PM

Quote:

Originally Posted by Oleg Maddox (Post 162062)
My guys and me always fly only on standard released version. This is the principle with good output and response from users with respect to developers. Its my principle for a long time. And we will keep this principle in future.

I was just joking. And it´s a good principle you have!.
Hope we all have the chance to see you and all your team back in the virtual air this year with BoB! :)

Oleg Maddox 06-02-2010 12:12 PM

Quote:

Originally Posted by Skarphol (Post 162063)
Welcome back from your short leave!

Did the game convention go well for MG?

Skarphol

It was Ok if you mean Russian KRI. But we didn't show there new project.

I'm preparing right now new update. All in air. And maybe one shot on the ground (dislike colors of some types of grass..)
Maybe tomorrow, maybe on Friday. Tomorow - if I will take one day vacation again.

philip.ed 06-02-2010 12:36 PM

Maybe both days :grin:

LOL, only kidding :cool:

Sounds great.

Xilon_x 06-02-2010 12:42 PM

Ciao OLEG MADDOX i respect your developers and if i not have respect tell me my errors or my wrong question and i corect me.
OLEG MADDOX any nation have different lenguagge and different coulture but in any post the irony is not understood precisely a question of culture and language.
Ciao OLEG MADDOX.

MD_Wild_Weasel 06-02-2010 04:13 PM

Quote:

Originally Posted by Oleg Maddox (Post 162054)
I think Yes. I will play online sometime.
I only afraid that it will be looking like in the past: anybody will think that it is a matter of honour to shot me down.... :):):):)
Some time it was looking by this way in the past: All play around .... I enter a game and then they all see me in the air... then forget the enemy and try to shot down me... even I'm in the same team :):):)

Its a shame when you get victimsed like that. But i tend to find that flying high, choosing you own battles and having a decent wingman helps an awful lot.(not that you probably need any advice) Thats the great thing about your game, tactics work and those that try too hard to get on your six can leave themselves open for a little drag`n`bag! Muhahahahahahahah. Looking forward to flying with you! S~

http://www.mightydemons.com/hq/

domian 06-02-2010 04:44 PM

Dear Mr. Maddox,

all i want to know is, if the release of SOW ist realistic during this year. That you don´t answer to such questions show me, thats only the same promises than the last couple of years. Sadly!

I can imagine, that the whole project is very complex, but everything must come to an end...

ECV56_Lancelot 06-02-2010 07:03 PM

Quote:

Originally Posted by domian (Post 162092)
Dear Mr. Maddox,

all i want to know is, if the release of SOW ist realistic during this year. That you don´t answer to such questions show me, thats only the same promises than the last couple of years. Sadly!

I can imagine, that the whole project is very complex, but everything must come to an end...

It´s surprising that we have so many "junior members" in this forum that know so much about how long the development of the sim is taking and the so call "promises" made on past years about the release of this sim.:rolleyes:

domian 06-02-2010 07:12 PM

Quote:

Originally Posted by ECV56_Lancelot (Post 162120)
It´s surprising that we have so many "junior members" in this forum that know so much about how long the development of the sim is taking and the so call "promises" made on past years about the release of this sim.:rolleyes:

Sure, i am a junior member, but that doesn't matter! I am right or not?

After years of developement this should be a entiled question.

SlipBall 06-02-2010 07:19 PM

Quote:

Originally Posted by ECV56_Lancelot (Post 162120)
It´s surprising that we have so many "junior members" in this forum that know so much about how long the development of the sim is taking and the so call "promises" made on past years about the release of this sim.:rolleyes:



They are most likely the usual actor's of doom and gloom, with a alias:grin:

domian 06-02-2010 07:36 PM

Quote:

Originally Posted by SlipBall (Post 162124)
They are most likely the usual actor's of doom and gloom, with a alias:grin:

Your post is so funny than useless.

I could not understand, why "old" members presume to judge comments of new members all the time...

robtek 06-02-2010 08:04 PM

because they're "old members" maybe?

zapatista 06-03-2010 03:35 PM

Quote:

Originally Posted by domian (Post 162126)
Your post is so funny than useless.

I could not understand, why "old" members presume to judge comments of new members all the time...

because half the time they ask stupid useless questions like you just did in this thread, and you are additionally being rude to somebody who is putting in a lot of hard work over many years to create a great project for flightsim fans. meanwhile you personally do NOTHING usefull to contribute to anything, yet feel the great big world out there owes you everything instantly once you open your little mouth and cry like a baby.

so either pay attention to what has already been said in the past in older posts and inform yourself better, or ask in a civilized way to get up to speed on what already has been covered. if you are incapable of either of those just crawl back under whatever rock you came from.

philip.ed 06-03-2010 04:17 PM

Back on topic... :rolleyes:

fireflyerz 06-03-2010 08:02 PM

What was the topic...I forgeto:rolleyes:

philip.ed 06-03-2010 08:30 PM

The bidding was up to £100 for my copy of SoW

gianlucabagatti 06-04-2010 07:49 AM

Quote:

Originally Posted by KOM.Nausicaa (Post 161876)
Hello Gianluca, nice to see you here :)

hi man! eager to fly SoW! hope, now, that only a few months would last this waiting!

philip.ed 06-04-2010 09:38 AM

Quote:

Originally Posted by GOA_Potenz (Post 162390)
those 100 plus a my plutonium before anybody :D

:D It is probably worth it as well! :D

Bobb4 06-16-2010 04:23 PM

Quote:

Originally Posted by Oleg Maddox (Post 160563)
First shot with ground - grass was switched off. I escpecially selected inclined surface that to show buildings - they are placed correct, not like many Il-2 buildings in the past "hanging in air" in the same situation.

Oleg several of the guys on another website (all real life pilots) believe the spit will not recover and crashes shortly after this screenshot, to quote:

"I'd just like to state for the record that, full right aileron or not, the Spit in the second pic is f****d."

"Not necessarily - the stick is pushed forward (elevator position), giving some lift away from the ground - might be close though if the engine doesn't 'cough'."

"I agree. It actually puts me on edge looking at that shot.

I reckon you'd need some extra 300 roll-rate to get out of that one alive."

Your thoughts?


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