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-   -   Mod project (http://forum.fulqrumpublishing.com/showthread.php?t=17814)

TrashMan 12-29-2010 04:10 PM

Hold on...Here are 2 screenshots for SW2..didn't have time to make more from SW3

http://img294.imageshack.us/img294/7...wolves2.th.jpg

http://img2.imageshack.us/img2/9653/starwolves3.th.jpg

Goblin Wizard 12-29-2010 06:01 PM

Thanks. What program do you use to convert from 3dsmax to sw3 file format?
Is it possible to download your previous mods (for sw1, sw2)?

TrashMan 12-29-2010 07:35 PM

Alas, those mods are long gone, but I'll make everything I have available for download shorty. The Falcon & Phoenix fighters and the XAC Vindicator cannon have survived :)


Good news - the Dedalus carrier is finished. I tired converting it today, but IMD editor throws a fit (flotaing point operation error).

Could be that exporting to .obj isn't going smoothly...and I can't recall what export options I was using before..

TrashMan 12-30-2010 12:10 AM

Here...

I have uploaded 2 files.
http://www.mediafire.com/?kvh2hd92t6lrv

The first one contains all the files needed to make the 2 fighters (and the gun) work - interface icons, slot files, textures, meshes and all the xml entries (in a text file) with instruction on where they have to go. The only thing missing is the trader script to actually buy them.

I also included a xls sheet with detailed information on all the weapons and ships in game.


The second file contains the 3ds and texture of the Dedalus space carrier. I'+m having trouble converting it, if someone else wants to give it a shot...

TrashMan 12-31-2010 03:22 PM

Ahahahahaha! Sucess!
 
GOT IT TO WORK!!!!!

Finally defeated the evil 3D Max exporter..I simply used a Truespace .obj exporter plugin and now it works!

The Dedalus carrier is finished, the Prometheus Warship is almost done and the Thunderbolt missile carrier is also almost done!

Expect 3 new ships soon :)

TrashMan 12-31-2010 06:50 PM

I still got some bugs to iron out ( 2-3 bits on the carrier are inverted), and more testing needs to be done, but at least it works...

http://img28.imageshack.us/img28/1818/dedalus.th.jpg

Goblin Wizard 01-01-2011 12:23 PM

Looks good. It still needs some lights, exhaust fires, etc. I suppose this little hole in the front is a docking bay?

btw I'm very interested how do you import the obj's to the game. I've tried IMDExporter but it always loose collision spheres during import.

TrashMan 01-01-2011 03:19 PM

IIRC, when I was using 3D Max, I just placed several spheres for collision detection and exported with that.

I've yet to test if the same approach works with Truespace. That Deledaus above has no collision speheres...yet.

TrashMan 01-01-2011 06:50 PM

Prometheus C mesh test:
http://img253.imageshack.us/img253/4...etheusc.th.jpg

TrashMan 01-01-2011 10:29 PM

Harr.... the Heavy Cruiser Prometheus makes it's debut:

http://img84.imageshack.us/img84/12/prometheusb1.th.jpg
http://img440.imageshack.us/img440/3...theusb2.th.jpg

The above image was the C (or carrier) version.


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