Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Pilot's Lounge (http://forum.fulqrumpublishing.com/forumdisplay.php?f=205)
-   -   Fresh stuff from sukhoi.ru (Discussion) (http://forum.fulqrumpublishing.com/showthread.php?t=28174)

McHilt 06-03-2012 10:08 PM

Quote:

Originally Posted by Blackdog_kt (Post 431720)
I'm all for MMO as long as it's optional.

The way i see it, the best business model is the one that doesn't infuriate the users. And since users get infuriated when they have no choice on certain things, but they all like different things, it's best to have options.

If it was my decision and it was doable, i would do it like this:

CoD is the first sim in the series.

BoM is the second sim, playable as standalone or merged with CoD.

The main game engine is the same, so improvements in that aspect carry over across all titles.

So far, it's the same as the previous IL2 series model.

Then, here comes the optional bit: people can have servers like the ones we have now, or pay a monthly fee to play on the company servers which will presumably have better scenarios and/or beefier hardware.

This way, if i want to play on the MMO servers i can pay the fee, but if i want to i can still fly on the community servers.

As long as the MMO model doesn't limit the amount of control we have over how we play, i don't care. So, either give us the above option or make the MMO sim a completely separate release based on the same engine. Forcing the users down a one way street is always the worst possible choice.

That's actually what I hope for. I'm not so much into mmo stuff and it would be nice to see this series evolve into the IL2 kind of way. Man, I'm dying to play this sim seeing all those great birds coming along but money doesn't permit kind a deal so far. Still I follow these updates patiently hoping they come up with the above scenario sooner or later.

Whatever you plan at 1C, I admire your work, I know how hard it is building something from scratch as I run my own business trying to pull off what I love so much... All the best to you guys there and keep it up.

NervousEnergy 06-04-2012 03:52 AM

I don't see how current tech, even if it's bug free and coded to a perfection of efficiency, could handle MMO scale interaction using CloD engine levels of fidelity. 100 players, sure... once the bugs get ironed out and we get an efficient dedicated server. 1000? No way. Look at the issues Eve has once you get 500+ people in a system shooting at each other with complex calcuations. But even 100 players at a time could give one heck of an experience with a bug-free CloD engine, especially if some of the ground units were also human piloted.

I'd be very happy if the product they were contemplating was more like the persistent battlefield used by the old Falcon 4. The 100 player 2 hour scenario you fly today gets tallied with all the other missions happening that day on the 1C 'MMO' servers, and you get a change in the lines the next day. It's not a single-instance MMO like Eve, but more like the multiple-instanced dungeons you get in most modern fantasy MMOs, with the outcome of the various technically distinct and unconnected instances (missions) having an overall effect on the Battle of (Britain | Moscow).

This would be immersive and fun, and doable with today's client, server, and bandwidth tech.

catito14 06-04-2012 05:02 AM

Quote:

Originally Posted by Blackdog_kt (Post 431720)
I'm all for MMO as long as it's optional.

The way i see it, the best business model is the one that doesn't infuriate the users. And since users get infuriated when they have no choice on certain things, but they all like different things, it's best to have options.

If it was my decision and it was doable, i would do it like this:

CoD is the first sim in the series.

BoM is the second sim, playable as standalone or merged with CoD.

The main game engine is the same, so improvements in that aspect carry over across all titles.

So far, it's the same as the previous IL2 series model.

Then, here comes the optional bit: people can have servers like the ones we have now, or pay a monthly fee to play on the company servers which will presumably have better scenarios and/or beefier hardware.

This way, if i want to play on the MMO servers i can pay the fee, but if i want to i can still fly on the community servers.

As long as the MMO model doesn't limit the amount of control we have over how we play, i don't care. So, either give us the above option or make the MMO sim a completely separate release based on the same engine. Forcing the users down a one way street is always the worst possible choice.

+100000 , completely agree with you!! (i hope the 1C´s guys take note of this, i think, this post is the resume of the desire of most of the community)

Regards

alado 06-04-2012 05:17 AM

Quote:

Originally Posted by catito14 (Post 431798)
+100000 , completely agree with you!! (i hope the 1C´s guys take note of this, i think, this post is the resume of the desire of most of the community)

Regards

como viene siendo habitual, el deseo de la comunidad a 1c le importa un pimiento. Nos han usado como alpha tester de pago, y si han sacado el último parche no ha sido porque le importa la comunidad, sino simplemente por que a ellos les interesaba. Solo han querido los logs de las caidas al escritorio, ya que necesitan saber el porqué de las mismas, para lanzar el mmo mas o menos estable.

