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-   -   Friday 2009-11-06 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10920)

Oleg Maddox 11-10-2009 12:28 PM

Quote:

Originally Posted by Bobb4 (Post 118645)
I was wondering if the time had not come for a seperate SOW game thread in the Official 1C Company Forum...
May I dare ask if the sim is currently in the early Alpha phase or has it already reached early Beta?

Lol
While I doubt you will answer the above maybe you can indulge me with the following question.
Will glass shatter when hit or will the canopy damage be the same as in il2.
I am in particular thinking about the Heinkel 111 with its massive glass nose section?
I know this has been asked before but will different positions be manable in a bomber and more importantly will a gunner 1) be able to move around from position to position and 2) will the gunner be able to reload guns?


We have no Alpha in principle. We are going for Beta. Same was with Il-2. it isn't like with other games in industry.

Separate thread will be. But later. We will ove in other office, atc. So utill that time there will be no chnages and we will all post here.

Yes, will be possible. Without animations.
Yes, reload also possible.

PanzerAce 11-10-2009 12:40 PM

Quote:

Originally Posted by Oleg Maddox (Post 118628)
1a. Currently we have just spitfire with gear-boats that we did just for one purpose - tuning of physics and feel of landing-take off. This isn't MKV like it was in reality... we simply used existing model of our spit.
1b. Probably it will make third parties in the future. In Campaign I planned some feature... After he was shot down, landed in water, pilot waiting in the water for the rescue aircraft and we did for both sides such aircraft. I don't know yet if it will be finally possible to program due to limit of time.

2a. If we are making ships with damage model then this means only one thing - yes.
2b. Can say now just one thing. AI of ships is present :) It isn't like in Il-2 - movements just by waypoints.

3. It is possible in Il-2 1946 with X-4 rockets. It is the same feature. So when we or third party will be ready to make such things in a new sim, then it will be. The differences in Air to Air and Air to Ground/ship guided rockets is minimal in programming.
The other things is by wire guided or by RC-guided. In programming it is almost the same... but visually... wire and its behavior is to make very hard, including collision of wire in case with own aircraft... So variants with wire we probably will not model... or ar least visals and collisions of wire itself. Of course.. I thing some of third party may do even such things using our base code for this purpose.

Cool, thanks for all the info :D (though I'll have to look up which anti shipping munitions were wire guided, and which were radio guided...)

I guess my only real concern was the issue that many anti shipping weapons were un-powered, but I'm guessing that won't be much of an issue in the long run.

I'm really glad to hear you say that the ships will finally react with more than just AAA. Some guys like to do 8 hour bombing runs...I'd rather do an 8 hour patrol over the atlantic.

kendo65 11-10-2009 02:01 PM

Hi,

Would be interested to know if RAF aircraft will fly in Vics as standard in BOB as they did historically.

This was very difficult / impossible to achieve when modelling early-war RAF in il-2 (though I am aware that il-2 never really attempted to cover this theatre/time.)

So I would hope that there will be a means of choosing formation type in the mission parameters so that RAF can fly vics in 1940 then move to finger four in 1941, etc.

Also, one of my pet peeves with il2: wingmen who abandon formation and charge headlong at the enemy on first sighting! Would like to see an ai pilot spotting a distant enemy formation call out clock and height postion while maintaining discipline and formation. (possible exceptions being some rookies and Polish!)

zapatista 11-10-2009 02:59 PM

Quote:

Originally Posted by kendo65 (Post 118671)
Would like to see an ai pilot spotting a distant enemy formation call out clock and height postion while maintaining discipline and formation. (possible exceptions being some rookies and Polish!)

without the polish pilots in BoB it would have been the slaughter of Britain instead, and you'd all be speaking german now

aside from that, whatever pilots broke the V formation instruction were the smart ones, and were much more likely to survive for longer (free historical fact for you there)

so no, no artificial imposed V formations plz Oleg !! by all means have the AI take of and loosely assemble like that, for SOME flights but then also have human instructions to AI that lets them form up in pairs of 2, and groups of 4

kendo, read "the most dangerous enemy" (a history of the battle of britain by stephen bungay), which is one of the most accurate week by week accounts of the BoB. V formations were not uniformly adhered to from day 1 by the brits, even if that was still considered the official instruction. the initial brittish pilots that had encounters with the germans over france quickly learned to improvise and find better solutions then the V, and by the time the official BoB started many of the experienced pilots (ie those with high flighing hrs, even without combat experience at that point) did not stick to the V. yes some units did and quickly were decimated, but to artificially impose that on all the brittish flights would be most unrealistic.

kendo65 11-10-2009 03:44 PM

Hi Zapatista,

I wasn't asking that vics be made compulsory, but merely available as an option.

I have read the Bungay book and agree it is excellent, but what i took from it was the undeniable historical fact that in the early war period (39-40) the standard RAF training and tactics (flying in vics) placed them at a disadvantage to the Luftwaffe. You are absolutely right that units and individuals were forced to learn and adapt as they gained experience and that often the ones who survived were the ones who ditched the old tactics soonest.

But the fact remains that this was a historical feature of the battle and as this game will be a 'simulation' surely it would be inaccurate if it were left out completely. (if the ai is good enough in SOW, this could be a fascinating part of the game - modelling the effects of different formations on pilot's abilities to scan the sky and react. Possibly allowing us to model the evolution of the RAF tactics with the use of 'weavers' , etc).

Again, I'm not asking for it to be compulsory, just available as an option

Also, my comments about the Polish pilots was not meant to be derogatory - I'm fully aware of their contribution to the battle and their bravery and fighting spirit - my words were a (maybe too flippant) comment on their gung-ho aggressive spirit which sometimes amazed accompanying British pilots.

Zorin 11-10-2009 04:51 PM

Oleg, would you mind taking a look here: http://forum.1cpublishing.eu/showpos...&postcount=241

ALien_12 11-10-2009 05:02 PM

I know it isn't so important, but I would like to know if I cut someone's radio wire will he lose it? It would be cool in online when you tell: ,,He's firi..." and stop because of wire cut.

drafting 11-10-2009 08:25 PM

Quote:

Originally Posted by ALien_12 (Post 118705)
I know it isn't so important, but I would like to know if I cut someone's radio wire will he lose it? It would be cool in online when you tell: ,,He's firi..." and stop because of wire cut.

Wow... I bet that'll never happen, but it's a great idea! :grin: Especially if the game had voice comms built in (instead of using outside ventrillo or teamspeak servers).

You'd be talking with your buddies and one of em would get shot up and go silent... You'd fly up next to him and he'd waggle his wings to let you know he's ok.

SlipBall 11-10-2009 09:14 PM

I don't know but I think this is very possible with the DM in game, I like the idea...maybe he will comment on this

Romanator21 11-10-2009 09:48 PM

But then to counter it, someone will just use TS anyway, unless SoW blocks use of these programs!


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