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Alexander |
cant wait for the il2-MMO version of that:
http://www.youtube.com/watch?v=Zs56Mr9iFqQ |
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I think they will try to cash in on the current DayZ craze and have zombies running around the airfields. MMO players will be tasked with fighting through the zombie hordes to board their plane. :rolleyes:
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1. Can my PC deliver on such a volume if activity? Only a percentage of the MMO aircraft are going to be within range and in need of rendering at any one time. This does seem to be a factor related to 'the engine' and if realism means a high spec PC then so be it. As an option in a game capable of offering 'Full Realism' for the hardcore and 'Relaxed Realism' for the mass market the return could make it viable. 2. Can the WWW deliver on the data exchanges necessary? Obviously a factor of the connection available and if realism means a high bandwidth BB then again so be it. A lower level of data transfer could serve the mass arcade market. These are problems for the devs to solve. I don't much care about the technicalities, that's their problem. Similarly, I don't care whether a MMO uses Steam or not. Again, its a dev choice of a suitable means for success. We are the customers. We set the market expectations. Don't get stuck in what today offers. Expect it, demand it. It won't happen otherwise. btw I never for a moment thought of CoD and BoM being an integral part of the MMO. I believe that is a separate animal even if its based on the same engine. Interesting question for me is would I play a Maddox Games MMO if it were of lesser quality than CoD/BoM? I left Aces High II because of the dumbed down flight models and the "one ping, no wing" damage models. If 1C delivered MMO with good FMs and DMs but perhaps with 'reductions' in other areas, would the immersion of MMO campaigns be enough to compensate? |
I'm all for MMO as long as it's optional.
The way i see it, the best business model is the one that doesn't infuriate the users. And since users get infuriated when they have no choice on certain things, but they all like different things, it's best to have options. If it was my decision and it was doable, i would do it like this: CoD is the first sim in the series. BoM is the second sim, playable as standalone or merged with CoD. The main game engine is the same, so improvements in that aspect carry over across all titles. So far, it's the same as the previous IL2 series model. Then, here comes the optional bit: people can have servers like the ones we have now, or pay a monthly fee to play on the company servers which will presumably have better scenarios and/or beefier hardware. This way, if i want to play on the MMO servers i can pay the fee, but if i want to i can still fly on the community servers. As long as the MMO model doesn't limit the amount of control we have over how we play, i don't care. So, either give us the above option or make the MMO sim a completely separate release based on the same engine. Forcing the users down a one way street is always the worst possible choice. |
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