Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   FMB, Mission & Campaign builder Discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=203)
-   -   Question about spawn points / AI spawning (http://forum.fulqrumpublishing.com/showthread.php?t=27725)

Gromic 11-10-2011 08:00 PM

1 Attachment(s)
Quote:

Originally Posted by Ataros (Post 360301)
Guys, I reported the issue at sukhoi and naryv asked me to attach a mission file demonstrating the issue. I had the same problem with Steppe mission but changed it a lot since then (different airfields and airstart). Did not know what causing the problem though. Thank you for your research.

Could you attach a mission file demonstrating the issue here please.

Sounds like my cue.

Attached are an old main mission (sans objects and buildings) plus two sub missions (of many) that are randomly spawned by our dedi. Airfield for the red patrol (sub1) is Hawkinge while the blue patrol (sub4) from Wissant. I've included the scripts although I can testament to the fact that they'll still wait around and blow blue fumes even if the scripts are deactivated.



Thanks for helping out with this Ataros.

Gromic

Troll2k 11-10-2011 11:10 PM

4 Attachment(s)
I still must be missing the point.

I started a Dedicated server.(there are some map errors in red)
I then started Clod normally and went into the client section.I then joined my server.The runway has both AI and human spawn.

Unfortunately by the time I got in the game the AI planes had already taxied and taken off.You can see their labels in the air at the end of the runway.My plane is still at the end waiting to taxi.

This also occurs when I click on direct connect instead of "join".

Also if I host a normal game by creating a server under the server option and then join,I spawn at the end of the runway and have to wait for the AI to take off.I realize this is not a dedicated server but it is also not playing through through the FMB like the first posted stated.

Two things come to mind which may or may not have an effect.

1.I run the dedicated server and the normal game(from where I join) on the same machine.Although it shows my external ip on the server select screen the game does show up under the lan tab under the server option in the view pull down menu.

2.I do not run any scripts.

Gromic 11-11-2011 11:54 AM

Troll2k

Download my example missions (see above). Then, on your dedi, create a subfolder in your ..\missions\multi\dogfight\ folder called "legioxiii" or whatever you may like and extract the missions in my pack into it.

Then start your dedicated server and load "main.mis".

missLoad missions/multi/dogfight/legioxiii/main.mis
battle start


Connect to your dedi with the client. You'll see the standard bob map with spawn points. Join red and spawn at Hawkinge. Do not move from the spawn point from which you've spawned into.

Once you've spawned into Hawkinge by yourself, go back to your dedi console and type the following which will load the sub mission.

missLoad missions/multi/dogfight/legioxiii/sub1.mis

walaa! You now have 6 Hurricanes evermore rusting on the deck with engines running. They won't move unless you do.

After you get tired of watching nothing happen, you can start this again via FMB or even the internal Server (which apparently does not abide by the same rules as a dedi) and the 6 Hurricanes will take off regardless of any human "idle" aircraft on the same airfield.

You can also restart your dedicated server, load the main mission, spawn onto an airfield other than hawkinge and then load sub1.mis. The AI take off.

Cheers

Gromic

Ataros 11-11-2011 12:57 PM

Quote:

Originally Posted by Troll2k (Post 360022)
I am put in a human plane

This is the point. You do not create the plane yourself (press "Create" button) which means you do not have a Spawn Area object placed on map or you have "player" checkbox ticked for one of AI planes.

Troll2k 11-11-2011 04:23 PM

Ataros:

I was not clear on that point.After I select the flag and then base I choose my plane and then click create.It then puts me in a human plane.

Gromic:

I have not tried your mission yet but I suspect my lack of the bug is because I have no scripts or sub-missions.On my map the AI are loaded during the mission loading before humans join.On yours humans have joined and then you run a sub-mission.


All times are GMT. The time now is 10:31 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.