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I only logged on by chance today, but I have to say that I was very pleased to see your post BC. And you're right, if only the sim/game had been released in the post TF condition, or similar to it, maybe we'd be in a very different situation altogether by now.
Two things i'd say though; first, get online with TS on a server of your choice at your earliest convenience. It's a blast and you'd be more than welcome. :) Secondly, I agree about the FFB. I have a G940, and alt/tabbing out of the sim for any reason sends it completely AWOL. Sometimes the stick flops about with no resistance at all, sometimes it locks solid, but it usually gets back to normal with a few good yanks on the elevator axis. Look forward to seeing you on the ATAG server soon. ;) |
I don't like how the 109 is with the TF mod, its like a really bad engine loss of power(like water in the fuel feel) that seems very over done to me. Other parts of the mod were done OK and has helped some people to enjoy the game. The 109 for me was a show stopper though
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I just tried IL2-1946 again
Dear Bearcat... The good news is, I got it to work with high resolution in a 16x10 screen and it worked very well. However, IMHO, there is no comparison to the performance, immersion, and overall look and Feel of CLoD as modified. Of course, there was no jitters or hiccups at all since my machine is real overkill for the old game engine. I think I'll stick to CLoD with all its shortcomings since the overall experience for ME is vastly superior to that of the 1946 version. That being said, I think I shall return to Pearl Harbor every December using IL2-1946. I sure wish CLoD could expand geographically like that!
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Hey BC,
If you ever fly online on ATAG I recomend hooking up on the Team speak server. There are a great bunch of very friendly and helpful people on the server. Cheers! |
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as one of the other posters stated, most of the bad AI aircraft behavior can be fixed by adjusting their skill levels in the mission file itself. most vanilla CoD missions have it set to low, and hence the problems at release time in 2011 there was a major issue with AI behavior with them needlessly flying into the ground (eg when you landed as flight leader), or the silly barrel rolls etc. the biggest coding problems with AI aircraft behavior were fixed in subsequent patches, and the residual issues you now still notice are mostly due to bad AI skill level settings. this setting can be edited for each mission if you want/need to do this yourself, but most more recent missions and campaigns by other players (like heinkill) already corrected those settings. |
Great to read you are enjoying the sim Bearcat.As the others suggested, multiplayer is where the fun is for most of us, so do check that out when you can and dont forget to get on Team Speak.
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Simply not true, the issue was mission design error. AI waypoints need some thought when being placed by the designer. :lol: |
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at initial release with cod when you were flying a mission (or simply a free flight) with friendly ai aircraft in your same group (with you as leader) and you then proceeded to land at a friendly airbase, your AI squad mates would usually one by one fly into the ground and crash in some vague attempt at landing in the same area. none of this uses or requires waypoints. this rarely happens since last years patches (august 2012 patches onwards), and iirc luthier made statements some of the AI incorrect behavior was reduced, but they couldnt fix many other problems still being reported with AI (like not following correct commands on bombing missions etc) unless they did a full rewrite of the AI routines (which was never done before the CoD project was abandoned) at least that's how i remember events :) |
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Thanks for all the positive responses to my post......
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