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I dont want another divide like Il2 that's for certain, and that Mod war is still going on now with what's right and what's wrong..who's right and who's wrong so for me I'm hoping this games content will be enough to keep everyone happy...at least for a while anyhow |
:) If Jafa can do such an excellent job ,then so should someone else who has all the tools and code.
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It's easier for Jafa, as he is not concerned about violating copyrights to rip sounds. A real publisher cannot do that.
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"We are redoing our sound from scratch. It is proceeding at a better pace than expected. It’s already in a working alpha state, and everyone loves it."
-Luthier This is very interesting on two counts: 1. Since the process is going so fast I wonder if sounds will be re-worked by the July 19 U.S. release? BTW...I'm betting that date gets moved back. 2. When the new sound is introduced, it will be interesting to see if "we" love the new sound as much as the new / improved developers. Sound has always been one of the weakest parts of the IL2 franchise. I remember before Clod was released we were told the sounds would be great. Not so much. So it will be interesting to see what they come back with. I'm thinking they will be better and hopefully other things will be added like sfx for landing gear, open cockpit wind, additional sfx beyond the current "click" for switches, cowl, etc...but I'm hoping folks like Jafa and Big Pickle keep doing their great sound mods because team Luthier may come up short. |
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If it is artificially created then why can't it be done on WW11 engines? http://www.youtube.com/watch?v=ywug1...eature=related |
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To everyone else-if they have got the sound guy from ROF then there on to a winner his work is very superb. |
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:) That is very very nice so lets get it right eh :)
No copywrite issues ,just pure sounds.They been given a chance ,let them use it.:) no more lawn mowers PLEASE. |
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