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-   -   Testing results beta 1.00.14305 complete (http://forum.fulqrumpublishing.com/showthread.php?t=22417)

TUSA/TX-Gunslinger 05-02-2011 03:16 PM

Quote:

Originally Posted by Buchon (Post 277368)
So there two sources of shuttering.

Im talking about the first load in RAM, for example flying in "free fly mode" when you are approaching to a city the game shutters searching in the HDD some thing, a house or something, when it is already in RAM there no shutter flying the same zone.

But there free RAM, why is not this loaded already ? :confused:

About the strange issue that there better performance with AA in x8 than in x4.

That is a ATI issue, they have better performance in x8 than x4, even if it is not working properly, dont know why :confused:

Understand. I included the first load (1st run to the left) and as you'd expect - it always benched differently. The Average would usually be 3 fps higher. Normally, when your track testing - you throw out the initial run and take the subsequent track playback benchmarks. The first one is always different, and your trying to isolate CPU and GPU - while leaving out the I/O variability between systems.

Also, there's a part of TBD track (later portion of track) in which the camera zooms into a RAF Flak Gunner. In almost every (if not all) of the intial passes after restarting CoD - the animation would be missing ammunition load in the AA gun. All other passes - the ammo showed up and as the gun fired the ammo load decreased.

I hate that Flak Gunner by the way. He has a bug. His vertical position is too low - so that the AA Guns seat - passes through is neck - instead of his butt.

I'll be glad when they fix that and I won't have to look at it anymore.

S!

Gunny

Insuber 05-02-2011 03:59 PM

Great job Gunny, thank you!

Conte Zero 05-02-2011 04:10 PM

Interesting research, and amazing scientist attitude. Good.

jibo 05-02-2011 05:01 PM

thx for the hard work gunny

TUSA/TX-Gunslinger 05-02-2011 06:32 PM

Thanks Guys for reading through all that and for the kind words. I'm glad you find it useful. At one point last week I was saying to myself "stop this benchmarking instanity and go practice dropping bombs and shooting", because I wasn't getting anywhere.

I thought on Sunday morning, sheesh - relook at the results and see if there's anything in this that would help anyone and I noticed then the GPU/CPU timing in the ATITrayTools graphs.

As an aside - here's a dump of one of my high level logs where I've complied results and differences in settings from the initial baseline - these runs reflect about 1-2 testing days:

Look at the variabilty throughout the multiple pass runs. Always there. Once time it's not but repeat the same settings and the hard stutter will find a way to come back. You can only see this type of behavior in multiple iterations - 3 of 5 track runs - etc.... this is just Sat and Sun's runs :)

AAOFF-Ap-Morphon
1.00.14101
Frames, Time (ms), Min, Max, Avg
8884, 210143, 10, 82, 42.276
1.00.14214
Frames, Time (ms), Min, Max, Avg
6281, 213048, 0, 83, 29.482

AAOFF-AP-MorhOFF
1.00.14101
Frames, Time (ms), Min, Max, Avg
9188, 213827, 6, 110, 42.969
1.00.14214
Frames, Time (ms), Min, Max, Avg
8688, 213767, 0, 87, 40.642

4XAA in AP - Morphon
1.00.14101
Frames, Time (ms), Min, Max, Avg
5750, 211313, 0, 108, 27.211
1.00.14214
Frames, Time (ms), Min, Max, Avg
5925, 213186, 0, 69, 27.793

4XAA in AP - MorphOFF
1.00.14101
Frames, Time (ms), Min, Max, Avg
5766, 217886, 0, 108, 26.463
1.00.14214
Frames, Time (ms), Min, Max, Avg
8465, 214107, 0, 88, 39.536
1.00.14305 GrassOFF 4XAA AP/ED - AF Appcontrolled - Grass OFF|Tesselation 64X|Texture Filter High Qual - NO Surface Format Optimization - Adaptive MS
Frames, Time (ms), Min, Max, Avg
8893, 212102, 15, 98, 41.928

Same as above - now add 8X AF
Frames, Time (ms), Min, Max, Avg
9010, 215613, 15, 97, 41.788

AF to AP - 0XAA in APcontrol - all other settings the same
Frames, Time (ms), Min, Max, Avg
8659, 213278, 0, 89, 40.600
Frames, Time (ms), Min, Max, Avg
8789, 213669, 2, 89, 41.134

2XAA in AP
Consecutive runs taken after previous runs with many screensnaps
Frames, Time (ms), Min, Max, Avg
7956, 210537, 0, 91, 37.789
Frames, Time (ms), Min, Max, Avg
7780, 212982, 0, 88, 36.529

Post reboot
Frames, Time (ms), Min, Max, Avg
8672, 211015, 0, 95, 41.097

8XAA in AP
Frames, Time (ms), Min, Max, Avg
9136, 213765, 16, 98, 42.739
8XAA in AP - Tesselation = 64
Frames, Time (ms), Min, Max, Avg
8953, 212338, 18, 99, 42.164

8XAA in AP - Tessellation = OFF
Frames, Time (ms), Min, Max, Avg
8478, 212003, 0, 94, 39.990
Frames, Time (ms), Min, Max, Avg
8731, 212338, 0, 94, 41.118
Frames, Time (ms), Min, Max, Avg
8732, 213975, 0, 97, 40.809

