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-   -   SPIT MK I/II and over boost (http://forum.fulqrumpublishing.com/showthread.php?t=28753)

TomcatViP 01-11-2012 08:42 PM

Wow great !

thx I will be a frequent visitor. You'd better assign a chair to my name in some corner ;)

VO101_Tom 01-11-2012 08:56 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 378422)
Has anyone bothered to log the TAS, Altitude, Throttle setting, etc in real time to a file during the CoD spitfire test flight?

And than compare that data to the real world data?

If not I would highly recommend that you do, because based on my experience most of the 'errors' people argue about are pilot errors during the test flight, not FM errors.

And the only way to be sure of that is to log said data in real time during the entire test flight, because something as simple as not holding a steady altitude during flight can have a big impact on the speed values.

Hi. The conditions were ideal for the game, so we get the best results - this can only get worse if there was disturbing circumstance. That was the maximum speed that I could reach.

I had same settings during all tests.
Realism settings: full real. Weapons, fuel, weathering was default (can't change anyway).
Quick mission: Bomber Intercept Low, without enemies. Altitude: 0-50m over the Channel, time: 12:00, i dont know the wind. All speed IAS.

I slowed down the aircrafts at the start, then full gas. Trim tab set to level flight (without ascent/descent of course), the radiators was open as needed, and no WEP. Variable Prop Pitch set to max constant speed (had to experiment with this, but the results are all maximum, constant speed).

Are you tested them? You have different values​​?

ACE-OF-ACES 01-11-2012 08:57 PM

Quote:

Originally Posted by TomcatViP (Post 378462)
Wow great !

thx I will be a frequent visitor. You'd better assign a chair to my name in some corner ;)

Consider it done! ;)

ACE-OF-ACES 01-11-2012 09:05 PM

Quote:

Originally Posted by VO101_Tom (Post 378468)
Hi.

Hey!

Quote:

Originally Posted by VO101_Tom (Post 378468)
The conditions were ideal for the game, so we get the best results - this can only get worse if there was disturbing circumstance. That was the maximum speed that I could reach.

Not 100% sure yet if the 'ideal' conditions in the game equate to 'standard atmosphere' conditions.. Which is what all real world data is converted to, unless stated otherwise. I am pretty sure the 'ideal' conditions are not 'standard atmosphere' based on some of the temps and pressures I have seen thus far.. But the good news is it is a simple mater to convert the CoD data to 'standard atmosphere' conditions, by using the same methods they use to convert real world data

Quote:

Originally Posted by VO101_Tom (Post 378468)
I had same settings during all tests.
Realism settings: full real. Weapons, fuel, weathering was default (can't change anyway).
Quick mission: Bomber Intercept Low, without enemies. Altitude: 0-50m over the Channel, time: 12:00, i don't know the wind. All speed IAS.

That is the way to do it.. Stick with the same conditions for each test.

Quote:

Originally Posted by VO101_Tom (Post 378468)
I slowed down the aircrafts at the start, then full gas. Trim tab set to level flight (without ascent/descent of course), the radiators was open as needed, and no WEP. Variable Prop Pitch set to max constant speed (had to experiment with this, but the results are all maximum, constant speed).

Now all you need is to go to the FMB section, talk to Altros and ask him for the C# file that will allow you to log the flight data to a text file as you fly the mission, than you can use that data to verify the test methods (read how you fly) and once that is verified as correct you can than convert the data to standard atmospheric conditions and compare it to the real world data.. Or wait a few weeks until I get my website done! ;)

Quote:

Originally Posted by VO101_Tom (Post 378468)
Are you tested them? You have different values​​?

I have been doing some CoD testing.. But I have been more interested in getting my website done, in light of the fact that the next patch may change the way a lot of the planes currently fly.

VO101_Tom 01-11-2012 09:37 PM

Sure, I have not tested anything untill the next patch. :rolleyes:
The online compare sounds good, i save this bookmark before, looking forward the clod version :cool:

Blakduk 01-11-2012 10:12 PM

If this game ever models the BoB spitfires and hurricanes correctly i predict the same thing will happen as happened in Il2- far fewer will fly for blue as they will complain the spitfires are too good at dogfighting, and they will be labelled 'noob' planes!
I'm fine with that- i used to fly a lot on the Skies of Fire server and would frequently have to fly blue to even up the maps. Avoiding any turn-fighting and never engaging a Spitfire unless you had an 'E' advantage were critical.

I'm okay with that as too few people fly these planes the way they were historically- Galland stated in his book 'The First to the Last' that the '... Me109 was superior in the attack and not so suitable for purely defensive purposes as the Spitfire, which although a little slower, was much more maneuverable'. He then went on to make the famous request of Goring to be given a flight of Spitfires.

ACE-OF-ACES 01-11-2012 10:24 PM

Quote:

Originally Posted by Blakduk (Post 378489)
far fewer will fly for blue as they will complain the spitfires are too good at dogfighting, and they will be labelled 'noob' planes

To be fair.. that sort of stuff is not limited to blue pilots..

Depending on the match up you will find red pilots doing the same thing!

And it is that sort of stuff is why I am making my website..

Because I 'belive' that once people can see a side by side comparsion graph of ingame plane data vs. real world plane data..

And the data matches within say 5%

They will not be able to make such claims anymore!

At which point they will have to look in the mirror and 'realise' the true sorce of thier defeat! ;)

On the flip side

If the ingame plane data does not match within 5% than they will have a valid argument and don't have to look in the mirror! ;)

TomcatViP 01-11-2012 10:39 PM

Hummm may I remind you that Il2 compare does not take into account E ?

The prob with the Spit in old Il2 was not so much with the numbers but with its relaxed "E-liability".

Somehow the very same happen here for now.

@Duk : your comment was funny to read. If I resum you said that It was hated as naturally too good... Sorry but didn't you forgot to mention the fact that only the very best flew the SPit in Il2 ;)

Blakduk 01-11-2012 10:48 PM

AOA- I appreciate your efforts in collating the data and displaying it for all to see- i've found such efforts invaluable throughout my time playing the Il2 series.

What i really miss is the program Neural Dream created- the 'Aircraft Reference Guide' ( I think it's still on the Mission4Today website). The layout was so easy to use and especially helpful when the aircraft were unfamiliar. As this series expands i hope some talented people produce such excellent work for this.

@Tomcat- in Il2 the Spit is very forgiving. If you make mistakes and find yourself at a disadvantage in a 1:1 engagment you can yank-and-bank your way out of trouble, especially if a 109 is foolish enough to engage in a lengthy rolling scissors type dogfight. I agree the relaxed 'E' liability was suspicious, but the higher wing loading of the 109 may account for that. I found a 109 could outturn a Spit at high speed with a harsh quick turn, but would bleed E very quickly if the hard turn was sustained for more than a few seconds.

CaptainDoggles 01-11-2012 11:05 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 378493)
And it is that sort of stuff is why I am making my website..

What website is this?


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