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there are ships in the current online strikes a Bristol Beaufighter/mossie or both would be great as would be some other heavy bombers like the afore mentioned Lancaster and possibly the Fw 200
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carrier landing and take off
torpedo planes for strike missions with ships |
Talk of a sequel to BoP? What would you like?
Reading the Apache Air Assault thread i see talk of a sequel to BoP, and having a quick (very quick, im watching platoon in preparation to playing some BC:Vietnam) look through the forum i dont see much on it.
So..what would you like in a sequel? realistically? For me, the grahpics are superb, all i want are - Hawker Hurricane WITH a Merlin sounding engine like the Spitfires and P51. Still the European combat theatre (sorry pacific lovers) And more than anything... LANDING BRAKES for my joystick :D |
Myself and mac were talking after out tournament match, last night and both admitted that we were total gambits for this game!
I would instantly buy a re skinned BoP, but looking at the advances made in Apache then it's clear there will be some graphical improvement. If I had to choose I would say it needed to include more allied bombers, maybe a Lancaster or B-25 (with carriers so we can recreate pearl harbour! Both the film, and the historic event). I would love it to take place in the pacific theatre to, but I'm not too fussed. Most of all, I would love more multiplayer modes and an Axis campaign (full cockpits please :D) a co-op mode would be ace and not to hard as they did that in Apache, didn't they? All I'll suggest is to make the enemy dogfight better, make them behave realistically for simulation mode. Don't flood a group with 1million bogies. We are not Sparta! |
I would like the pacific.
To be honest though id happily buy another BOP if it was supported properly and had a bit more in the campaign |
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The graphics i like, the scenery i like, and to be fair i think i speak for everyone when i say its to an acceptable standard (looks great). CO OP would be incredible, not like Apache Air Assault though with its own seperate co op missions, but more like the whole single player campaign as co op. In single player you have wingmen, so simply replace a wingman with a friend who can fly with you and help out. Would make it superb. A small thing i would like to be thrown in is the ability to free fly online, without having to set up a DM to do it. Im not a huge fan of the pacific but the idea of flying a B25 as part of the dolittle raid sounds good :) |
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Ahh of course almost every japanese plane outclassed the huricane:lol::mrgreen: |
CUSTOM SKINS!
Co-op campaign. More options when setting up online games (loadout, views, radar, allied/axis) Cockpits for flyables Ability to kick Leaderboards that work Adjustable FOV (like IL-2) Co-op single missions. Better Hardware support (like A:AA) Take off and landings used online. Land to re-arm. B-17's banned from dogfights :) |
We actually already have a sticky about this topic. Threads merged.
http://forum.1cpublishing.eu/showthread.php?t=12657 |
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Given that Gaigin have the IL2 code............
PacificTheatre with carrier take offs, torpedo missions a la IL2's Pacific Battles Correct ac FM's (at least in SIM) Cockpits for all ac Cockpit only option in MP Menu Wider field of view in cockpit mode available on a button Co-op MP mode Brakes on joystick Improved MP scoring system Moving ground targets in some missions if possible AI, Ground AA, etc, cannot see through clouds and more realistic accuracy. Icons not visible through clouds in Realistic |
Norwegian coastal attack
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Personally i wish for there to be:
1.Much more planes, The more the merrier! 2. More weaponry 3. and if possibly, a parasite fighter/Mistel carrier like plane. Sorry for being bland,its all i could really wish for. |
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Bland ma'm? |
i was thinking of the idea of skins you could design yourself...but barring that thought it would be cool to be able to get ac from different FGs and SQs. earn so many points during the game ( like unlocks ) to redeem towards the plane of your choice. you could get Hartmann's or Galland's 109.....a blue nosed 51, a tuskegee 51 or the sharpest of them all...the red and yellow checkered nosed ones :grin: .....a La from one from kozhedub or luganski's yak....maybe a polish, czech, or norwegian, spit....for the 17s ( or 29s??? if its in the PTO ) the memphis bell, lucky strike, etc. and the list would go on...i would actually pay a small fee if i could get the plane i wanted or close to it. would be nice to see...
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Fewer quitters on xbox...
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CAC Boomerang, P-38 lightning, Catalina
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What i would want in the sequel is a more look-friendly control scheme, jamming my thumb trying to find a target gets kind of annoying and painful.
also cockpit views need to be more existent on axis planes more planes, such as the mossie, lancaster, P-39, and pacific theater planes. |
p-38 p-40
are they even makeing a sequal? |
i posted this on the devs site..thought i would post it here as well....
i know this has probably been mentioned before but interchangeable skins or the ability to put "stickers" on. if that would be impossible or impractical then ..... how about some sort of contest where the winners get to pick the color scheme for a certain aircraft ( it would have to be one used during the war no custom jobs ). for the 109s for instance they ( not limited to these but for example ) could elect to have hartmann's, molders, rall's paint scheme. you may fly against rundell's ju, carson's or gentile's 51, the white rose's yak...etc. i think this would be a great for PR and stir up some excitement for the game...as well as giving the gamers some sort of contribution towards the title...plus gives us something to do while developement is still going on. as for what kind of contest? it could be anything from a lottery to...a having to write a small paragraph about why that specific plane should be picked...and could even come down to several choices where everyone votes on the semi-finalists. might give you as developers ( and the potential publishers )a guage as to what the interest and enthusiasm for the game. |
Oh yeah. Custom nose art on my B-17 pretty please. Even if they implement a solution like in the Halo series or Rock Band where you can create custom logos and armor/clothing based on an existing palette of options.
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The Blade Corner
Here are some of my thoughts and ideas...
