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Improved
It's a definite improvement for me.
Better fps, still stutters with multiple enemy aircraft nearby, but as others say, that may be the result of a Q9550 @2.83Ghz (rather than the 2GB ATI 6970). Good distant haze. Landscape now correctly rendered at distance. Clouds looking better, need to go out to distance. No crashes yet, but then I never got many anyway. 56RAF_phoenix [EDIT] Spit 1a now "feels" better, performance not measured yet. |
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Well, the patch looks okay so far. Though at a first glance, not much seems to have changed. I definately got to test more ^^ |
Initial gut feeling impressions;
Bad bits first: The looks of the game are still way inferior to v1.05. (I hate that part).The blotchy/blurred paintwork on the wings and engine nacelles is really off-putting. The high clouds are still missing. The Blenheim is still way too sluggish on the ground, needing +4 boost just to taxi. Ridiculous. Also the Blenheim engine sounds are non-existent until you throttle up to above 0 boost. Force Feedback - With my stick (G940), I have a huge loose area in the centre of travel, followed by a very stiff 'stirring a box of rocks' feeling after that. This doesn't occur in any other flight sim, and is unaffected by altering the stick's software. This wasn't the case before this patch either (although there were other issues that were thankfully short lived, like a few seconds). - Edit: problem must've been my end after all. Fired up the game today with no problems and nothing altered. Weird. Good bits: The Spit 100oct seems to be performing well online. +5 boost @2650rpm with neutral elevator trim gives a steady 2000ft per min climb rate at around 165 -170mph. Gut feeling says this is in the ball park. I also shot down a 109 who was unable to just put his nose down and run away, but he could've been a new bloke.....:) The negative 'G' cutout behaviour is now much less sensitive without detracting from the fact that it was there IRL. It still cuts if you shove on the stick like a new chap, as it should do. The airspeed indicator in the Hurri 100oct now works properly in two stages, but unfortunately not so in the Spit 100oct. The boost gauge in the Spit now has a graphical anomaly in that the red housing is fat at the top and thin at the bottom, and so looks 'bent' (thx Ivan!). I'd say we still have a way to go, but this patch is moving in the right direction. I only flew the Blenheim offline, and the Spit and Hurri 100oct online, so there may be differences in other aspects of the sim I haven't noticed. The good news is; I'm beginning to feel enthusiastic about the game again, whereas yesterday I couldn't have given a flying fandango for the whole thing. Now that's what I call progress. ;) |
About the blenheim sounds Dutch, it's a known bug and i think it also affects other bombers too. The solution is to increase your ingame sound sliders a bit and if it's too loud, then modulate it by the volume control on your speakers. In short, if the ingame sliders are set low the idle sounds tend to disappear in certain aircraft, so you can just set the sound a bit higher.
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Still waiting for official patch here.
I'd like to be flying again, but it's just too buggy to bother with currently. |
i only tested it a few minutes yesterday, because i still wait for my new trackir to arrive...so i dont know of the progress made, or possible new introduced bugs...
but i have a question: did anything change in the 109s?most of all, did they improve the controls behaviour? |
I'm happy with how smooth it is, that's nice. But I'm indescribably angry that they still haven't fixed the reversed texture LODs that are the cause of our bad performance, not to mention looking quite unsightly. I raised this issue 2 beta patches ago, complete with video evidence, I had quite a few people agree that they saw the same thing, that it was *not* a problem with individual computers. And now look, they haven't mentioned it, they haven't done anything to it...
Basically, texture LODs are the wrong way around, great textures appear at a several KMs up, low quality textures come in as you approach the ground. This is killing our computers (loading extremely high res textures over the entirety of a country at high altitudes) and it looks miserable. |
Does the current patch work well or at all with DX 9? I can't upgrade to Windows 7 without wiping the hard drive and buying more ram... But it runs well on the patch ages ago, at like 25-30 fps and stable so this might be the miracle patch for me.
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As far as the latest patch is concerned I haven't seen any improvements at all, all I can see is some features deleted to make it appear that there has been some progress.
1. The aircraft mirror has been change so that it doesn't start with the flight. (this has impact on fps). 2. Rendering of the ground graphics have taken a backward step, now we have a rolling rendering. (this has impact on fps). Guess this has happened to try and get the advertised min requirements near what is need to get this sim at least playable for most. Still have stutters, this at least should be one of their priorities to fix. There still appears that there is still no official support for Sli (this was promised prior to initial release and still hasn't been fixed). Come on guys, start to get your priorities right. |
I have to say for me the patch is great step backwards. FPS much reduced especially over citys! When coming near enemy fighters or bombers fps drop to 10 or even one fps = unplayable!!!! Even with settings on middle it remains a big problem!
System AMD THuban 6core 2,8 Ghz @ 3.2 Ghz. AMD 7970 3 GB vram, 8 Gb Corsair ram! |
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