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-   -   Anton, describe Battle Planes (http://forum.fulqrumpublishing.com/showthread.php?t=7988)

trk29 06-21-2009 10:42 PM

Quote:

Originally Posted by Anton Yudintsev (Post 80267)
Rear-gunners are by default controlled by AI, but you can change camera to control rear-gun directly.


So this means you loose control of the plane right? The plane will keep going in the direction you were going when you switch seats?

Anton Yudintsev 06-21-2009 10:43 PM

Quote:

Originally Posted by xNikex (Post 80278)
Speaking of bombs, will there be any in multiplayer? Like in Defend the Airfield?

Yep.
Using different types of planes is essential in some MP modes.

Anton Yudintsev 06-21-2009 10:46 PM

Quote:

Originally Posted by trk29 (Post 80282)
So this means you loose control of the plane right? The plane will keep going in the direction you were going when you switch seats?

Not exactly all control, but you loose most of plane controls.

trk29 06-21-2009 10:49 PM

Quote:

Originally Posted by Anton Yudintsev (Post 80285)
Not exactly all control, but you loose most of plane controls.

Can you shoot up your rear rudder?

Anton Yudintsev 06-21-2009 11:20 PM

No. That frustrutes most of the players.

guiltyspark 06-21-2009 11:47 PM

Quote:

Originally Posted by Anton Yudintsev (Post 80287)
No. That frustrutes most of the players.

im glad this isnt in , anton are there any videos on the way that actually show the game being played?

I like the trailers but thats just showing off the engine , when will we get to see some dev diaries?

and if so , will simulation mode be featured or will it be swept under the rug for casual mode?

Anton Yudintsev 06-22-2009 12:09 AM

Quote:

I like the trailers but thats just showing off the engine , when will we get to see some dev diaries?
You need to understand, that all trailers that developer/publisher releases are, at least, edited/composed. All current trailers were made from in-game content/engine - simply in highest possible resolution and without HUDs (sometimes, we used in-game movie cameras, of course).

But I understand what you are talking about. There will be more trailers, and yes, at least one of it will be showing realtime in-game capture with HUDs/etc (from Arcade mode, due to obvious reasons).

Quote:

and if so , will simulation mode be featured or will it be swept under the rug for casual mode?
I don't get this one.
Theere will be simulation mode, of course.

guiltyspark 06-22-2009 01:03 AM

[QUOTE=Anton Yudintsev;80293][QUOTE=guiltyspark;80291]
I like the trailers but thats just showing off the engine , when will we get to see some dev diaries?
Quote:

You need to understand, that all trailers that developer/publisher releases are, at least, edited/composed. All current trailers were made from in-game content/engine - simply in highest possible resolution and without HUDs (sometimes, we used in-game movie cameras, of course).

But I understand what you are talking about. There will be more trailers, and yes, at least one of it will be showing realtime in-game capture with HUDs/etc (from Arcade mode, due to obvious reasons).



I don't get this one.
Theere will be simulation mode, of course.
im just asking if simulation mode will be ignored for the new trailers to show off the Arcade part instead. IMO your PR focus should be not towards the everyday gamer , but how hardcore your flight realism is.

Like instead of showing simulation mode , you will show all the gameplay when its dumbed down in arcade mode, that would be dissapointing for alot of us.


anyway , i have to ask 2 more things, please answer it honestly for me as i know its hard to do from a PR perspective.

first of all will this game feature vertical sync ?

and second

Will the game ship with anti aliasing quality of this level on xbox 360 ? or are these "doctored" shots.


http://images.playfrance.com/5/5407/zoom/0186.jpg

Anton Yudintsev 06-22-2009 01:12 AM

Quote:

im just asking if simulation mode will be ignored for the new trailers to show off the Arcade part instead. IMO your PR focus should be not towards the everyday gamer , but how hardcore your flight realism is.

Like instead of showing simulation mode , you will show all the gameplay when its dumbed down in arcade mode, that would be dissapointing for alot of us.
Yeah, sorry, but that's actually reasonable.
Console audience is much less hardcore, than PC (original IL-2) is.
Flightsim fans know what IL-2 was, and probably are looking for more info here (or other sites).
That's casual audience, that can be frightened by IL-2 legacy, and publisher wants to convince them, that the game will still be fun, even if you don't have flight-stick and years of flight-sim experience.

Quote:

first of all will this game feature vertical sync ?
Yes. Without any options - only 'v-sync on'.

Quote:

Will the game ship with anti aliasing quality of this level on xbox 360 ? or are these "doctored" shots.
They are not 'doctored'. But they were grabbed from highest possible resolution (1080p) with 4x antialising. We have about 20fps in that case, which is bad, so the released game will have 2x antialiasing, which is almost as good, and 30 fps.

guiltyspark 06-22-2009 01:38 AM

Quote:

Originally Posted by Anton Yudintsev (Post 80297)
Yeah, sorry, but that's actually reasonable.
Console audience is much less hardcore, than PC (original IL-2) is.
Flightsim fans know what IL-2 was, and probably are looking for more info here (or other sites).
That's casual audience, that can be frightened by IL-2 legacy, and publisher wants to convince them, that the game will still be fun, even if you don't have flight-stick and years of flight-sim experience.



Yes. Without any options - only 'v-sync on'.



They are not 'doctored'. But they were grabbed from highest possible resolution (1080p) with 4x antialising. We have about 20fps in that case, which is bad, so the released game will have 2x antialiasing, which is almost as good, and 30 fps.

thank god :grin:


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