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-   -   IL-2 Birds of Prey Sequel Wishlist (http://forum.fulqrumpublishing.com/showthread.php?t=12657)

scottyvt4 12-03-2010 07:02 PM

there are ships in the current online strikes a Bristol Beaufighter/mossie or both would be great as would be some other heavy bombers like the afore mentioned Lancaster and possibly the Fw 200

mavrickandgoose 01-02-2011 01:11 AM

carrier landing and take off
torpedo planes for strike missions with ships

FOZ_1983 01-30-2011 09:55 AM

Talk of a sequel to BoP? What would you like?
 
Reading the Apache Air Assault thread i see talk of a sequel to BoP, and having a quick (very quick, im watching platoon in preparation to playing some BC:Vietnam) look through the forum i dont see much on it.

So..what would you like in a sequel? realistically?

For me, the grahpics are superb, all i want are -


Hawker Hurricane WITH a Merlin sounding engine like the Spitfires and P51.

Still the European combat theatre (sorry pacific lovers)

And more than anything... LANDING BRAKES for my joystick :D

P-51 01-30-2011 10:57 AM

Myself and mac were talking after out tournament match, last night and both admitted that we were total gambits for this game!

I would instantly buy a re skinned BoP, but looking at the advances made in Apache then it's clear there will be some graphical improvement.

If I had to choose I would say it needed to include more allied bombers, maybe a Lancaster or B-25 (with carriers so we can recreate pearl harbour! Both the film, and the historic event). I would love it to take place in the pacific theatre to, but I'm not too fussed.

Most of all, I would love more multiplayer modes and an Axis campaign (full cockpits please :D) a co-op mode would be ace and not to hard as they did that in Apache, didn't they? All I'll suggest is to make the enemy dogfight better, make them behave realistically for simulation mode. Don't flood a group with 1million bogies. We are not Sparta!

haitch40 01-30-2011 11:09 AM

I would like the pacific.
To be honest though id happily buy another BOP if it was supported properly and had a bit more in the campaign

FOZ_1983 01-30-2011 11:48 AM

Quote:

Originally Posted by P-51 (Post 218691)
Myself and mac were talking after out tournament match, last night and both admitted that we were total gambits for this game!

I would instantly buy a re skinned BoP, but looking at the advances made in Apache then it's clear there will be some graphical improvement.

If I had to choose I would say it needed to include more allied bombers, maybe a Lancaster or B-25 (with carriers so we can recreate pearl harbour! Both the film, and the historic event). I would love it to take place in the pacific theatre to, but I'm not too fussed.

Most of all, I would love more multiplayer modes and an Axis campaign (full cockpits please :D) a co-op mode would be ace and not to hard as they did that in Apache, didn't they? All I'll suggest is to make the enemy dogfight better, make them behave realistically for simulation mode. Don't flood a group with 1million bogies. We are not Sparta!

An Avro Lancaster would be nice, very nice!! Along with a De Havilland Mosquito :D

The graphics i like, the scenery i like, and to be fair i think i speak for everyone when i say its to an acceptable standard (looks great).

CO OP would be incredible, not like Apache Air Assault though with its own seperate co op missions, but more like the whole single player campaign as co op. In single player you have wingmen, so simply replace a wingman with a friend who can fly with you and help out. Would make it superb.

A small thing i would like to be thrown in is the ability to free fly online, without having to set up a DM to do it.

Im not a huge fan of the pacific but the idea of flying a B25 as part of the dolittle raid sounds good :)

haitch40 01-30-2011 12:00 PM

Quote:

Originally Posted by FOZ_1983 (Post 218704)
Im not a huge fan of the pacific

Why not.
Ahh of course almost every japanese plane outclassed the huricane:lol::mrgreen:

winny 01-30-2011 12:19 PM

CUSTOM SKINS!
Co-op campaign.
More options when setting up online games (loadout, views, radar, allied/axis)
Cockpits for flyables
Ability to kick
Leaderboards that work
Adjustable FOV (like IL-2)
Co-op single missions.
Better Hardware support (like A:AA)
Take off and landings used online.
Land to re-arm.
B-17's banned from dogfights :)

trk29 01-30-2011 12:24 PM

We actually already have a sticky about this topic. Threads merged.

http://forum.1cpublishing.eu/showthread.php?t=12657

FOZ_1983 01-30-2011 12:30 PM

Quote:

Originally Posted by trk29 (Post 218711)
We actually already have a sticky about this topic.

http://forum.1cpublishing.eu/showthread.php?t=12657

We do? hmmm, gues i'll look their then :( i never saw it before. Sorry

SEE 02-04-2011 08:02 PM

Given that Gaigin have the IL2 code............

