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-   -   [WIP] Ground texture mod (http://forum.fulqrumpublishing.com/showthread.php?t=22815)

BigPickle 05-27-2011 11:43 AM

Quote:

Originally Posted by Ali Fish (Post 289460)
darkening edges around roads and fields. it works in a way lol, the train line without sort of shows the difference.

http://i.imgur.com/jm2rVl.jpg

Looks excellent Ali-Fish the colour contrasts and so on look stunning. GJ S!

GuillermoZS 05-27-2011 07:26 PM

Quote:

Originally Posted by Ali Fish (Post 289460)
darkening edges around roads and fields. it works in a way lol, the train line without sort of shows the difference.

http://i.imgur.com/jm2rVl.jpg

I really like it :) Can´t wait to test your mod m8

Tbag 05-30-2011 10:25 AM

Look here: http://i58.photobucket.com/albums/g260/restranger

http://i58.photobucket.com/albums/g2...er/bobtile.jpg

http://i58.photobucket.com/albums/g2...er/Fieldsb.jpg

http://i58.photobucket.com/albums/g2...nger/Townb.jpg

Vengeanze 05-30-2011 01:05 PM

WOW. Great pics. I want that in CloD.

philip.ed 05-30-2011 01:26 PM

Rather than incorporating photo-shop edited satellite textures, I'd rather see those colours in CloD (except for the turquoise field which looks odd)
I think it's possible, and if done this way, you wouldn't get that horrible 2-D effect when flying at low altitude.

Tbag 05-30-2011 01:29 PM

Those are early stage CloD tiles. In the first picture you can see that it is actually made up from 4 identical tiles

philip.ed 05-30-2011 01:36 PM

Yeah, I remember them from the early updates. I also remember flying over them in Il-2 (modded) :-P For some reason though, the weird turqouise field always let it down. But the greens and browns look spot on. Replace the turqouise field with a wheat-coloured one, and it would look perfect (save for the repetitive pattern which you mentioned T-Bag. Were there more of these tiles? I can't remember now. I think the team scrapped this to try and go another route which had less of a repetitive aspect).

Wolf_Rider 05-30-2011 01:38 PM

Looking good Ali...

need to get the "forest" a bit more mottled though and the fields a bit more earthy, but best and most noticeable... it can be seen that the plane camouflage is actually starting to work

Ali Fish 05-30-2011 02:58 PM

it.d be great to use those images as base. but so much work removing trees. by the end you end up with not so dissimmilar to default textures if you take the shaders into account. but im still thinking about it. a way to darken all field edges realisticly and a prominant enough change to warrant a mod.

the trees are realisticly coloured in cod according to those image. maybe its the ground that does need changed as opposed to the trees. does that possible change work in with the current shader setup over 24hour cycle. lots of considerations. it'll never be realistic. always more artistic.

on the subject of allowed mods etc etc. these changes affect mutliplayer maps too on a visual basis. and using kegetys methods. so what does that mean. asides my own enjoyable adventures with it. its more impractical to create this mod at this time realisticly speaking.

Doc_uk 05-30-2011 03:42 PM

Quote:

Originally Posted by GuillermoZS (Post 289882)
I really like it :) Can´t wait to test your mod m8

Somehow that doesnt look right


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