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Personally I think that the Mind branch is much more useful than the Might branch (with a couple of exceptions, obviously. I suppose if you are playing a Warrior than the Warrior-exclusive Might abilities make it more worthwhile.)
Things like Learning, Inquisition, and Trophies are great skills! And Scouting is easily worth having one point in (although I think any more than one is simply a waste). The great thing about the Paladin is that he gets the Runic Stone skill with 3 uses, which turns 10 Minds runes (the Paladin gets a lot of them) into 10 Might AND 10 Magic runes, and it can be used 3 times. It's huge. I think that Holy Anger (Paladin-only, I think) and Keeper of Light or whatever (+xp and gold versus undead and demons) are also really useful at certain points in the game. |
I'm still confused about how the Necromancy Skill works, or whether it even actually works at all. I haven't seen any of my troops being resurrected after a battle even though I have level 2 in the skill. From the previous description I should be getting some of the dead troops back.
I don't get any feedback that there were troops revived, and my troop numbers stay at the same reduced number after a battle. I'm running the GamersGate downloadable version with the GamersGate patch. In the game it reports to being version 1.6.5 |
I don't think it works.
Can anyone say Necromancy works 100%? |
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