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-   -   Add private photo on cockpit panel? (http://forum.fulqrumpublishing.com/showthread.php?t=39167)

Bearcat 04-11-2013 01:06 AM

Hell I go down the basement to fly to get away from my wife .. and I don't need a picture of some strange fine but irrelevant hotty in my pit to immerse me.. but that's just me.. but I can dig it .. it was cool when it first came out.. I even had that mod in one of my mod installs way back.. I upgraded and didn't bother to add it.. because to me I am simming to go outside of my real world for a spell and have some fun doing something I will never get to do in reality....

fly_zo 04-11-2013 07:33 AM

2 Attachment(s)
... well, you can always have check lists displayed instead

god knows that we have so many planes to fly and having to remember mixture / supercharger/prop settings for all of them can be rather PITA .

reg
Z

Bearcat 04-11-2013 10:14 AM

True true......

Treetop64 04-11-2013 04:17 PM

Quote:

Originally Posted by fly_zo (Post 501197)
... well, you can always have check lists displayed instead

god knows that we have so many planes to fly and having to remember mixture / supercharger/prop settings for all of them can be rather PITA .

reg
Z

For this game, reference cards would be far more useful than checklists, since systems modelling and management is extremely simplified, and starting/landing procedures are pretty much almost identical for almost all planes in the game. The only differences really are V numbers and RPM/Hg/Boost/Mixture settings during the different phases of flight, and those are usually found on the reference sheets for a given aircraft type.

damar 04-12-2013 02:09 AM

Quote:

Originally Posted by fly_zo (Post 501162)
only for modded game ...

to do it properly you need :

1. edit hier.him file of desired cockpit

- it determines position of objects in cockpit ( can be done via wordpad or similar text editor)

2. introduce new mesh file along with respective tga file and mat file to desired cockpit folder

- mesh : actual object
- tga : texture for mesh ( picture) ... photoshop 32bit rgb alpha channel enabled
- mat : properties for tga ( lighting , alpha etc.) ... via text editor

you can borrow those files from some other cockpit mod or even stock files ( it just have to be flat square object)

word of warning ... if you install any new mod which introduces hier.him file for your cockpit you need to modify it too ( same goes for mod packs)

hope that helps

reg
Z

cool picture!
When I teach the kids to fly,if they watch their own image in cockpit,they will be truely exciting and more intersting in learning.
IL2 is gradually becoming basic flight training software here:)

fly_zo 04-12-2013 06:00 AM

Quote:

Originally Posted by Treetop64 (Post 501224)
For this game, reference cards would be far more useful than checklists, since systems modelling and management is extremely simplified, and starting/landing procedures are pretty much almost identical for almost all planes in the game. The only differences really are V numbers and RPM/Hg/Boost/Mixture settings during the different phases of flight, and those are usually found on the reference sheets for a given aircraft type.

yup, you're probably right here ( except if you have and use complex engine management mod)

reference sheets i heave from "neutral dream's" cockpits guide but it would be so much easier to have RPM/Hg/Boost/Mixture settings in each cockpit .

@ damar:

cheers m8

reg
Z


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