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-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

Talisman 06-28-2012 01:47 PM

Quote:

Originally Posted by notafinger! (Post 438703)
It's ironic that the much anticipated patch that would cure most CTD's is also the patch which killed online play. It just shows how awful the flight models are that things were better before. Now we have impotent Spits/Hurris & unstable 109's.

Not just FM's and the like putting people off, but also the fact that we are not getting the BoB as far as on-line map/mission design is concerned (see post from Klem above dated 12 June). I suppose this is mostly to do with the current limited capability of the sim, but in the mean time a little more realistic map/mission design may help deliver more of the type of BoB action I believe people had looked forward to. The BoB was not about RAF bombers or fighters attacking the LW in France and not about Spitfires and Hurricanes escorting bombers to France; that is what happened after the BoB. Nor was the BoB about Me 109s attacking formations of RAF bombers over France. So, to add insult to injury regarding the FM's, we also have to suffer fighting the wrong battle. Rant over; for now, LOL.

Happy landings all.

notafinger! 06-28-2012 02:37 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 438723)
Yea the reds are very unhappy. The 109 stall is pretty bad and some people are intent on keeping new players away from the game on this forum.

Also for me the amount of Bofors on ATAG server is my major turn off. I get shot down by bofors more than anything else. Now that alambash isnt doing cuban eights all over the red fields can we tone the bofors batteries right down? - please?

It's not just the 109 stall/spin but this patch made the E1/E3 poor gun platforms with the way the nose wobbles all over regardless of joystick sensitivity.

I used to fly bombers every now and then but you can only get sniped by AAA so many times before that gets old.

SlipBall 06-28-2012 09:37 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 438723)
Yea the reds are very unhappy. The 109 stall is pretty bad and some people are intent on keeping new players away from the game on this forum.

Also for me the amount of Bofors on ATAG server is my major turn off. I get shot down by bofors more than anything else. Now that alambash isnt doing cuban eights all over the red fields can we tone the bofors batteries right down? - please?


On the 109, the speed needs to be monitored to prevent such a stall. I know sometimes things can get hectic, but speed has to be watched.:grin:

ATAG_Bliss 06-28-2012 09:53 PM

Quote:

Originally Posted by Talisman (Post 438762)
Not just FM's and the like putting people off, but also the fact that we are not getting the BoB as far as on-line map/mission design is concerned (see post from Klem above dated 12 June). I suppose this is mostly to do with the current limited capability of the sim, but in the mean time a little more realistic map/mission design may help deliver more of the type of BoB action I believe people had looked forward to. The BoB was not about RAF bombers or fighters attacking the LW in France and not about Spitfires and Hurricanes escorting bombers to France; that is what happened after the BoB. Nor was the BoB about Me 109s attacking formations of RAF bombers over France. So, to add insult to injury regarding the FM's, we also have to suffer fighting the wrong battle. Rant over; for now, LOL.

Happy landings all.

Trust me I do want the BoB as well but the dedicated server is by far the most broken aspect of the game. We have flying ships and that don't sink, AI that freeze in mid air or fly sideways, triggers that don't work, spawn points that are garbage, convoys that won't convoy (trailers fall off when spawned in the dedicated server environment), and that's just the small particulars. Couple this with insane FPS drops with a few planes around, people still getting CTD's, and FM problems that make flying red a misery atm, unless you want to fly around for hours on end and never get into a scuffle, there's not much we can do about it.

It's setup so red bombers can bomb. Blue bombers can bomb. Red fighters have stuff to shoot at if there's no blues and blue fighters have stuff to shoot at if there's no reds. Until the very basics of some of this are fixed, I don't see much point in taking away something from one side, especially with the very few numbers online currently. Most people want to be able to shoot or bomb something. When the game has gotten there, there will be BoB, but please realize literally everything we've done from our commander to the missions themselves have been a work around of the very big problems with the game itself. 1000's of hours have been put into finding what works and what doesn't in the online environment. Even some of the stuff / code, we use currently has a 50% failure rate for w/e reason. So please just bare with what we have to work with atm. We have an IL246 server up and made a mission similar to one of our Clod one's for nostalgia's sake. It took a few hours. Now realize the Cliffs of Dover one has around 2000 hours trying to work around all the bugs and problems for 50-60 players. That should say something.

We'll get there, but the game has to as well. Either that or Colander will just fix the game itself ;)

klem 06-29-2012 07:56 AM

Quote:

Originally Posted by ATAG_Bliss (Post 438909)
Trust me I do want the BoB as well but the dedicated server is by far the most broken aspect of the game. We have flying ships and that don't sink, AI that freeze in mid air or fly sideways, triggers that don't work, spawn points that are garbage, convoys that won't convoy (trailers fall off when spawned in the dedicated server environment), and that's just the small particulars. Couple this with insane FPS drops with a few planes around, people still getting CTD's, and FM problems that make flying red a misery atm, unless you want to fly around for hours on end and never get into a scuffle, there's not much we can do about it.

It's setup so red bombers can bomb. Blue bombers can bomb. Red fighters have stuff to shoot at if there's no blues and blue fighters have stuff to shoot at if there's no reds. Until the very basics of some of this are fixed, I don't see much point in taking away something from one side, especially with the very few numbers online currently. Most people want to be able to shoot or bomb something. When the game has gotten there, there will be BoB, but please realize literally everything we've done from our commander to the missions themselves have been a work around of the very big problems with the game itself. 1000's of hours have been put into finding what works and what doesn't in the online environment. Even some of the stuff / code, we use currently has a 50% failure rate for w/e reason. So please just bare with what we have to work with atm. We have an IL246 server up and made a mission similar to one of our Clod one's for nostalgia's sake. It took a few hours. Now realize the Cliffs of Dover one has around 2000 hours trying to work around all the bugs and problems for 50-60 players. That should say something.

We'll get there, but the game has to as well. Either that or Colander will just fix the game itself ;)

We're very aware of the great job ATAG and others like them do to provide us with online mission maps. With no online provision by MG we have nothing without the community input and even that takes a team effort, its too much for a single guy to take on.

Although we can get online play because if guys like you, and it is enjoyable, it is stilted by the problems you face causing a lack of more realistic BoB scenarios and of course the lack of large numbers even though this often hits 50+ on the average European night. Its staggering to think that so many things are still not working properly but the dev team are clearly undermanned (but don't restart that discussion here).

ATAG_Bliss 06-29-2012 04:36 PM

Axis vs Allies updated to the latest beta patch!

ATAG_Snapper 06-29-2012 05:02 PM

Quote:

Originally Posted by ATAG_Bliss (Post 439312)
Axis vs Allies updated to the latest beta patch!

Wow! That was quick! (That's what she said.....)

macro 06-29-2012 05:36 PM

http://t3.gstatic.com/images?q=tbn:A...AChBmzk8sVVbP1

SlipBall 06-29-2012 05:50 PM

So what do you guys think of the new patch on-line?...the gremlins gone:grin:

Blackdog_kt 06-29-2012 06:39 PM

There are some new methods for the scripts (check the FMB sub-forum), i think it's now possible to designate static/building target areas for area bombing.

Also, the Ju88 has a working gyrocompass and autopilot (it was the first thing i tested). If the bombsights have also been corrected (no time to test tonight, will try it tomorrow), we can probably start getting some level bombers up with appropriate objectives. ;)


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