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~S~
And now ladies and gentelmans imagine having 102inches of screen in front of your nose... |
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Exhibit A: http://forum.1cpublishing.eu/showthread.php?t=19807 Exhibit B: http://forum.1cpublishing.eu/showthread.php?t=20873 Quote:
EDIT: Really, for Eyefinity to be viable, the horizontal FoV needs to be calculated dynamically based on aspect ratio. Presently it's assumed that everyone's using a 4:3 aspect ratio and naturally that doesn't play nice for ultrawide configurations. Even using the progressive FoV adjust controls, that's changing the entire FoV instead of just horizontal which gives you too much vertical FoV and a whole lot of stretching to go with it. What needs to be added is a calculation that changes the actual values of "30, 60 and 90" degrees to new ones that give the same level of apparent "zoom" but take into account the extra width of the screen. Something like: FoV to Use = (ATan2((Tan((OriginalFoV * Pi) / 360.0) * (AspectRatio / BaseAspectRatio)), 1) * 360.0) / Pi Where OriginalFoV = 30/60/90, AspectRatio = whatever you're using (resolution width/height) and BaseAspectRatio = 0.75 (4/3) So everytime you hit a key to change the FoV (del, end, page down) rather than just setting 30/60/90 as it currently does, it should run that calculation (or something like it) and then set the FoV to the resultant value instead. |
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