PacificTheatre with carrier take offs, torpedo missions a la IL2's Pacific Battles
Correct ac FM's (at least in SIM)
Cockpits for all ac
Cockpit only option in MP Menu
Wider field of view in cockpit mode available on a button
Co-op MP mode
Brakes on joystick
Improved MP scoring system
Moving ground targets in some missions if possible
AI, Ground AA, etc, cannot see through clouds and more realistic accuracy.
Icons not visible through clouds in Realistic

KAV 02-05-2011 08:52 AM

Norwegian coastal attack
 
If the sequel would have something like this:

http://www.polishsquadronsremembered.../dec_7_44.html

Flyingshrinemaid 02-12-2011 06:29 PM

Personally i wish for there to be:
1.Much more planes, The more the merrier!
2. More weaponry
3. and if possibly, a parasite fighter/Mistel carrier like plane.
Sorry for being bland,its all i could really wish for.

McQ59 02-12-2011 06:54 PM

Quote:

Originally Posted by Flyingshrinemaid (Post 223261)
Personally i wish for there to be:
1.Much more planes, The more the merrier!
2. More weaponry
3. and if possibly, a parasite fighter/Mistel carrier like plane.
Sorry for being bland,its all i could really wish for.

All planes in BoP comes with a bulldetector. Except maybe the B17. It doesn't need one. The K4 was cutting edge there.

Bland ma'm?

bobbysocks 02-28-2011 12:43 AM

i was thinking of the idea of skins you could design yourself...but barring that thought it would be cool to be able to get ac from different FGs and SQs. earn so many points during the game ( like unlocks ) to redeem towards the plane of your choice. you could get Hartmann's or Galland's 109.....a blue nosed 51, a tuskegee 51 or the sharpest of them all...the red and yellow checkered nosed ones :grin: .....a La from one from kozhedub or luganski's yak....maybe a polish, czech, or norwegian, spit....for the 17s ( or 29s??? if its in the PTO ) the memphis bell, lucky strike, etc. and the list would go on...i would actually pay a small fee if i could get the plane i wanted or close to it. would be nice to see...

Die Spinne 02-28-2011 11:05 AM

Fewer quitters on xbox...

bezshumniy 03-05-2011 06:28 PM

CAC Boomerang, P-38 lightning, Catalina

AscendantWyvern 04-11-2011 03:08 AM

What i would want in the sequel is a more look-friendly control scheme, jamming my thumb trying to find a target gets kind of annoying and painful.

also cockpit views need to be more existent on axis planes

more planes, such as the mossie, lancaster, P-39, and pacific theater planes.

heghog 04-16-2011 12:02 AM

p-38 p-40

are they even makeing a sequal?

bobbysocks 05-23-2011 06:36 PM

i posted this on the devs site..thought i would post it here as well....

i know this has probably been mentioned before but interchangeable skins or the ability to put "stickers" on. if that would be impossible or impractical then ..... how about some sort of contest where the winners get to pick the color scheme for a certain aircraft ( it would have to be one used during the war no custom jobs ). for the 109s for instance they ( not limited to these but for example ) could elect to have hartmann's, molders, rall's paint scheme. you may fly against rundell's ju, carson's or gentile's 51, the white rose's yak...etc. i think this would be a great for PR and stir up some excitement for the game...as well as giving the gamers some sort of contribution towards the title...plus gives us something to do while developement is still going on. as for what kind of contest? it could be anything from a lottery to...a having to write a small paragraph about why that specific plane should be picked...and could even come down to several choices where everyone votes on the semi-finalists. might give you as developers ( and the potential publishers )a guage as to what the interest and enthusiasm for the game.

Slothboy 05-23-2011 09:48 PM

Oh yeah. Custom nose art on my B-17 pretty please. Even if they implement a solution like in the Halo series or Rock Band where you can create custom logos and armor/clothing based on an existing palette of options.

ATX Bladez x 06-25-2011 08:40 AM

The Blade Corner
 
Here are some of my thoughts and ideas...

STRIKE: I would like to see a carrier fleet with DD escorts and CA and CL escorts shooting off all kinds of AAA defending the obj. I say this because in IL-2, on the italian catania map and the British map, everyone always says something about how cool that something on the ground (or in this case the ships) shoot back. I think this would add a complete new dimension to strike... ie, more people would play it.

