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-   -   The P-51 Mustang Purist Club / Simulator / PS3 (http://forum.fulqrumpublishing.com/showthread.php?t=14772)

olife 07-07-2010 05:33 PM

Quote:

Originally Posted by Zatoichi_Sanjuro (Post 168712)
Here it is from the P-51D's perspective:

http://www.youtube.com/watch?v=aQRN3hsyMSE
http://www.youtube.com/watch?v=XoHKA9c0cG0
http://www.youtube.com/watch?v=AexxkZ2S9f4

I think everyone accidentally capped the airfield in all the matches.

great videos!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
really good!!!

MACADEMIC 07-07-2010 08:34 PM

Last Man Standing, cont.
 
The landing thing brought me to another idea:

How about if anyone who's been killed has to drop landing gear and landing flaps and stay above and at a distance to watch? Or has the choice to land and watch should he prefer? And any active player will not drop landing gear?

An airplane with landing gear and landing flaps would be very easy to spot as a 'ghost'. I could imagine this working, even for a large number of players.

As Mage said it might make sense to center such a game around a known location as in the NO MAP games.

Comments?

MAC

P.S.: Mage hope you will join us soon!

vdomini 07-08-2010 08:17 AM

Quote:

Originally Posted by MACADEMIC (Post 168830)
The landing thing brought me to another idea:

How about if anyone who's been killed has to drop landing gear and landing flaps and stay above and at a distance to watch? Or has the choice to land and watch should he prefer? And any active player will not drop landing gear?

An airplane with landing gear and landing flaps would be very easy to spot as a 'ghost'. I could imagine this working, even for a large number of players.

As Mage said it might make sense to center such a game around a known location as in the NO MAP games.

Comments?

MAC

P.S.: Mage hope you will join us soon!

For me a plane flying is just a distraction. Ghost player HAVE to land as soon as they respawn and wait.

When i open the map during fight, moving red spots distract me, so, in my opinion ghost red point on map have to be steady.

Also, i can see a plane with landing gear down and flaps ONLY when i come close to it, with the risk to waste time chasing a ghost.

To make this game work, ghost player have to land as soon ad the respawn, and leave the skybox clear ASAP.

Also, i think using map in this game will help. Whole game will end quicker so ghost player didn't have to wait too long.

olife 07-08-2010 09:28 AM

hello guys

hope all is good for u
yesterday night was a great night of dogfight...and a greaf night of crashs for me!!lol!!!but it was funny and very good!!thanks to all of u guys!!!
hope see u in the bop skies very soon !!

OLIFE SAN ,721 ku squadron imperial jap navy (kamikaze squadron !!lol!!)happy sushi!!!

MACADEMIC 07-08-2010 09:50 AM

Quote:

Originally Posted by vdomini (Post 168860)
For me a plane flying is just a distraction. Ghost player HAVE to land as soon as they respawn and wait.

When i open the map during fight, moving red spots distract me, so, in my opinion ghost red point on map have to be steady.

Also, i can see a plane with landing gear down and flaps ONLY when i come close to it, with the risk to waste time chasing a ghost.

To make this game work, ghost player have to land as soon ad the respawn, and leave the skybox clear ASAP.

Also, i think using map in this game will help. Whole game will end quicker so ghost player didn't have to wait too long.

Okay, it was worth a try but I also found it didn't make much sense to fly around with gear and flaps down. Takes too long to get to the action and see anything...it got a bit boring to be a ghost. So my suggestion is we'll give it another try and follow Vdo's idea to make all ghosts land and stay on the ground. Best setting would be a single runway CTA (e.g. Catania) with maximum tickets.

Perhaps we can try tonight.

MAC

MACADEMIC 07-08-2010 10:23 AM

Quote:

Originally Posted by olife (Post 168868)
OLIFE SAN ,721 ku squadron imperial jap navy (kamikaze squadron !!lol!!)happy sushi!!!

Yes, OLIFE SAN, great games yesterday! Good flying!

MAC

olife 07-08-2010 11:12 AM

Quote:

Originally Posted by MACADEMIC (Post 168873)
Yes, OLIFE SAN, great games yesterday! Good flying!

MAC

thanks teacher!!u too!!!!!!!!!!!!

olife 07-08-2010 11:17 AM

for the story the 721 ku kamikaze squadron was born in october 1944 at konoik air base in japan
the 721 ku pilots realised a suicide attacks at okinawa with the a6m zero fighters and the jet human bombs ohka.

Zatoichi_Sanjuro 07-08-2010 12:29 PM

Quote:

Originally Posted by MACADEMIC (Post 168869)
Okay, it was worth a try but I also found it didn't make much sense to fly around with gear and flaps down. Takes too long to get to the action and see anything...it got a bit boring to be a ghost. So my suggestion is we'll give it another try and follow Vdo's idea to make all ghosts land and stay on the ground. Best setting would be a single runway CTA (e.g. Catania) with maximum tickets.

Perhaps we can try tonight.

MAC

I don't think it should be played in CTA mode at all. You spawn right next to your teammate making it a quick kill, and before everyone knows it the game is practically over. We should just do what we did at the start; play in dogfight mode, everyone makes their way to the airfield, and no one engages until they are over it.

Quote:

Originally Posted by olife (Post 168868)
OLIFE SAN ,721 ku squadron imperial jap navy (kamikaze squadron !!lol!!)happy sushi!!!

:grin: Well, the inevitable sequel should have a pacific campagin, according to Anton, so we should have a kamikaze squadron soon enough!

olife 07-08-2010 03:02 PM

:grin: Well, the inevitable sequel should have a pacific campagin, according to Anton, so we should have a kamikaze squadron soon enough![/QUOTE]

i m sure i will be a very good kamikaze pilot!!!!i must be the " crash recordman "!!lol


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