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interesting
At high speed the 110 can handle a fair amount of G to be looked at seriously. Of course it's a big plane so it will bleed E much faster, but for a snap shot it works well. I regularly use her to CAP england coast at 5K with some modest success against fighters. No pilot lost so far I think. With a classical B&Z approach, you're doing the job right. However the concrete Spit wing is still a mystery for me aswell. You can poor whatever possible she wld still hold into that fuselage and provide lift just as on its first day (and that's nonreciprocal of course old Oleg) |
Yup the SC500 type III, with the C-25 type fuse set at 14 seconds works great low level, I rarely fly the 110 at more than 100m altitude, usually at mast top height except for when popping up to acquire a target area. Skip bombing ships takes 1x 500 bomb and they go down, I come in flat out at deck height, and release as soon as the bow and stern touch either side of the reflector sight glass, then you have about 2 seconds to pop up over the ships mast and back down to line up on your next ship!
Craig |
So, just managed to sink 3 ships, a bit of experimentation still required, however. Funny that only the 500kg works this way, I usually only use 250kgs, so that explains a lot.
@Tomcat, yeah, since they fixed the 110s highspeed problems it's quite descent in dives. Still requires lots of patience to fly successfully, but I just managed to get a couple kills without being killed. Enemy target fixation helps of course, hehe. |
I was flying 110's last night on ATAG and killed couple of spits.
I did discover that I could out accelerate a spit in a dive with low fuel tanks. I think fuel weight is a big factor in this plane. I would want to engage a fighter with as little fuel as possible. And as the other guys have said only attack with the E advantage, one or two passes and then run! I was not sure if I could escape but I easily out ran the spits in a dive with empty tanks. You got so much fire power and ammo and no convergence so you can go for difficult long range snap shots with a chance of hitting em. Very challenging plane really :cool: |
Just subscribing for now. I definitely want to be involved in this thread.
Not much time as I am about to shut the computer off for the night but I want to put this little nugget out there. Starting sometime in the near future my squad will be allowing me access to a training server where I can help pilots learn to love and fight with the 110 in online combat. I also hope to come away with a couple new wingmen as well. See y'all in the skies. -Klein |
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thx for all the replies...i already now that one should avoid dogfights and tight turns with the 110 against the british fighters.i usually avoid it even when in a 109, and would never try with a 110.
as someone said that in reality the 110's speed was between the hurri and the spit, in game its certainly behind both and can be easily outrunned by them....so i think its almost impossible to survive as soon as your oponent is aware of your presence. -if you try to run, they will gain vicinity on you, sooner or later -if you turn, they will reach you even more quickly while i am pretty successful with the 109 online, i dont consider myself ready for the that challenge with the 110 yet, because i dont know all the procedures to handle this aircraft correctly yet. i dont know which systems are controlled automatically and which have to be influenced by the pilot.for example i dont even know if you have to manipulate the mixture by oneself or if its adjusted automatically. i still have to find out how the fuel tanks are working. yesterday i pushed the one-axis-autopilot button and ended in the channel. i also find that that the engine(although its supposed to be the same as the 109's?) seems to overheat pretty quickly.the healthy ata pressure levels are at about 1,2 ata, which seems pretty low.does it have WEP? i would really like to master this plane, as it seems to be a big challenge for me.and therefore a kill and making it back home would be really statisfying. ...so keep the advices coming guys!!! |
Actually, I'd be more then up to it myself, having a bit of fun with the 110 and exchanging ideas can't hurt. Maybe I can even learn another trick or two, so sign me up!
Time to show those 109fires what real men are made of, heh heh heh. Quote:
The secret here is perfect trimming, and I mean "perfect" trimming in all axis. If you then also use air and oil radiator at 50 percent max you can keep and hold her at around 440, which is enough to demotivate most pilots in holding up their chase and requires perfect aircraft set-up of them as well. In my expirience only few Pilots take it to the extreme and given enough distance it provides enough time to get back to France and with a bit of luck assistance by others. Unlike your expirience I also consider the 110 a very forgiving aircraft in regards to throttle and pitch settings, certainly more forgiving then a 109. |
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thats interesting, cause i have no problems to shred off a spitfire's wing with the E4...sure it doesnt loose its wings as easy as the hurri does, but it still happens quite often when i shoot at spits....though i have to commit, that while playing offline, i had much more of those incidents than playing online. |
FYI, it takes only 2 x SC50 to sink a tanker, so with a 109/b you can take out 2 ships skip bombing.
So for the 110 i always take 2 SC250 against ships with the low-level fuse and the SC500's only against ground targets. 40% fuel is enough for 40min, so thats what i take for a short hop over the channel. For speed keep your rpms low, pp around 10:00 o'clock after accelerating, watch for the markings 1', 30' and d at the ata and rpm instruments. My usual attack profile on the atag-server is: low level (<100m) to the ships, attacking two in one run, extend out of the vicinity, check for pursuit: yes -> homeward, keeping the speed up. no -> shallow climb over englands back country to 5000 m and loitering for targets. |
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