![]() |
I play Resident Evil 5 in Dx10 and AA works nice.
Any other "insights"? I'm "stupid" too? |
Quote:
|
Ok, can someone en lighting me on this AA business.. i understand that the AA smooths out the edges (jaggies) but i dont have these or am i missing something?
And what does the supersampling part do? |
You can't compare engines because of year released. Graphic engines are a work of art and science, and lots of complex maths. It amazes me how people feel free to imply this dev or others aren't good at this or that.
I'm sure devs also want a crisp image with smooth edges. Even dx9 with hdr makes aa more difficult, and i remember dx10 gave lots of trouble too, since some edges didn't get antialiased in some engines ( remember assassin's creed dx10.1 far better aa vs dx10 ) Supersampling this engines that uses hdr, ssao and huge amount of video ram, doesn't seem viable to me, every feature by itself eats memory, and more important, lots of bandwidth. |
Quote:
Quote:
|
|
Sorry for OT
Quote:
|
@Ze-Jamz
some parts of own cockpit have working AA. Thats right. And the rest of the game, ground for example, external view of planes......hmm? Yes, in near distance with full hdresultion with 2xAA this game looks partly well antialiased.......I have 1680x1050 on 22" and it DOESN´T looks well antialiased in most situations.. Its like a running gag in this forum that no developer or moderator said only ONE WORD about this issue since release..... |
Quote:
|
Not sure if the CloD engine uses deferred shading but many games that do suffer from poor or no anti-aliasing.
Quote:
|
All times are GMT. The time now is 12:46 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.