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Hold on...Here are 2 screenshots for SW2..didn't have time to make more from SW3
http://img294.imageshack.us/img294/7...wolves2.th.jpg http://img2.imageshack.us/img2/9653/starwolves3.th.jpg |
Thanks. What program do you use to convert from 3dsmax to sw3 file format?
Is it possible to download your previous mods (for sw1, sw2)? |
Alas, those mods are long gone, but I'll make everything I have available for download shorty. The Falcon & Phoenix fighters and the XAC Vindicator cannon have survived :)
Good news - the Dedalus carrier is finished. I tired converting it today, but IMD editor throws a fit (flotaing point operation error). Could be that exporting to .obj isn't going smoothly...and I can't recall what export options I was using before.. |
Here...
I have uploaded 2 files. http://www.mediafire.com/?kvh2hd92t6lrv The first one contains all the files needed to make the 2 fighters (and the gun) work - interface icons, slot files, textures, meshes and all the xml entries (in a text file) with instruction on where they have to go. The only thing missing is the trader script to actually buy them. I also included a xls sheet with detailed information on all the weapons and ships in game. The second file contains the 3ds and texture of the Dedalus space carrier. I'+m having trouble converting it, if someone else wants to give it a shot... |
Ahahahahaha! Sucess!
GOT IT TO WORK!!!!!
Finally defeated the evil 3D Max exporter..I simply used a Truespace .obj exporter plugin and now it works! The Dedalus carrier is finished, the Prometheus Warship is almost done and the Thunderbolt missile carrier is also almost done! Expect 3 new ships soon :) |
I still got some bugs to iron out ( 2-3 bits on the carrier are inverted), and more testing needs to be done, but at least it works...
http://img28.imageshack.us/img28/1818/dedalus.th.jpg |
Looks good. It still needs some lights, exhaust fires, etc. I suppose this little hole in the front is a docking bay?
btw I'm very interested how do you import the obj's to the game. I've tried IMDExporter but it always loose collision spheres during import. |
IIRC, when I was using 3D Max, I just placed several spheres for collision detection and exported with that.
I've yet to test if the same approach works with Truespace. That Deledaus above has no collision speheres...yet. |
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Harr.... the Heavy Cruiser Prometheus makes it's debut:
http://img84.imageshack.us/img84/12/prometheusb1.th.jpg http://img440.imageshack.us/img440/3...theusb2.th.jpg The above image was the C (or carrier) version. |
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