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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   A few visual ideas (http://forum.fulqrumpublishing.com/showthread.php?t=30481)

Damixu 03-15-2012 01:25 PM

- Occational distant flashes and rumble on the horizon of artillery barrages at the direction of front lines.

- Moving fishing boats on the sea.

- Barking and wandering dogs around airfields.

ATAG_Snapper 03-15-2012 03:04 PM

Quote:

Originally Posted by Damixu (Post 399140)
- Barking and wandering dogs around airfields.

Check 0:25 :)


http://vimeo.com/28731039

ATAG_MajorBorris 03-15-2012 03:18 PM

Quote:

Originally Posted by ATAG_Snapper (Post 399155)

Was that Lassy? Oh my, I hope she finds home!

ATAG_Snapper 03-15-2012 03:38 PM

Quote:

Originally Posted by MajorBoris (Post 399156)
Was that Lassy? Oh my, I hope she finds home!

That's Riley, Spitfire-flying Sheltie ace!

http://vimeo.com/m/26436708

ATAG_MajorBorris 03-15-2012 03:55 PM

Quote:

Originally Posted by ATAG_Snapper (Post 399162)
That's Riley, Spitfire-flying Sheltie ace!

http://vimeo.com/m/26436708

What:shock:all this time I thought Riley was a myth:o

Long live Riley:!:

ATAG_MajorBorris 03-15-2012 04:00 PM

All fun aside, I like the ideas on added atmosphere:)

Tavingon 03-15-2012 05:16 PM

I love the idea of fishing boats loose in the chanel, there should be more stuff lying around even for free flight.. anyone remember operation flashpoint? (the first one) mission editor on that was fantastic, I wish CLOD's was that flexible and easy.

Chivas 03-15-2012 05:39 PM

Quote:

Originally Posted by Tavingon (Post 399188)
I love the idea of fishing boats loose in the chanel, there should be more stuff lying around even for free flight.. anyone remember operation flashpoint? (the first one) mission editor on that was fantastic, I wish CLOD's was that flexible and easy.

Currently it only takes a couple of minutes to placee fishing boats in the channel and assign all the waypoint you'd like. Once the sim is finished we should be seeing a considerable amount of atmospheric missions and campaigns with triggers created by the community. I hope the work being done on the human form by the developer will eventually translate into animated ground crew activities, like engine start, refueling, rearming, etc.

Skoshi Tiger 03-16-2012 12:01 AM

Has anyone asked for smoke being effected by wind? Not only will it add to the attmosphere ( imagine landing your plane with thick black smoke from a buring hurricane drifting accross the runway ) but it would be useful for judging wind speed direction for those on bombing runs.

It'd be a big hit on frame rates I know, but in eight months time we'll have double the processing power available compaired to when the sims was release. (If you met Mr Moore in a pub you'ld have to buy him a beer, wouldn't you? ;) )

ATAG_Bliss 03-16-2012 12:06 AM

Smoke is effected by wind.

Turn it up enough and your smoke is blowing damn near sideways :)


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