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-   -   4.11 General debugging (http://forum.fulqrumpublishing.com/showthread.php?t=29042)

FC99 01-17-2012 10:44 AM

Quote:

Originally Posted by Kittle (Post 380812)
I had a CTD at the end of a campaign mission.

Hi,
thanks for report and support of the game.

Can you answer few questions please?
1. I'd like to know more details about what was going on when game CTD. Apparently some fight was going on so it would help if you can describe circumstances more thoroughly.

2. Did you have CTD's before hotfix and if yes were they more frequent than now, in short, does it feels that hotfix helped in any way?

Aardvark892 01-17-2012 11:34 AM

Quote:

Originally Posted by Aardvark892 (Post 379067)
Soviet AAA with name changes (such as the Soviet 37mm AA Gun M1939 61-K) still fires at enemy aircraft in QMB missions when the Defense option is set to None. Tested this in Smolensk, both with Scramble and Target:Airbase missions.

EDIT: US AAA operates as advertised, but German AAA also fires when AAA is turned off. I've checked most stock QMB maps, as well as all of the ones I've created, and those are the only nationalities I've found so far that this happens to.

Thank you, otherwise, for a Wonderful product!

I just realized that I'd forgotten that turning the AAA off in Scramble missions only turns off ENEMY AAA, not friendlies. My post about the AAA was wrong. It's working as it is supposed to. My BIGGEST apologies to TD if I caused them extra work for nothing!!

Aardvark892 01-17-2012 12:48 PM

IL4 cockpit view error Non6DOF
 
1 Attachment(s)
There are two strange triangular objects that can be seen from the cockpit of the IL4 (very well done cockpit BTW) that seem to pop in and out erratically. See photo.

Kittle 01-17-2012 03:29 PM

Quote:

Originally Posted by MicroWave (Post 380924)
@Kittle

Can you clarify what do you mean by this:
"I had a CTD at the end of a campaign mission."
Did you click stop mission when it happened?
Can you confirm that there was some fighting going on with AI involved anywhere on the map?
And last but not least, are you sure that this is the correct error log, cause it states that it is dated:
Local Time = Sat Jan 14 09:17:15 2012
Was hotfix even published before that?

Ok, the date thing is odd, but the error seems right. It was in the De-brief screen after a mission. I had two logs in my IL2 file, eventlog and hs_err_pid7892. The text I posted was from the latter.

In the mission, there was fighting with the AI. I do not think the hotfix was published prior to that, it is possible I had the wrong file. I am pretty sure it was when I clicked on apply at the end of mission that it CTD.

MicroWave 01-17-2012 04:51 PM

Quote:

Originally Posted by Kittle (Post 381018)
Ok, the date thing is odd, but the error seems right. It was in the De-brief screen after a mission. I had two logs in my IL2 file, eventlog and hs_err_pid7892. The text I posted was from the latter.

In the mission, there was fighting with the AI. I do not think the hotfix was published prior to that, it is possible I had the wrong file. I am pretty sure it was when I clicked on apply at the end of mission that it CTD.

Was it a DGEN campaign or scripted?
Was there a log.lst file generated (filesize could have been 0)?

Try this:
Code:

LOG=1
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=1

in [Console] section of your conf.ini to generate and keep the log.lst file.
You might want to delete this file from time to time if it grows to large.

Kittle 01-17-2012 06:08 PM

It was a DGEN campaign. Here is the eventlog.lst file that was created.


[Jan 17, 2012 2:28:59 AM] Mission: campaign/de/DGen_C_Rzhev42doe3/21230.mis is Playing
10:45:00 Mission BEGIN
10:45:00 II_JG54001(0) seat occupied by Player at 33262.945 72234.586
10:45:00 II_JG54001 loaded weapons 'default' fuel 100%
10:45:00 II_JG54001 in flight at 33284.09 72199.55
10:57:10 296IAP011(0) was wounded at 46299.49 72372.9
10:57:10 296IAP011 damaged on the ground at 46299.49 72372.9
10:57:10 296IAP011(0) was killed by II_JG54000 at 46299.49 72372.9
10:57:27 296IAP010 damaged on the ground at 48685.582 71940.91
10:57:27 296IAP010(0) was killed by II_JG54001 at 48685.582 71940.91
10:57:38 296IAP011 shot down by II_JG54002 at 45619.98 74680.22
10:57:52 296IAP010 shot down by II_JG54001 at 48487.125 71040.23
11:00:20 g01000 landed at 33096.383 73270.81
11:02:36 34BAP001 damaged on the ground at 42663.426 87380.07
11:02:36 34BAP001 damaged by II_JG54001 at 42663.426 87380.07
11:02:41 34BAP001(0) bailed out at 42689.414 86997.3
11:02:42 34BAP001(1) bailed out at 42701.605 86888.18
11:02:42 34BAP001(1) was killed in his chute by 34BAP001 at 42707.61 86841.73
11:02:42 34BAP001(0) was killed in his chute by 34BAP001 at 42705.793 86850.38
11:02:42 34BAP001 shot down by II_JG54001 at 42707.914 86838.72
11:05:05 34BAP011(1) was killed by II_JG54001 at 43597.44 78548.836
11:05:06 II_JG54001 damaged by 34BAP010 at 43552.016 78563.45
11:05:09 Mission END


I figured this was just the things that took place in the mission. The actual CTD took place in the debrief screen, after the mission had ended, but only a few seconds after.