8XAA in AP - Tessellation = 64X
Frames, Time (ms), Min, Max, Avg
8953, 212338, 18, 99, 42.164

8XAA in AP - Tessellation = 64X - ATITrayTools Running
Frames, Time (ms), Min, Max, Avg
8787, 211340, 0, 96, 41.578 2 big pauses
8830, 211417, 7, 95, 41.766 2 stutters
8569, 211280, 0, 94, 40.558 pauses
8043, 211964, 0, 92, 37.945 8 stutters
8578, 211848, 0, 91, 40.491 pauses

8XAA in AP - Tessellation = 64X - ATITrayTools Shutdown
Frames, Time (ms), Min, Max, Avg
9114, 212280, 17, 98, 42.934 Smooth
8994, 212468, 16, 96, 42.331 Smooth
9093, 212634, 17, 96, 42.764 Smooth
9000, 212428, 15, 97, 42.367 Smooth
9007, 212326, 17, 97, 42.421 Smooth

8xAA in AP - Tessellation = OFF - ATITrayTools Shutdown
9012, 212089, 16, 97, 42.492 Smooth
8905, 212175, 17, 93, 41.970 Smooth
8784, 208758, 17, 95, 42.077 boringly smooth
8822, 212061, 16, 93, 41.601 Smooth

8XAA in AP - Tessellation = OFF - ATITrayTool Running
8754, 212337, 0, 96, 41.227 large pauses
8892, 212400, 18, 97, 41.864 smooth!
8839, 211994, 14, 93, 41.695 smooth
8414, 212259, 0, 93, 39.640
8614, 212233, 0, 95, 40.587
8605, 212233, 0, 92, 40.545
8562, 212274, 0, 89, 40.335
8688, 212419, 9, 91, 40.900 some jerkyness
8768, 212443, 16, 95, 41.272 smooth
8571, 212186, 0, 95, 40.394

OK now - everything same. ATITrayTool Shutdown. HP Button Manager ON
8XAA in AP Catalyst 11-4
Frames, Time (ms), Min, Max, Avg
8986, 210598, 16, 97, 42.669 couple micro-stutters
8767, 211908, 0, 97, 41.372 1 micro-pause + 1 Huge Pause
8579, 213074, 0, 99, 40.263 2 large stutters and a pause
8297, 212141, 0, 94, 39.111 Pause X 3
8725, 212464, 0, 99, 41.066 Pause X 3 + 1 Huge Pause

1 run with HP Button Manager off after reboot - first run had to be aborted due to severe pausing at start of 2nd (monitored) run of track. No change.
9042, 213308, 0, 98, 42.389

8XAA in AP - ATITrayTool Running - Process Affinity Mask = 15 in /Softclub path conf.ini
Frames, Time (ms), Min, Max, Avg
9042, 213308, 0, 98, 42.389 Initial Load
9351, 212584, 0, 101, 43.987
8439, 212245, 0, 90, 39.761
8712, 212537, 0, 96, 40.991
8704, 212117, 2, 95, 41.034

8XAA in AP - ATITrayTool Running - Process Affinity Mast = 14
8601, 212202, 17, 91, 40.532
8550, 209688, 0, 91, 40.775
8682, 212022, 16, 92, 40.949
8575, 211675, 0, 92, 40.510

8XAA in AP - ATITrayTool Running - Process Affinity Mask OFF
Frames, Time (ms), Min, Max, Avg
9333, 211847, 18, 106, 44.055 - Initial Load Run
8831, 212286, 15, 98, 41.600
8819, 212457, 16, 98, 41.510
8710, 212362, 13, 95, 41.015
8713, 212642, 15, 95, 40.975

Same exact configuration as above - reboot to confirm next runs
9538, 212237, 6, 106, 44.940
9119, 212725, 15, 101, 42.868
9001, 212589, 18, 98, 42.340
8901, 212659, 0, 95, 41.856
8902, 212663, 17, 99, 41.860
8968, 212485, 3, 100, 42.205

Process Affinity Mask set to = 15
Frames, Time (ms), Min, Max, Avg
9392, 212447, 0, 106, 44.209
9009, 211982, 0, 99, 42.499
9047, 212045, 15, 96, 42.665
8920, 212004, 18, 93, 42.075
8999, 213199, 18, 95, 42.209
8807, 212720, 0, 97, 41.402


S!

Gunny

Blackdog_kt 05-02-2011 07:22 PM

Great job and a constructive attitude towards problems. This doesn't only help the developers if they don't already know the cause of what they are trying to fix, it also helps the users apply possible work-arounds and decide if they should upgrade or refrain from throwing money and hardware at the problem if it's something fixable.

Much more useful than the usual "it's broken, fix it" one-liners we so often get ;)

335th_GRAthos 05-02-2011 08:51 PM

Quote:

Originally Posted by TUSA/TX-Gunslinger (Post 277468)
At one point last week I was saying to myself "stop this benchmarking instanity and go practice dropping bombs and shooting", because I wasn't getting anywhere.

We are glad you did not!

Many thanks for this great work!

~S~

danjama 05-02-2011 09:00 PM

Good work. I don't have the game, but appreciate this anyway.

ATAG_Doc 05-02-2011 09:32 PM

Very nice work Gunslinger!

Federico Aloisi 05-03-2011 06:08 AM

Just to say hello to an old friend from RoF core beta test ;)

Excellent work Gunny!


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