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there seems to be 60 levels in the russian manual. given the fact that the game is shorter, after 7-10 battles you will be already levelling up. :)
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Another question from the screenies, is char developing completly random ? I just saw on screen that there was no choice on level up but just + leadership .. if so thats not realy good idea ..
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I saw that skill in fan manual too, question is
1. if there is any choice 2.if its just leadership every level or random (ld,stats.rage,mana) |
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In other words, you don't get to make any kind of decision when you level up anymore. I'm not sure I like this, but I don't think it makes much difference overall.
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Thats what i wanted to know, dont know yet if i find tha beeter or worse than previous one. Will see in game
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I think this is a better system. It eliminates the choice between Leadership and other stats that requires people to sacrifice troops early on to maximize power in the late game, or vice versa. I like having more control by using runes to increase stats and getting more runes.
The randommess can really hurt some characters. For instance, I just started a Mage game on Impossible, and decided to check how the character would eventually develop before starting to play by leveling up characters via cheats. I started a bunch of Mage games (since all your levelup choices are pre-determined from the start of the game), and some could only gain around 6-7 Int from levelup choices, and others could go up to 13. That's quite a range, and really screws over people who get unlucky with their mage character. I'd prefer to simply give control of this to the player via runes and abilities. |
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