En fin, esperemos a ver, y démosle un enésimo voto de confianza, pero la cosa pinta muy mal.

Lurker_71 06-04-2012 07:06 AM

Quote:

Originally Posted by Blackdog_kt (Post 431720)

Then, here comes the optional bit: people can have servers like the ones we have now, or pay a monthly fee to play on the company servers which will presumably have better scenarios and/or beefier hardware.

This way, if i want to play on the MMO servers i can pay the fee, but if i want to i can still fly on the community servers.

I'm guessing they would never allow free servers to compete against their pay-to-play company servers.

MMO announcement is very bad news for offline players, as it implies maddox games have little intention to allot resources to fix the AI/Radio commands (and other aspects of the game valuable to offliners), since these are not common or relevant to the MMO, which I believe is the ultimate direction this series is taking.

David198502 06-04-2012 07:17 AM

Quote:

Originally Posted by Lurker_71 (Post 431811)
I'm guessing they would never allow free servers to compete against their pay-to-play company servers.

MMO announcement is very bad news for offline players, as it implies maddox games have little intention to allot resources to fix the AI/Radio commands (and other aspects of the game valuable to offliners), since these are not common or relevant to the MMO, which I believe is the ultimate direction this series is taking.

well, thats pretty obvious unfortunately....
one and a half years after release, and the radio commands still not work,or are useless, and needed commands are not there....AI is worse than in 1946, even if you try to tweak them....
i was enjoying offline missions in 1946 as well...but cliffs almost forces one to fly online.it gets boring and annoying real fast if one plays offline missions.

Edit: 1946 current AI with 4.11.1 is very challenging though!if they really were interested in improving AI, i dont understand, why they dont talk to Team Daidalos....cant be that hard to implement 1946s AI into Cliffs.or at least use the same approach to it.

O_Smiladon 06-04-2012 07:19 AM

Who knows what the will do..

And frankly i am over all of it..this whole thing is becoming a yawn fest.

I really hope they work it out. but i think they are flogging a dead horse with this one.

If i am proven wrong, all good and well i will be the first to eat humble pie

but if they start charging for things like community severs with beefer this and that, then they will loose money because there will be only a few of you fanboys who will pay for it.

Every one i talked to about CLOD say they are looing faith in whats happening with this sim.

As I said if i am proven wrong (which i hope so) i will eat humble pie.

see you all on the flip side

O_Smiladon

JG53Frankyboy 06-04-2012 08:05 AM

Quote:

Originally Posted by Lurker_71 (Post 431811)
I'm guessing they would never allow free servers to compete against their pay-to-play company servers.

MMO announcement is very bad news for offline players, as it implies maddox games have little intention to allot resources to fix the AI/Radio commands (and other aspects of the game valuable to offliners), since these are not common or relevant to the MMO, which I believe is the ultimate direction this series is taking.

indeed! we realy have to wait the announced official note about this MMO thing if it will REPLACE the actual known gametype or if it will be something additional. In the moment we are just in deep fog of infofragments IMO.

I personally would not be surprised if they say this 'Battle of Moskau' will be the MMO.....

csThor 06-04-2012 08:52 AM

I very much doubt that the MMO will replace the current theme-based releases. It'll probably run parallel to them. But:

The question you raised WRT the online mode of the releases vs the MMO environment is very valid. I hope the 1C management is not going to curtail the current possibilities for community-managed servers in favor of its own MMO project, but I'm afraid - given the past lack of gameplay elements in all MG releases - they will since I don't see them producing anything so captivating that people will pay for the MMO services. The numbers argument alone won't work IMO.

furbs 06-04-2012 09:55 AM

Of course it wont work, pretty much everyone knows it. Luthier is clutching at straws, trying to fend off the money men. The COD engine is poorly suited to a MMO, it barely handles what we have now, let alone trying to better the star of MMO's Wargaming.net, makers of "World of Tanks" who are now already in beta of "World of Airplanes".

Wargaming have years of experience of producing MMO's that work perfectly and are massively successful at what they do, the numbers of people paying and playing prove it.
Almost 200,000 playing most nights, and that's just the European server, add to that the US, Russian and Chinese servers and you have prob well over 500,000 people playing each day.

COD has about 60 max playing at one time, that's right 60!

You think COD is going to pull them away with the COD engine? dream on.

COD has failed in its development, its release and post release, BOM will also fail if handled the same way, the money men know it.
COD has been released now over 15 months and its still in a poor alpha state with almost nothing added and lots of problems.

Luthier has had to try something, and this is where we are now.

IL2 online MMO? it would be funny if it wasn't so tragic.


All times are GMT. The time now is 06:14 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.