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I wanted to ask if there will be effect of cutting off enemy propeller after ### ###### lucky shot, but I know it's impossible to have this due to death from being too excited ;)
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Only a low dog would use an older version that didn't disable your wireless! That would be like using Team speak in ROF! |
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Okey, lie, I am a fraud :o... I stolen that pic , ok? |
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However I may say that with radio chatter the quality depends of the distance between the planes or plane and ground control. Same should be for the game internal voice online channels (at least programmer told me he did it by my request...) |
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Anyway I will probably post later the request for community to record for us (better to say for users) some waves sounding in Polish, Czech, etc. Of course will need Italian... |
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This would be really cool! I always felt like: "Hey, give them some time, the longer it takes, the better it will be." Considering your goals, it's really just a matter of time, it seems, and I'm really looking forward, not only to the initial release, but also what things you will add after that, when you and your team have the time and the reassurance, that SoW will be rocking the simulation genre. ;) |
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1. Battle order in action? 2. Types of columns? 3. Both? What I can say for now: We made the feature that user can build own columns in aditional to standard sets. Almost no limit in amount of units in columns. We made new AI for the movement, parking, search, fire, etc... We keep battle order like in Il-2 as it is done using Guderian's tactics... that were in use commonly (Really the basis was developed by russians, however Stalin killed/repressed allmost all real talent commanders before the war.... Germans were learning military skill tactics in Russia for a long enough time before the war... That is not so much widely known fact.) Why we did so much for BoB, where it wasn't in use? Simply we should think about online gameplay and future of the project expanding. |
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