Scenario battles: I think it would be awesome to relive particular air battles in the pacific. It would be cool for such depth as: flying the same aircraft for the chosen faction and island cover to fly behind to lose bandits.

The hated "reinvite everyone after the match" problem: Everyone knows that in birds, one room can fly 16 pilots. An Xbox live party can only hold 8 pilots... This makes it very difficult to keep everyone on the same page and together. The loss of communication between players influences less interest in the online mode. Therefore i believe that after a match, all players and redirected to the room they left.. BUT! with the option of changing game modes and year, weather.. etc in lobby. I think this would make things WAY simpler.

Robotic Pope 06-25-2011 03:17 PM

Quote:

Originally Posted by ATX Bladez x (Post 301981)

The hated "reinvite everyone after the match" problem: Everyone knows that in birds, one room can fly 16 pilots. An Xbox live party can only hold 8 pilots... This makes it very difficult to keep everyone on the same page and together. The loss of communication between players influences less interest in the online mode. Therefore i believe that after a match, all players and redirected to the room they left.. BUT! with the option of changing game modes and year, weather.. etc in lobby. I think this would make things WAY simpler.

+1 . Also give the host the option to have shared coms, so both teams can hear each other. Or better yet, give each player the option in game of transmiting to friendly only or both friendly and enemy. That would remove all need for party chat.

MetallicAttack 07-13-2011 04:49 PM

Quote:

Originally Posted by Hero (Post 137468)
What do you wish they add in the sequel?

Here is my wishlist:

1. More airplanes + cockpits
2. Freeflight multiplayer mode + coloured smoke trails
3. Joinable multiplayer games
4. Option to turn of annoying stall warning text
5. More realistic physics and weather effects, wind etc
6. Bombsight
8. Co-op multiplayer missions
9. Customize skins
10. Turn on or off engine
11. Carrier takeoff and landing
12. More camera views flyby + Replay
13. Smarter AI

+

-Cockpit view in the Hanger with information about what every gauge is for, it's really difficult to know what every gauge is for in some planes, so getting intruduced to planes in the Hanger would be very nice

-The ability to set 0 enemies in the Training mode, so that it becomes a free flight mode, some people can practice maneuvering the plane and landing/taking off, or maybe just have fun....

I would also like to say that the "Training" mode is almost completely BROKEN! because there is no friendly planes, there is no interaction between the enemy and friendly AI, no matter how many enemies you have set to fight, they will all follow you and keep destroying you, so adding friendly planes is a very important thing...

R_Darkhill 07-17-2011 03:11 PM

I pretty much want what everyone else has suggested, but in addition:

The world seems very lifeless, especially in single missions and training. A lot more radio chatter should remedy this, to make the sky seem more alive, or at least less repeditive. Oh, and stop saying "Open fire!" every time I get within 0.7kms of an enemy, I'll fire when I damn well please!

FOZ_1983 07-18-2011 11:56 AM

No flamethrowers!!

hurricane 07-18-2011 12:18 PM

Quote:

Originally Posted by FOZ_1983 (Post 310224)
No flamethrowers!!

but wouldn't that make your plane go faster if you shoot it towards the rear of the plane?;)

Robotic Pope 07-18-2011 07:00 PM

Quote:

Originally Posted by hurricane (Post 310232)
but wouldn't that make your plane go faster if you shoot it towards the rear of the plane?;)

No, but it would be useful for when I overshoot an enemy by accident. :-P

How deadly would that have been as a defensive weapon. Anyone know why WWII planes especialy bombers didn't use liquid flamers for defense?

P-51 07-18-2011 07:27 PM

Quote:

Originally Posted by Robotic Pope (Post 310470)
No, but it would be useful for when I overshoot an enemy by accident. :-P

How deadly would that have been as a defensive weapon. Anyone know why WWII planes especialy bombers didn't use liquid flamers for defense?

