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-   -   Anyone with problems with ATI drivers read this. (http://forum.fulqrumpublishing.com/showthread.php?t=13117)

GS_Hunger 05-08-2010 10:42 AM

I posted a picture one site before, pls have a look.

Flanker35M 05-08-2010 12:17 PM

S!

Took a look. If you use Water=2 try in QMB setting weather to Hazy or Poor, then see if there are white caps. Why I use Water=0 is because of performance online. I do not fly to stare at water, I want every single FPS and as little stutter as possible. Offline I sometimes try higher water settings for screenies etc.

Baron 05-08-2010 06:29 PM

Got everything working now, nice graphics and no blocky text.

So far so good.

Problem is, the FPS are insanly low, min 20-25 max 140-150 and avareage 60-70. Using the same settings or HIGHER with my 9800GTX gave me min 30-40 max 200-400 and avarge 90-100.

Something clearly isnt working as it should.

Is this maby related to the Ati drivers and/or running OpenGL with ati?

Qpassa 05-08-2010 06:51 PM

Quote:

Originally Posted by Baron (Post 158313)
Got everything working now, nice graphics and no blocky text.

So far so good.

Problem is, the FPS are insanly low, min 20-25 max 140-150 and avareage 60-70. Using the same settings or HIGHER with my 9800GTX gave me min 30-40 max 200-400 and avarge 90-100.

Something clearly isnt working as it should.

Is this maby related to the Ati drivers and/or running OpenGL with ati?

in The Black Death?

Baron 05-08-2010 06:56 PM

Quote:

Originally Posted by Qpassa (Post 158314)
in The Black Death?


Oops, sry, yes.


And my new card is a 4870X2

GS_Hunger 05-15-2010 12:22 AM

Nothings solves my problem, no ultra water at all. Looks like shit. Could it be a driver problem??

See my specs two pages before.

Thanks,

Hunger

Flanker35M 05-15-2010 08:23 AM

S!

ATI runs a bit worse than nVidia on IL-2 due the code has been optimized for nVidia. You can clearly see this optimization when you open the console at beginning of track and look at the list of NV stuff there. Then compare to the same list with ATI and it is a lot shorter. So this has an effect for sure.

For 5xxx series card the 9.10 atoglxx.dll in game folder seems to work just fine. I have not tested 4xxx-series, but if getting those numbers seen above I would be happy. The Black Death track is good to give pointers, but does not reflect the actual gameplay. I got higher FPS in more demanding scenes in-game than on the track.

And as stated many times before ATI is working on this, so have to wait a bit as fixing something like this ain't done in a day or two. Some tips below for testing :) Some might even try 9.10 drivers for IL-2. But if playing modern games this might not be an option though.

Vertex Arrays can be enabled if setting DynamicalLights=0. No blue hue!
You do not need Polygon Stipple or DrawLandByTriangles => 0.
Disable Catalyst AI, no use in IL-2 from my experience.
Water=0 has big impact on performance with some loss of eyecandy.
Forest=3 is less demanding on your system than 1 or 2 for some odd reason.
Effects=1 is good, using setting 2 is like begging for trouble. Bugged and not recommended, not even by Oleg.

Qpassa 05-15-2010 09:19 AM

sometimes appear some rays in my screen ,but in 2 seconds dissapear ,wtf is this?
They have all colours ( blue ,red , green..)

GS_Hunger 05-15-2010 12:22 PM

Since i make a lot of videos using IL2, i need the perfect "ultra" water to get a nice picture.
But with my water right now, its a mess.

I'm using this config for render opengl:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=0
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0



It looks like this ingame:

http://www.abload.de/img/25u1e0.jpg


Thats not the perfect ultra water..

Is it possible that my actual driver is wrong for this?

Driver Packaging Version 8.712-100302b-096979C-ATI
Catalyst™ Version 10.3
2D Driver Version 8.01.01.1010
Direct3D Version 8.14.10.0735
OpenGL Version 6.14.10.9704
Catalyst™ Control Center Version 2010.0302.2233.40412



Thanks,

Hunger

Qpassa 05-15-2010 01:28 PM

I have this water:
http://i39.tinypic.com/16bndcz.png
9.10 DLL
Catalyst 10.4

Quote:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


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