![]() |
Good increase in frame-rate for me. Still some rubber-banding and stuttering over land but overall much better! :)
System specs:- Q9550@3.8 GTX480 4GB ram Windows 7 64 bit Bugs with new patch ( Patch 1.00.14072) 1. Strange AI/DM/FM behaviour - I was in a 3 plane tail chase, that is AI Spitfire, then AI ME109, then me in a Spitfire. I got off several good bursts into the 109 and eventually his engine and canopy area erupted in a large fireball. He continued to chase the AI spitfire whilst he was a fireball for at least 3 minutes without seemingly any performance loss or wanting to bail out of what must have been an inferno for the pilot! Eventually the tail fell off of the 109 and it spiralled downwards and crashed without the pilot bailing out! I need to add that whilst I was chasing this 109 and he was jinking to evade my gunfire his roll-rate was easily up there with an F-16 even at high speed! This is something I'd not noticed pre-patch and I feel that AI roll rates need to be adjusted. I'm also pretty concerned that several 109's let me blast them good and proper before deciding to take any evasive action. This was almost like a delayed reaction. This happens a lot (not only with the 109) and is one of the biggest immersion killers in the sim IMO. 2. In the fix list Luthier mentioned that planes hitting the sea/land after being shot down and not showing an explosion or splash on impact had been fixed. This is not the case. Certainly in padlock mode the planes still just disappear on impact without splash or explosion leaving a grey dot where they impact. I witnessed this several times during the above furball. To add to this, not only are there no explosions/splashes but the cockpit view actually disappears when enemy planes impact. Not sure if this is happening outside of padlock though. 3. Please fix the Anti-Aliasing/Anisotropic filtering. This beautiful sim deserves to be seen without jaggies and shimmering! Will add more to this! |
Wow! What an improvement for me over land! I have trees, roads, and land detail to high and I can actually enjoy the sightseeing now! I get around 35 fps on the deck... Keep up the good work!
~S~ |
Improved Framerate but now I have many CTD.
Problems with launcher.exe |
Quote:
|
No stuttering here and better FPS for the same settings.
To echo others: Please don't dumb the game down, give us back steam gauges and proper spit/hurri cut out limits Thanks so much for your efforts. Home build: Win 7 64bit i7 950 3.07Ghz 6 Gb DDR3 ram Nvidia 460 1Gb GPU OCZ Vertex 2 120Gb SSD HD CH Fighterstick, Pro Throttle, Pedals Track IR3 |
i got couple of CTD with multiplayer, single works like a charm.
Great, Stutter is away, SHIT THIS IS GREAT GAME, i'll love it so much. Sound, i'll like those incockpitsounds, my velodyne i yelling. Great game, Thanks for DEV for quick fix. Joy to Fly |
Improved fps and runs smoother over land.
Had this while flying on the SYN server, not sure if its a mp conflict or graphics issue so thought I'd show it just in case. http://i25.photobucket.com/albums/c9...416_041119.jpg And I'll now have to keep a pair of sunglasses on my desktop :) http://i25.photobucket.com/albums/c9...416_042219.jpg |
Quote:
But FPS really good. Waiting for radio fix and volume master slider. http://img844.imageshack.us/img844/7...ttingsm.th.jpg settings : wysokie=high srednie=medium niskie=low my rig: CPU : e6850@3.6 Ghz GPU : gtx 285 4GB ddr 800mhz win 7 64bit professional |
Hi
I am running an i7 920 6Gig corsair dominator ram Sapphire 4850 x2 card The framrates are better but still unplayable I would say, I have most settings on medium. |
You guys broke the hurri, please fix it before the official patch Monday,
Thanks! |
All times are GMT. The time now is 01:11 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.