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peterdegrotere 07-29-2009 03:05 PM

Quote:

Originally Posted by guiltyspark (Post 84783)
yes its how it works

BTW

the most amount of pressure you can pull the flight stick before you start stalling and spinning is your "tight turn" speed

and the faster you are going the less chance that you are going to spin out

so if you are coming from above you can gain alot of airspeed and turn as hard as you want

oke thanks like the coming from above part, gaining speed

fuzzychickens 07-29-2009 06:31 PM

I hope a huge dead zone isn't programmed in. That would make gunnery a pain in the butt.

guiltyspark 07-29-2009 06:47 PM

Quote:

Originally Posted by versapak (Post 84802)
The Ace Edge has no deadzone.


If you are noticing any deadzone, it is programmed into the game.





.

it has a huge deadzone

versapak 07-29-2009 06:48 PM

Quote:

Originally Posted by fuzzychickens (Post 84958)
I hope a huge dead zone isn't programmed in. That would make gunnery a pain in the butt.

I didn't get to play very long this morning, but there definitely wasn't a dead zone that jumped out and smacked me in the face like it did with Ace Combat 6 and HAWX.


I can't say that there isn't any, but if there is... It is definitely not the fault of the controller.

versapak 07-29-2009 07:09 PM

Quote:

Originally Posted by guiltyspark (Post 84963)
it has a huge deadzone



No it doesn't.

Plug it into the PC, and go to the calibration settings.


You can see quite clearly that the controller itself has absolutely no deadzone.


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