At a guess its because of the high wood content of the aircraft. It would be like propelling a sailing boat by using a handheld fan! :p

R_Darkhill 07-20-2011 04:36 AM

A couple of other things:
Westland Wirlwind
Avro Lancaster
De Havilland Mosquito
De Havilland Beaufighter
Grumman Hellcat
Blackburn Skua
Junkers 88

Japanese planes

Jihad_Joe 08-08-2011 01:17 PM

Whether arcade, realistic, or simulation mode, I wish the following to mimic real wwii air war:

1. When you are killed, you get deducted the same points you gained when killing another.
2. Ammunition and fuel are always limited according to the maximum payload of the plane. The only way to replenish is to land in a nearby friendly base.
3. When you are shot down, re-spawn should happen in the nearby friendly airbase and take off from there.
4. If you attempt to capture a hostile airbase, you can get shot down by AAs. To capture a hostile airbase you must reduce the AAs and parked fighters by say 80%.
5. There should be no free for all dogfight. Team planes should be grouped as either allied or axis, i.e. German planes cannot team up with British planes.
6. Planes should have rated performance according to maneuverability, durability, maximum speed, and firepower. An I-153 might have a rating of 10 for manueverability but 1 for durability and speed. A spit can have a rating of 5 for manueverability but 10 for speed and firepower, and an 8 for durability. In this way, we can realistically mimic the characteristics of the real planes.

Robotic Pope 08-08-2011 05:24 PM

Quote:

Originally Posted by Jihad_Joe (Post 321207)
Whether arcade, realistic, or simulation mode, I wish the following to mimic real wwii air war:

6. Planes should have rated performance according to , durability, maximum speed, and firepower. An I-153 might have a rating of 10 for manueverability but 1 for durability and speed. A spit can have a rating of 5 for manueverability but 10 for speed and firepower, and an 8 for durability. In this way, we can realistically mimic the characteristics of the real planes.

Good ideas all except for your number 6. This is simplifying flight characteristics far too much. Manueverability and speed for each plane changes at different altitudes for each plane, aswell as different charateristics in climb and dive (P-47 = Speed 10 in dive).

Example, Something like a P-51D Mustang would have a maneuverability rating of about 3 or 4 at the low altitude and speed that the I-153 rates as 10. Now take the fight up to 15,000ft and to around 270mph (I153 max speed) I-153 would now rate 1 or 2 on the maneuverability. The Mustang on the other hand would rate 8 at that speed. At even higher speed the Mustang would have a maneuverability rating of 10.

Also Spitfire V Typhoon. Typhoon faster than Spitfire at low altitude. Spitfire much faster at higher altitude.

chungpe84s 08-09-2011 02:50 AM

That could be cool

MATTXYO 08-11-2011 11:47 PM

For me a simple free flight mode with friends will do, would love to see smoke trails and a stationary camera that just follows your aircraft from the ground of the air strip you take off from (air show style), is this the flyby cam people are mentioning?

dations9 08-14-2011 06:59 PM

Two bombers I'd LOVE to have are the lancaster and the halifax, especially the halifax because i just love that stinkin plane :)

Panzergranate 03-09-2012 05:25 PM

Maneuverability, Agility and Turning Circle.
 
Don't forget the usual confusion that some folks have with agility, turning circle and maneuverability.

Agility is how responsive an aircraft is to pilot control input. Unstable aircraft are always very agile and snap into and out off turns, spins, rolls, etc. sometimes too quickly for an inexperienced pilot to cope with. Aircraft like the P-47, P-51, Fw-190, F-2A Buffalo, A6M Zero, I-16, I-153, Fokker Dr.1., Sopwith Camel, etc. are described as highly agile but were also very difficult to fly at maximum potential. Roll rate features amongst the summation of agility. The P-47 is decribed as agile in reports but at over 7 tons has poor maneuverability and a poor turning circle. It has a good roll rate though. It rolls quicker than the Bf-109 and the Spitfire but not the Fw-190 or P-51.

Basically agility describes how snappy and responsive an aircraft is to control input.

Maneuverability is an assessment of aerobatic stunts and maneuvers. This is a summation dive recovery, looping ability, turning circle and execution ability of classic dogfight aerobatics. As an example the F-4F Wildcat was described as maneuverable but not agile. The A6M Zero is described as both agile and maneuverable. The P-38 is both agile and maneuverable but had a poor turning circle. The Bf-110 is described as maneuverable in reports but was not agile and did not have a good turning circle radius.

Turning circle is an aircraft's tightest radius turn at the lowest possible speed without stalling. Some bombers can turn tighter than some fighters but they are not very maneuverable.

In all modes of BOP most of the ace players will cut their throttles to idling in order to turn inside an inexperienced player's fighter. Some will even pop their combat flaps, in simulator mode, to force their fighter to cut tighter into the turn so as to pull lead on their prey.

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