Will add this to my conf.ini to see if I can catch any future errors. Thx!

Janosch 01-17-2012 06:42 PM

Quote:

Originally Posted by jermin (Post 380850)
Engines with MW50 enabled overheat way too fast.

Historically, MW50 can be used continuously for 10 mins. After that, the engine needs to rest for at least 5 mins before enabling MW50 boost again. But in 4.11, the engine will overheat about 53 seconds after enabling MW50. Well within 3 minutes, the engine will be cooked up.

Was it a cold or hot engine? Was it level flight, steep or moderate climb? I just tried out the Bf 109 G-10, default armament but only 60% fuel load, radiator fully open. I wanted to use the MW50 to take off and climb. The overheat message popped up roughly 2min 30 seconds after setting throttle to 110%, which I did shortly after the plane started to move. I didn't climb optimally, but I made it to about 3200m altitude.

[URU]BlackFox 01-17-2012 06:53 PM

Actually, now that the gauges work ok, could someone teel us at which temperature each engine model starts taking damage or has a chance to? That info would be awesome. By now, all we are talking about is perception...

Tolwyn 01-17-2012 08:33 PM

CantZ506B AI Plane Behavior
 
The new CantZ506B AI plane ignore static spawn assignment, and also doesn't seem to want to follow waypoints.

Using Takeoff options:

Normal or
Pair or
Line

And trying with static spawn assignment. You'll need to use external views to watch, but here's a test mission:

Code:

[MAIN]
  MAP NetIslands/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  army 1
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  g0100
  g0101
[g0100]
  Planes 1
  Skill 1
  Class air.CantZ506B
  Fuel 100
  weapons default
[g0100_Way]
  TAKEOFF 1994.08 49802.89 0 0 &0
  NORMFLY 1972.39 45570.47 500.00 280.00 &0
  NORMFLY 1931.30 38872.55 800.00 290.00 &0
  NORMFLY 13765.65 29503.69 900.00 300.00 &0
[g0101]
  Planes 1
  Skill 1
  Class air.CantZ506B
  Fuel 100
  weapons default
  spawn0 0_Static
[g0101_Way]
  TAKEOFF 2531.74 49813.24 0 0 &0
  NORMFLY 2793.77 45424.11 300.00 250.00 &0
  NORMFLY 2856.55 39020.41 400.00 290.00 &0
  NORMFLY 14157.21 30074.06 900.00 290.00 &0
[NStationary]
  0_Static vehicles.planes.Plane$CantZ506B 2 2276.93 49867.23 449.10 0.0 null 1
[Buildings]
[Bridge]
[House]


blackjack04 01-17-2012 09:06 PM

Also had CTD after hotfix applied. Flying RAF single mission and was just lining up on my victim when crash happened. Also noticed that screen resolution of desktop had resized from normal 1920x1200 to something way lower.
BJ

Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x01EA3000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe
0x77BF0000 - 0x77D70000 C:\Windows\SysWOW64\ntdll.dll
0x76E50000 - 0x76F60000 C:\Windows\syswow64\kernel32.dll
0x75470000 - 0x754B6000 C:\Windows\syswow64\KERNELBASE.dll
0x76DB0000 - 0x76E50000 C:\Windows\syswow64\ADVAPI32.dll
0x77280000 - 0x7732C000 C:\Windows\syswow64\msvcrt.dll
0x76950000 - 0x76969000 C:\Windows\SysWOW64\sechost.dll
0x756A0000 - 0x75790000 C:\Windows\syswow64\RPCRT4.dll
0x752D0000 - 0x75330000 C:\Windows\syswow64\SspiCli.dll
0x752C0000 - 0x752CC000 C:\Windows\syswow64\CRYPTBASE.dll
0x6DC80000 - 0x6DCA5000 C:\Windows\system32\DINPUT.dll
0x77180000 - 0x77280000 C:\Windows\syswow64\USER32.dll
0x75340000 - 0x753D0000 C:\Windows\syswow64\GDI32.dll
0x75330000 - 0x7533A000 C:\Windows\syswow64\LPK.dll
0x754F0000 - 0x7558D000 C:\Windows\syswow64\USP10.dll
0x72E20000 - 0x72E52000 C:\Windows\system32\WINMM.dll
0x75620000 - 0x75680000 C:\Windows\syswow64\IMM32.dll
0x76980000 - 0x76A4C000 C:\Windows\syswow64\MSCTF.dll
0x6D420000 - 0x6D4EF000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x71220000 - 0x7126C000 C:\Windows\system32\apphelp.dll
0x6D220000 - 0x6D227000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\DT.dll
0x10000000 - 0x1000A000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\pathfind.dll
0x10010000 - 0x12EEA000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2_corep4.dll
0x7C340000 - 0x7C396000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\MSVCR71.dll
0x0F7F0000 - 0x0F813000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\jgl.dll
0x13300000 - 0x1333A000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2_usgs2.dll
0x770E0000 - 0x77115000 C:\Windows\syswow64\WS2_32.dll
0x76820000 - 0x76826000 C:\Windows\syswow64\NSI.dll
0x13D60000 - 0x13DD7000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x6DCB0000 - 0x6DCE0000 C:\Windows\system32\dinput8.dll
0x74050000 - 0x74059000 C:\Windows\system32\HID.DLL
0x75790000 - 0x7592D000 C:\Windows\syswow64\SETUPAPI.DLL
0x770B0000 - 0x770D7000 C:\Windows\syswow64\CFGMGR32.dll
0x75590000 - 0x7561F000 C:\Windows\syswow64\OLEAUT32.dll
0x759E0000 - 0x75B3C000 C:\Windows\syswow64\ole32.dll
0x75680000 - 0x75692000 C:\Windows\syswow64\DEVOBJ.dll
0x77080000 - 0x770AD000 C:\Windows\syswow64\WINTRUST.dll
0x76F60000 - 0x7707D000 C:\Windows\syswow64\CRYPT32.dll
0x753D0000 - 0x753DC000 C:\Windows\syswow64\MSASN1.dll
0x713E0000 - 0x71460000 C:\Windows\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\net.dll
0x72420000 - 0x72427000 C:\Windows\system32\WSOCK32.dll
0x71A80000 - 0x71A90000 C:\Windows\system32\NLAapi.dll
0x71340000 - 0x71350000 C:\Windows\system32\napinsp.dll
0x6FAF0000 - 0x6FB02000 C:\Windows\system32\pnrpnsp.dll
0x71270000 - 0x7127D000 C:\Windows\system32\wshbth.dll
0x72810000 - 0x7284C000 C:\Windows\System32\mswsock.dll
0x71D70000 - 0x71DB4000 C:\Windows\system32\DNSAPI.dll
0x6FAE0000 - 0x6FAE8000 C:\Windows\System32\winrnr.dll
0x715A0000 - 0x715C1000 C:\Program Files (x86)\Bonjour\mdnsNSP.dll
0x71C60000 - 0x71C7C000 C:\Windows\system32\Iphlpapi.DLL
0x71C50000 - 0x71C57000 C:\Windows\system32\WINNSI.DLL
0x6B010000 - 0x6B0D8000 C:\Windows\system32\Opengl32.dll
0x6DC50000 - 0x6DC72000 C:\Windows\system32\GLU32.dll
0x6EA30000 - 0x6EB17000 C:\Windows\system32\DDRAW.dll
0x6FAA0000 - 0x6FAA6000 C:\Windows\system32\DCIMAN32.dll
0x713A0000 - 0x713B3000 C:\Windows\system32\dwmapi.dll
0x677C0000 - 0x689E5000 C:\Windows\system32\nvoglv32.DLL
0x75BD0000 - 0x7681A000 C:\Windows\syswow64\SHELL32.dll
0x77120000 - 0x77177000 C:\Windows\syswow64\SHLWAPI.dll
0x751F0000 - 0x751F9000 C:\Windows\system32\VERSION.dll
0x16550000 - 0x165C2000 C:\Windows\system32\dsound.dll
0x15200000 - 0x15225000 C:\Windows\system32\POWRPROF.dll
0x75B40000 - 0x75BC3000 C:\Windows\syswow64\CLBCatQ.DLL
0x6DFC0000 - 0x6DFF9000 C:\Windows\System32\MMDevApi.dll
0x73EF0000 - 0x73FE5000 C:\Windows\System32\PROPSYS.dll
0x6DF80000 - 0x6DFB6000 C:\Windows\system32\AUDIOSES.DLL
0x1B3A0000 - 0x1B3C0000 C:\Windows\system32\Sai2FFB5.dll
0x6DE00000 - 0x6DE07000 C:\Windows\system32\avrt.dll
0x754C0000 - 0x754EA000 C:\Windows\syswow64\imagehlp.dll
0x6E3C0000 - 0x6E4AB000 C:\Windows\syswow64\dbghelp.dll
0x77BC0000 - 0x77BC5000 C:\Windows\syswow64\PSAPI.DLL

Local Time = Wed Jan 18 07:16:47 2012
Elapsed Time = 888
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#


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