![]() |
Thanks a lot. Please if you find a better way to make FFB effects please spend that time , the comunity will appreciate you
|
I don't get the stall shakes that I got in IL-2. Anyone know which of the FFB files I can alter that?
While at it, could someone wise explain what each of the ffb files do for forces in CLOD? Thanks. |
I would not consider myself as "wise",but I have spent some time fiddling with the FFB files
Using at the beginning an Hex editor for modifying the DATA fields (blindly) Then I used FFEDIT and managed to adjust the spring effect to my liking The one that annoyed me the most is the Shake file that shakes the stick at the inset of a stall Very UNFORTUNATELY in IL2 this damn effect is combined with ::-x:evil: 1/ crash scraping the ground 2/ and also with the hits to the plane by bullets.. This comes I think from the program itself. I am still trying to cancell or minimize those 2 effects to keep only the stall shake,but have been unsucsessfull up to now. I have also put some bias on the shake action to give a slight push to releave the pull on the stick(just a bit) I managed to isolate the machine gun shooting vibrations amplitude and frequency(machinegun) and also set up a lower frequency for the cannon(autocannon) The result shooting separately is good but the firing of both at the same time is somewhat "wild" I completely cancelled "punch" "bomb" and "mortar"(rename it to keep it safe if you want) These files work fairly well tested on IL2,but have not been tested yet on IL2 CoD If you want them to try , PM me but KEEP yours SAFE in case:) |
Thanks greypeace.
So what you're saying is... SPRING - Overall tension of the stick SHAKE - Stall warning - Roadbumps (shakes when wheel in contact with ground) - Bullets hitting your plane MACHINEGUN - Shake when fireing the machinegun CANNON - Shake when fireing the cannon PUNCH, MORTAR and BOMBS are obsolete (perhaps not BOMBS if flying a bomber). I'll send u a PM. Wanna try yours. In a dreamworld the dev team would separate the SHAKE forces to different files. But guess they got their hands full building German minelayers. ;-) |
Sorry to slightly hijack the thread but don't you guys find the cannon on the bf109 uses the shake.ffe file instead of the autocannon.ffe?
Nobody has replied to my thread below so I don't know if it's just me or not. I'm close to reinstalling just because of this, but somehow I doubt it can really only be me. http://forum.1cpublishing.eu/showthr...810#post298810 |
Quote:
|
Help
Quote:
|
here is a link to my files at airwarfare.com, hope you like them.
http://airwarfare.com/sow/index.php/.../116-ffb-files |
Thank you
|
thanks again buddie
|
All times are GMT. The time now is 04:31 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.