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-   -   Development takes too long I would scratch (http://forum.fulqrumpublishing.com/showthread.php?t=3393)

fireflyerz 06-05-2008 04:58 AM

:arrow: Judging by the ammount of "whens" ( whens the next update or when is the release ) I think alot of people ,not just in this forum, are getting impaitient , this is another thread that has turned into Handbags at Dawn cos I think alot of people are a little concerned at the lack of info for
months now....Oleg ,if your watching ,(and I know you are ) throw the dogs a bone before they tear each other to shreads.:grin:

jermin 06-05-2008 06:22 AM

I smelt a zoo here.

Feuerfalke 06-05-2008 06:28 AM

Quote:

Originally Posted by fireflyerz (Post 42862)
:arrow: Judging by the ammount of "whens" ( whens the next update or when is the release ) I think alot of people ,not just in this forum, are getting impaitient , this is another thread that has turned into Handbags at Dawn cos I think alot of people are a little concerned at the lack of info for
months now....Oleg ,if your watching ,(and I know you are ) throw the dogs a bone before they tear each other to shreads.:grin:

I honestly hope he doesn't because in the past the only effect this had was to half the time people can restrain themselves from posting "whens".

Tree_UK 06-05-2008 08:06 AM

You have got to be a little bit sympathetic to all of us who are wanting updates/news, it is 2 years overdue already, in my opinion software houses should not be getting folk all excited about a product that is years away from completion, so wanting a bit of news or giving suggestions is hardly a crime. I happen to agree with Bloblast, scratch the less featured planes and introduce em later. Works for me. :)

6S.Maraz 06-05-2008 08:17 AM

Quote:

Originally Posted by JG52Uther (Post 42838)
I think we could also lose the Spitfire,Hurricane,Me109,and 110 and concentrate on the grass.

and London taxies and buses.... not to forget trains !!!! :)

Please not another incomplete game like Pacific Fighters !! ("there was not enough room in the CDs...") ... please take all the time needed...

Maraz

Spectrum 06-05-2008 09:24 AM

Quote:

Originally Posted by JG52Uther (Post 42838)
I think we could also lose the Spitfire,Hurricane,Me109,and 110 and concentrate on the grass.

I still intend to spend most time on the lawn mower cutting the grass. Oleg is planning to model some vintage Qualcast mowers isn't he?

Feuerfalke 06-05-2008 09:39 AM

Quote:

Originally Posted by Spectrum (Post 42878)
I still intend to spend most time on the lawn mower cutting the grass. Oleg is planning to model some vintage Qualcast mowers isn't he?

Yes. And cows and sheep version 2.0 IIRC.

ytareh 06-05-2008 10:11 AM

Yes I also agree with the original poster if the rarer planes are holding up release even by a month or two I would scratch them for now.There are a host of reasons Oleg needs to get this game out asap OR give us a definitive release (even the QUARTER of whatever year)I would consider myself a loyal supporter of the game(I have bought everything Oleg has released since the original IL2) however I am disappointed to have to check daily at least three forums(of which sadly this 'official' one is far and away the least active and interesting-I think this is my second post here) for the latest community 'news'.I am disappointed that the 'parallel' IL2 community have not been embraced for the revival they have given the game but rather been made 'unmentionables'.I am unbelievably disappointed at the whole 'Two Weeks' syndrome .Time was when it meant in a couple of months eg early patches for IL2/FB .Then it progressed to 6-9 months eg Pacific Fighters and the Pe2 add on etc ...1946 ?A year plus ???SOW 3 years +++??? .And 4.09 whats going on there ???
Giving repeated wildly optimistic release dates does not 'keep us interested' ...It leads to friction eg the inevitable friction/flame wars between the Be Patient camp and the people who would like updates as in the 'Happy Days' of IL2 PR anyway...

mondo 06-05-2008 11:10 AM

I doubt Oleg and Co. will give a release date for Storm of War given previous experiance with letting on an intended release date. If you guys think anything less than 3 years to develop a title with its own bespoke engine is too long then you have no idea about software development.

mazex 06-05-2008 11:46 AM

Quote:

Originally Posted by Feuerfalke (Post 42845)
Of course with your lengthy top secret knowledge of software development with millions of dollar budget, you took the suggestion seriously, didn't you? I bet you worked on Microsofts ME or Vista, right - LOL :grin:

Sorry, now, seriously, what is your answer to that idea? You surely didn't come here to just flame me, did you? Should Oleg cancel these planes?

I don't work somewhere top secret but I have no interest in mixing my personal interests with my professional role, that's why I do not write where I work. If you are interested - send me a PM and I will gladly give you my CV if you give me yours.

Regarding the idea of scrapping flyable planes to be able to release the product, I think that the idea is not that bad from a development methodology perspective. I'm a proponent of agile development and I've seen too many projects where the feature list and resources gets frozen - while the release date is not. The trick is to let the sacred feature list free and work with continuous integration to have working code that is possible to release as fast as possible, with new releases adding new features regularly. The problem with games is that reviews are written using version 1.0 of the software (or maybe including "zero day" patches), so the product has to be feature complete on release. In the case of "non-core" flyable aircraft, I think that they could be considered out of the feature scope. Thereby they could be released in upcoming patches...

However, I don't think that it's implementing the Italian planes etc that is holding up the project, even though Oleg has talked about 0,5 man year for each flyable. I guess that it's more fundamental issues of the core engine that's holding up the project. Possibly because Oleg has a vision that is better than we deserve - or demand. I think that IL2++ would do fine for most of us. Improve the graphics a bit with some shaders and increased texture sizes, better AI, multiplayer and a bit more immersion raisers for the single player campaign. That's enough for me...


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