STRIKE: I would like to see a carrier fleet with DD escorts and CA and CL escorts shooting off all kinds of AAA defending the obj. I say this because in IL-2, on the italian catania map and the British map, everyone always says something about how cool that something on the ground (or in this case the ships) shoot back. I think this would add a complete new dimension to strike... ie, more people would play it. Scenario battles: I think it would be awesome to relive particular air battles in the pacific. It would be cool for such depth as: flying the same aircraft for the chosen faction and island cover to fly behind to lose bandits. The hated "reinvite everyone after the match" problem: Everyone knows that in birds, one room can fly 16 pilots. An Xbox live party can only hold 8 pilots... This makes it very difficult to keep everyone on the same page and together. The loss of communication between players influences less interest in the online mode. Therefore i believe that after a match, all players and redirected to the room they left.. BUT! with the option of changing game modes and year, weather.. etc in lobby. I think this would make things WAY simpler. |
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-Cockpit view in the Hanger with information about what every gauge is for, it's really difficult to know what every gauge is for in some planes, so getting intruduced to planes in the Hanger would be very nice -The ability to set 0 enemies in the Training mode, so that it becomes a free flight mode, some people can practice maneuvering the plane and landing/taking off, or maybe just have fun.... I would also like to say that the "Training" mode is almost completely BROKEN! because there is no friendly planes, there is no interaction between the enemy and friendly AI, no matter how many enemies you have set to fight, they will all follow you and keep destroying you, so adding friendly planes is a very important thing... |
I pretty much want what everyone else has suggested, but in addition:
The world seems very lifeless, especially in single missions and training. A lot more radio chatter should remedy this, to make the sky seem more alive, or at least less repeditive. Oh, and stop saying "Open fire!" every time I get within 0.7kms of an enemy, I'll fire when I damn well please! |
No flamethrowers!!
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How deadly would that have been as a defensive weapon. Anyone know why WWII planes especialy bombers didn't use liquid flamers for defense? |
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A couple of other things:
Westland Wirlwind Avro Lancaster De Havilland Mosquito De Havilland Beaufighter Grumman Hellcat Blackburn Skua Junkers 88 Japanese planes |
Whether arcade, realistic, or simulation mode, I wish the following to mimic real wwii air war:
1. When you are killed, you get deducted the same points you gained when killing another. 2. Ammunition and fuel are always limited according to the maximum payload of the plane. The only way to replenish is to land in a nearby friendly base. 3. When you are shot down, re-spawn should happen in the nearby friendly airbase and take off from there. 4. If you attempt to capture a hostile airbase, you can get shot down by AAs. To capture a hostile airbase you must reduce the AAs and parked fighters by say 80%. 5. There should be no free for all dogfight. Team planes should be grouped as either allied or axis, i.e. German planes cannot team up with British planes. 6. Planes should have rated performance according to maneuverability, durability, maximum speed, and firepower. An I-153 might have a rating of 10 for manueverability but 1 for durability and speed. A spit can have a rating of 5 for manueverability but 10 for speed and firepower, and an 8 for durability. In this way, we can realistically mimic the characteristics of the real planes. |
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Example, Something like a P-51D Mustang would have a maneuverability rating of about 3 or 4 at the low altitude and speed that the I-153 rates as 10. Now take the fight up to 15,000ft and to around 270mph (I153 max speed) I-153 would now rate 1 or 2 on the maneuverability. The Mustang on the other hand would rate 8 at that speed. At even higher speed the Mustang would have a maneuverability rating of 10. Also Spitfire V Typhoon. Typhoon faster than Spitfire at low altitude. Spitfire much faster at higher altitude. |
That could be cool
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For me a simple free flight mode with friends will do, would love to see smoke trails and a stationary camera that just follows your aircraft from the ground of the air strip you take off from (air show style), is this the flyby cam people are mentioning?
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Two bombers I'd LOVE to have are the lancaster and the halifax, especially the halifax because i just love that stinkin plane :)
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Maneuverability, Agility and Turning Circle.
Don't forget the usual confusion that some folks have with agility, turning circle and maneuverability.
Agility is how responsive an aircraft is to pilot control input. Unstable aircraft are always very agile and snap into and out off turns, spins, rolls, etc. sometimes too quickly for an inexperienced pilot to cope with. Aircraft like the P-47, P-51, Fw-190, F-2A Buffalo, A6M Zero, I-16, I-153, Fokker Dr.1., Sopwith Camel, etc. are described as highly agile but were also very difficult to fly at maximum potential. Roll rate features amongst the summation of agility. The P-47 is decribed as agile in reports but at over 7 tons has poor maneuverability and a poor turning circle. It has a good roll rate though. It rolls quicker than the Bf-109 and the Spitfire but not the Fw-190 or P-51. Basically agility describes how snappy and responsive an aircraft is to control input. Maneuverability is an assessment of aerobatic stunts and maneuvers. This is a summation dive recovery, looping ability, turning circle and execution ability of classic dogfight aerobatics. As an example the F-4F Wildcat was described as maneuverable but not agile. The A6M Zero is described as both agile and maneuverable. The P-38 is both agile and maneuverable but had a poor turning circle. The Bf-110 is described as maneuverable in reports but was not agile and did not have a good turning circle radius. Turning circle is an aircraft's tightest radius turn at the lowest possible speed without stalling. Some bombers can turn tighter than some fighters but they are not very maneuverable. In all modes of BOP most of the ace players will cut their throttles to idling in order to turn inside an inexperienced player's fighter. Some will even pop their combat flaps, in simulator mode, to force their fighter to cut tighter into the turn so as to pull lead on their prey. |
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