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-   -   Asadex's Realism Mod 2.0 (http://forum.fulqrumpublishing.com/showthread.php?t=2650)

bigmit37 02-08-2008 12:04 PM

Quote:

Originally Posted by asadexes (Post 35632)
i'm adding new unit types mixing the model parts of the existing units working on Unit Avatars file
Each unit has an head, a body and two handed weapons, you can mix each one in the way you want
So you can create new troops, new heroes and new specials.

Map editor will automatically see the new files and you can put them in your maps


Sounds good. I should play around a bit, since this may be simple enough for even me to do.:grin:

bman654 02-08-2008 04:26 PM

what we cannot seem to mod right now are new names for things. So if you add a new unit or perk, I don't think you can give it a new name. The problem is the names are stored in an encoded localization file and the developers have not released any information on the encoding scheme. I decoded what I was able but finally reached a point where I could not finish without more information.

asadexes 02-08-2008 06:34 PM

Quote:

Originally Posted by bman654 (Post 35647)
what we cannot seem to mod right now are new names for things. So if you add a new unit or perk, I don't think you can give it a new name. The problem is the names are stored in an encoded localization file and the developers have not released any information on the encoding scheme. I decoded what I was able but finally reached a point where I could not finish without more information.

Not true,
i created foot_knight_spearmen
the name is a variable coded in the xml file
you can also to mod it directly from the editor

Daystar 02-08-2008 08:20 PM

I like the look of the mod. Is it possible to change how many units are displayed?

asadexes 02-09-2008 12:01 AM

yes, changing formations, but each men represent 1 hp point so i think it will be better to increase also hp and this would ubalance the game.
I'm trying to find a solution but, at the moment, i'm working on new heroes for RPG mod, excracting models from the troops and using it as a single model.
I need the classic heroes like the warrior ( i'll use the foot knight model ) the elf, the thief ( i'll use the ranger ), and others.

Maluzu 02-11-2008 03:55 AM

This mod is very nice! Much better than the original sizes!

asadexes 02-11-2008 02:33 PM

Thanks!

asadexes 02-14-2008 11:08 PM

I'm working on grass scaling but i can't find the parameter

Rando 02-15-2008 02:09 PM

Hi Asadexes,

I just got the game and have been playing around with the editor. Is it possible, either in the editor or in the xml, to either modify hero names or create new heroes that you know of? For example, I might want to take an existing hero and give it a new name or create a new hero entirely and get it to show up in the editor so I can place it on a custom map. Do you know generally how I could go about doing that? I wanted to ask you since it seems you are very knowledgeable about both the editor and how to mod the game.

Thanks for any advice.

asadexes 02-15-2008 08:49 PM

Yes is possible,
Using xml you make a new hero, you give him a model and textures, and editr will see it.
I'm making some new hero for RPG mod using a foot knight as warrior, a mage as ehm mage, and others.
Try and remember to make a backup of everything.
Remember also to post your results:grin:


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