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-   -   Bug Reports (http://forum.fulqrumpublishing.com/showthread.php?t=16425)

vmxa 09-18-2010 02:17 AM

Royal Academy in Debir job/sell?
 
If you open the dialog box you never get a option to buy or trade wares. If you use the looking for a job dialog you then get the trade screen?

Puce Moose 09-18-2010 02:37 AM

I just had the opportunity to add a Witch Hunter to my army. It seems that during battle I can use all three abilities in one turn, and then still move. Now, I haven't played in months, but I thought that a unit could only use one ability a turn.
Steam version

Entloch 09-18-2010 06:06 AM

Good or bad, 70 hours /played is certainly not the standard for most games (Bethesda and Blizzard games being the "cut-above" exceptions).

I was overjoyed when I discovered that KB had taken up the gauntlet dropped by 3DO (HoMM) years ago, and I'm pleased to see the series has improved greatly since.

jake21 09-18-2010 09:47 AM

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Puce Moose 09-19-2010 02:22 AM

I experienced a bug during battle when my orc tracker (neat unit; so far I've been impressed with the new units I've seen) struck an orc shaman.

Here's the error report:

http://www.pucemoose.com/pics/suxerror1.jpg

Thankfully, it didn't crash the game, and after hitting retry it let me continue the battle.

shinjiikuri 09-19-2010 04:56 AM

I was using the save game scanner for the Arena campaign when I noticed something strange. When you join the elves guild, killing the 4th boss was suppose to unlock additional units, however, I noticed that no new units were unlocked for the giant tree shop even through the save game scanners says there should be. All the other shops in the elves guild updated in accordance with the save game scanner.

BB Shockwave 09-19-2010 09:17 AM

Quote:

Originally Posted by Puce Moose (Post 182304)
I just had the opportunity to add a Witch Hunter to my army. It seems that during battle I can use all three abilities in one turn, and then still move. Now, I haven't played in months, but I thought that a unit could only use one ability a turn.
Steam version

That is not so, I tried too. He can use the Magic Shackles and Random Enchantment skills AND move afterwards, but the Magic Block skill ends the turn. It makes sense for the other two to not end his turn, after all he is a melee unit who needs to advance.

rancor26 09-19-2010 09:40 AM

Quote:

Originally Posted by BB Shockwave (Post 182671)
That is not so, I tried too. He can use the Magic Shackles and Random Enchantment skills AND move afterwards, but the Magic Block skill ends the turn. It makes sense for the other two to not end his turn, after all he is a melee unit who needs to advance.

Ya him able to use 3 abilities in one turn definitely doesnt make him overpowered he does pretty weak damage still but he's more like a support unit not really a big damage dealer even when against mages.

Voxfox 09-19-2010 01:06 PM

It appears that you can only have one save game on the go now....not sure if that is intended or a bug.
I had a lv12 warrior with one save game and wanted to try out a mage but after the first save with that new character the warrior wasn`t there anymore (and no I didn`t overwrite it)
Playing GG version in Orc campaign.

onepiece 09-19-2010 04:52 PM

Even if you have a big stack of mages and attack when you have been "magic blocked", it's too weak to even kill one of your units. Must be a bug since it does almost zero damage.


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