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-   -   making CloD a success (http://forum.fulqrumpublishing.com/showthread.php?t=32115)

JG5_emil 05-16-2012 03:32 PM

Quote:

Originally Posted by Ataros (Post 426402)
This is what Bliss said earlier in the thread.



This is what they do in RoF, DCS and IRL as seen on Youtube :)

As of nightmares I would not call a 3 step instruction a nightmare:
1. Spawn in a TigerMoth similar to any DF server
2. Hit ESC.
3. Double-click a desired plane in the list.
:)

Depends on point of view probably :)

I agree that GUI needs to be done but coop-lovers do not have to wait for it to have some fun now :)

If you try Banks script please give him feedback and bugreports in his thread http://forum.1cpublishing.eu/showthread.php?t=28559

Here are some missions you may want to try with it http://forum.1cpublishing.eu/showthread.php?t=30908

Yes it sure does work I also tested it a week ago. The main limitations are:

a) Finding opponents, the lack of a 'lobby' is an issue but Banks was discussing (with you?) writing some kind of web based lobby....I don't really understand but I can get the jist of it. Basically something that works a bit like hyperlobby.

b) Selecting load outs cannot be done but they can be written in to the mission if you get them prior to the mission start. I think also it would not be practical to have more than one loadout per side so anyone with a special flavour of ammunition they like or funny convergences will have to suck it up.

I think it's pretty cool though and great that Banks took the time to figure that stuff out.

FS~Phat 05-16-2012 03:36 PM

Quote:

Originally Posted by JG5_emil (Post 426496)
Yes it sure does work I also tested it a week ago. The main limitations are:

a) Finding opponents, the lack of a 'lobby' is an issue but Banks was discussing (with you?) writing some kind of web based lobby....I don't really understand but I can get the jist of it. Basically something that works a bit like hyperlobby.

b) Selecting load outs cannot be done but they can be written in to the mission if you get them prior to the mission start. I think also it would not be practical to have more than one loadout per side so anyone with a special flavour of ammunition they like or funny convergences will have to suck it up.

I think it's pretty cool though and great that Banks took the time to figure that stuff out.

As I mentioned above it appears that you can use hyperlobby coop slots as the "Lobby" and then launch the game from HL before loading Banks mission scripts to load the actual mission. Its a work-around on a work-around but I could certainly get it working easily enough when I tried it tonight.

JG5_emil 05-16-2012 03:40 PM

Oh that would be very cool.

I'll be very interested in knowing how that went.

Thanks for the info

SlipBall 05-16-2012 03:47 PM

Well sounds like a win win for the Coop heads.:grin:

furbs 05-16-2012 04:45 PM

1 Attachment(s)
Adjusted mission.

SlipBall 05-16-2012 07:16 PM

Furbs, say this ain't your room...you Coop guys are different.. lol

http://i51.photobucket.com/albums/f3...hatthehell.jpg

furbs 05-16-2012 08:40 PM

I like Phat.....but were not that close. ;)

Yellow14150 05-17-2012 05:22 PM

I used to fly on hl a lot back in the day. The program looks old, but it works well for its purpose. It made finding your squads and friends super easy.

Something that would be a great addition for CoD would be a translation program. Mainly english/russian, as the players are divided into two main time slots on lots of servers. If hl could do that too it would be great. cheers


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