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-   -   Friday 2010-04-02 Video and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=14190)

Qpassa 04-07-2010 11:29 PM

Quote:

Originally Posted by SlipBall (Post 153675)
Well it seems to me that the sim is in beta testing...what say you Oleg:grin:

p.s. I'm available

Hehe ,me too :grin:

Necrobaron 04-07-2010 11:36 PM

Quote:

Originally Posted by kendo65 (Post 153670)
Hope this comes out ok.

I used Photoshop's Unsharp Mask filter to make things a little more clear as the quality is poor when you blow the video up in size, but rest assured nothing added or otherwise manipulated in this - the debris is clearly visible beneath the Dornier.

As robtek said they are not much more than "paintflakes" or "metal-flakes", but they are there!

That's it! I didn't see it in the lower res video. Thanks for posting this!
________
Yamaha libero (g5) specifications

Foo'bar 04-08-2010 07:08 AM

Quote:

Originally Posted by Tbag (Post 153676)
A bit OT but I think these pictures from A2A simulations B17G are simply stunning and really set the bar:


I don't see any drop shadow though there should be one...

major_setback 04-08-2010 03:59 PM

Quote:

Originally Posted by Foo'bar (Post 153707)
I don't see any drop shadow though there should be one...

I'm not a big fan of this aircraft, but there are drop shadows in these screenshots:

http://a2asimulations.com/forum/view...p?f=35&t=21385

It would be interesting to know though if it is 1c's plan than companies like A2A will be able to release single aircraft add-ons for SoW, in the same way they do now for FSX. Oleg?

I know that the sim won't support hundreds of aircraft like this flying around, but most of those flying them at the moment in FSX are quite happy to buy them and fly them on their own.

Is this a market that 1c is aiming at?

I would personally be much more interested in buying third party aircraft to fly in SoW than in FSX. I like the highly detailed, high poly-count aircraft. I know they would look a lot better in SoW with the better lighting etc. And I presume they will fly very well too.

I am also sure that third party companies would be very interested in this new market.

Antoninus 04-08-2010 06:20 PM

Quote:

Originally Posted by major_setback (Post 153763)
It would be interesting to know though if it is 1c's plan than companies like A2A will be able to release single aircraft add-ons for SoW, in the same way they do now for FSX. Oleg?

This was already confirmed, for example in the last simhq interview, quoted below. I really hope A2A will eventually switch to SOW. There should be a bigger market for WW2 planes than in the FSX community, which will only become smaller in the next years.

http://simhq.com/_air13/air_439b.html
Quote:

Oleg:
Speaking about things I want for myself, having seen the enormous third-party industry built around MSFS, we had always planned to bite into that pie. Or more accurately, to give these third-parties something more exciting to do. With IL-2 we had an engine not designed for external development, especially with its crucial online component, so we simply could do nothing to open it up to external teams. It was impossible without risking our cheater-free online gameplay.

Today, we found the way to have our cake and eat it too. As initially designed however, our goal wasn’t as much to steal some teams away from MSFS as to create our own satellite industry from scratch, giving an outlet to fans who want to develop and expand the Storm of War universe. So we’ll be giving proprietary tools to external developers which will allow them to insert new aircraft and other objects into the Storm of War engine, and their work will not affect the crucial element of online fairness.

However, with the demise of Aces Studio, I really hope that many of the MSFS external developers will begin to look in our direction and consider switching over to Storm of War.

IIya: I have the deepest respect for the core MSFS team, and for the huge number of flight simulator developers around the world. They keep this industry going. There is tremendous talent out there, and some MSFS products developed by third party developers are easily as good as anything developed by professional flight sim teams. If we can bring some of them round to our side, it has to be great for everyone, for us, for them, and most importantly for the end-users.

Remember that the Storm of War engine is very flexible, and it’s built completely from scratch to next-generation standards. Without third-party support we could hardly begin to explore the possibilities, and they are truly endless. For third parties, there are no limits at all. You could cover the entire history of aviation from WWI to today, both military and civilian, props jets and everything else. Basically anything you could imagine.

There’s only so much one development team can do, and look at how far we’ve taken IL-2 over the years with everything having to go through Oleg. I can’t even imagine the things that we’ll get to see with a powerful next-generation engine that’s opened up to external talent.

hiro 04-08-2010 10:18 PM

that video is awesome, and its cool SOW allows talented 3rd party ninjas to make more awesomeness.

Fireskull 04-09-2010 12:39 AM

Oleg,

I know you are a very busy person, so I will keep it simple. To not answer this question at this time would be understandable for several reasons.

The quality looks fantastic in the video, especially considering that it is DirectX 9.

Can you tell everyone how much time until you receive the next NVIDIA graphics cards for testing with DirectX 11 and with them the next generation PhysX technology derived from PolyMorph Engine?

(You and I both know that they will be the best for Storm of War. ;) )

Richie 04-09-2010 02:58 AM

Would a 6 core processor work fine with SOW. Something like an i7 980?

334th_Gazoo 04-09-2010 06:43 AM

Quote:

Originally Posted by Richie (Post 153820)
Would a 6 core processor work fine with SOW. Something like an i7 980?

Just buy the best you can afford...... After the game comes out!

Richie 04-09-2010 03:02 PM

Rgr


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