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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Cliffs of Dover, a Year Later (http://forum.fulqrumpublishing.com/showthread.php?t=30683)

d.burnette 03-25-2012 12:17 PM

Quote:

Originally Posted by jamesdietz (Post 402563)
Twice the framerate???
Oh Mama- let me have it!

Indeed, that would be an incredible accomplishment in any game/sim!
I am very new to CLoD and can not even say yet what kind of performance I get with my system, however whatever it will be, it is very good to know there is an update in the works that will increase it dramatically over what I would currently have.

I hope I can get things sorted enough to get some quality flying time in with what appears to be a great sim , before the patch comes out at least...

I was a big fan of IL2 FB, then PF then 1946 - and am looking forward to getting back into WWII simming again with CLoD.
Nice to see the developmental work along with the communication from them, for what is coming! Perhaps someday this sim, will get to the point they add the Pacific Theatre again which would thrill me extensively!

U505 03-25-2012 12:24 PM

Perhaps someday this sim, will get to the point they add the Pacific Theatre again which would thrill me extensively!

not for me in any case i prefer the européan theatre of war.:-P:-P

adonys 03-25-2012 02:09 PM

Quote:

Originally Posted by d.burnette (Post 402759)
Quote:

Originally Posted by jamesdietz (Post 402563)
Twice the framerate???
Oh Mama- let me have it!

Indeed, that would be an incredible accomplishment in any game/sim!

Unfortunately, it is not an unbelievable achievement, but rather fixing an embarrassing mistake (not being able, after six years of development, to produce a good, stable and up-to-date engine).

Those extra-frame rates are not coming from an incredible clever new way to code a render engine just discovered by MG. Not in that percent (100% performance increase). It's just (proper) render engine coding & (proper) optimization.

As it should have been actually right from the launch date!

robtek 03-25-2012 04:34 PM

Quote:

Originally Posted by adonys (Post 402784)
Unfortunately, it is not an unbelievable achievement, but rather fixing an embarrassing mistake (not being able, after six years of development, to produce a good, stable and up-to-date engine).

Those extra-frame rates are not coming from an incredible clever new way to code a render engine just discovered by MG. Not in that percent (100% performance increase). It's just (proper) render engine coding & (proper) optimization.

As it should have been actually right from the launch date!

The great software programmer talking, so it seems.

Maybe your extensive knowledge how to solve software problems would really be appreciated by Maddox Games.

furbs 03-25-2012 04:49 PM

Robtek, if you think its not true argue with the post, dont attack the poster.

Wolf_Rider 03-25-2012 04:59 PM

Quote:

Originally Posted by adonys (Post 402784)

(not being able, after six years of development, to produce a good, stable and up-to-date engine).

dunno... one of the Myst adventures took five years (I don't recall clearly if it was II or V) and that was just point and click (mainly static screens)

David Hayward 03-25-2012 05:41 PM

Quote:

Originally Posted by adonys (Post 402784)
As it should have been actually right from the launch date!

Complicated applications are never optimized at initial release. How long have you been programming?

JG52Krupi 03-25-2012 05:53 PM

Quote:

Originally Posted by David Hayward (Post 402841)
Complicated applications are never optimized at initial release. How long have you been programming?

Hmmm, dear oh dear... how many times can you use that utterly pathetic reason...

Yes sometimes software does come out before it should but not all, either way just because some else does should not mean that everyone else can.

Adonys is correct I am sure Oleg, Luthier and Co would definitely wanted to release a finished product, you can't defend a half broken game...

Aty2 03-25-2012 06:13 PM

thanks for the product came out before the date, 1c was able to raise money to complete the process, or they think it not to be so today you would have the game in your hands

people no longer remember the repeated phrase, "two weeks"

So I see

Byer

David Hayward 03-25-2012 06:19 PM

Quote:

Originally Posted by JG52Krupi (Post 402842)
Adonys is correct I am sure Oleg, Luthier and Co would definitely wanted to release a finished product, you can't defend a half broken game...


I'm sure they would. Of course, that does not change the fact that complicated software is never optimized at release.


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