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But do you really think that 6DOF as it's implemented already is really more unrealistic than the stock 2Dof? I mean the simple fact is that you can move your head around enough to see around canopy bracing in a real plane, so is perhaps being able to move around too much any more unrealistic than not at all?
Here is my point: were not going to get a perfect implementation in IL2. Are we going to settle for the best we can get, or refuse anything because we can't get exactly what we want? And I don't think that most people would be any more unhappy with a slightly more restrictive 6DOF than those who see a "cheater" around every corner would be with having it at all. I guess, I'm just saying that I don't believe that the argument is black and white. Were not talking about the difference between right and wrong here, but the best of whatever compromise we can get. |
Fruitbat posted a great example of 6 DoF from his Youtube channel. It shows just what is possible with it enabled:
http://www.youtube.com/watch?v=FKD2a9xDPWc |
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lol.
yup i have real trouble shooting down enemies....:rolleyes: http://www.youtube.com/watch?v=MzT6eKV4pzo for the record, the vid that Mysticpuma linked I used 5dof a lot for sure, quite often in it i moved a little bit closer in to see around the cockpit framing, but JAMF is right, i didn't use the vertical head position really, but only because i didn't need to in that plane. Bit different in something like a p38 though.... |
Ouch! Labels and cartoon smoke! Lol!
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if you can show me a way to get better (less) compression on youtube so that planes don't disappear on vids uploaded to it and stay as visible as on my original fraps rip, I'm all for turning them off. thought not. |
Against the AI the 6DOF is perfectly OK. :) As is Fruitbat's flying. ;)
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Although I'm not sure sometimes, Toad is 100% human.
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