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luthier promised more multiplayer stability in the patch but I do not know if they deal with disconnects. They do not have time to play much themselves, only some short tests I think. So they could never experience disconnects themselves. |
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Whether it was "done by the community " or not i dare say the server crashes will drive alot more people away than a mirror bug. The Devs should listen but at the same time be more logical about how they priorities issues. S! |
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Do not ask me why but this is how things are as far as I know and IIRC. Therefore they do not run any own servers but listen to community feedback instead. It's your choice to demand FM improvements or server disconnects fixed in the first place. |
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Demand!... I have to demand that a product i bought work correctly?! I have to demand that someone at MG fireoff an e-mail to steam with a basic inquiry as to why all the CLoD servers are being logged off at the same time..which of course is them doing it even if it is a bug in our servers THEY are logging us off! I can ASK for extra features but i will not DEMAND that a core part of this game function correctly...because if i have to start doing that then something is very very wrong... once again Atoras i know all of this is out of you control. |
Cool down chaps!
At least we should be grateful that Ataros knows so many little details so we can better understand what is going on. Besides, everything will be fixed by tomorrow! ;) (otherwise I will have to take the dog for a walk and bring the coffee makers to service myself... :( ) Anyway, let's hope for the best and we will know very soon. ~S~ |
The steam issue can be very simple. Steam just disconnects at some specific time, and dedicated server panics instead of gracefully continuing its work while trying to reconnect to Steam. Maybe this could be easily reproducible by manipulating firewall rules, if they can't afford dedicated server with external IP or can't make a deal with router administrator for forwarding them a few ports. :) 2 pc behind a router: 1 dedicated server and one client. Kill internet access to dedicated server (or just access to steam), and client will probably get disconnected from server.
By the way, it may be helpful if Steam is launched with "-tcp" parameter, which should improve reliability of connection. |
Ataros I had a strange problem tonight, a few minutes ago from the time of this post.
After playing for a couple of hours at REPKA #3 I went out to try the REPKA #1. I could see the server in the list, 17/128 players online. When I tried ot join, I received "timeout" error, many times. I solved the problem by using "Direct Connection" but, it was strange. EDIT: and few minutes later, my Launcher.exe crashed and I was out... :( and got in again (direct connect) EDIT #2: and much later, the server kicked everybody and was gone from the list :) ~S~ |
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