Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   BETA PATCH v.1.07.18301 - Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=32920)

klem 07-01-2012 07:48 AM

2 Attachment(s)
First impressions:

Hurricanes MkI / MkI 100 octane won't start.
When engine cuts after trying to start the Throttle lever and Mixture lever in cockpit (if moved forward) reset to the rear position and only go back to their proper position if the actual throttle is moved slightly.

Scripted out RPM sits at 1600 for both when engine off (ok that really doesn't matter, pperhaps its a 'floor' reading) but they don't even flicker during engine start attempts even though the prop turns for a short period so either it isn't working or the RPM never gets to the 'floor' of 1600 during those start ups (probably true).

Also tried the Brake on/off (Brakes toggle). No luck.
Even tried toggling he magnetos on/off/on. No luck.

Sound does not cut in until Boost exceeds 0. Disappears again on throttle closure. (Had this on previous patch.)

Spitfire MK1a appears to deliver +9lbs boost at full throttle (scripted out data), will test further, boost cutout does not appear to make much difference.

All this on my own created online server.

If anyone wants my 'Performance' mission and script for further testing let me know**EDIT: Attached anyway. All aircraft available. Gives out a .csv file. Now includes some engine parameters, some of which always seem to be zero. Sample attached.

SKUD 07-01-2012 08:25 AM

Quote:

Originally Posted by SiThSpAwN (Post 440094)
The tip someone gave as far as changing the forest setting and changing it back worked for me.

It doesn't work, stay low and fly outside of your initial tree LOD and watch the problem come back.

_YoYo_ 07-01-2012 08:39 AM

For me not any performance hit with clouds, still if You take a zoom and watch to cloud minus half a fps.


Quote:

Originally Posted by SKUD (Post 440099)
It doesn't work, stay low and fly outside of your initial tree LOD and watch the problem come back.

Right. Some people looks like think its a tip, but no check in different place below 2000 ft.

Bungmiester 07-01-2012 02:15 PM

Had the same graphics issue as Sidious 78 managed to solve it though by rebuilding the graphic Cach for a second time all fine so far. Also the Hurricane can still taxi back to its hanger when it lands even when its engine has cut out after landing,
Ground still stutters though.
win vista 64 bit
Geforce Gtx560
Drivers 301.42
Proccessor Intel Quad Q9650 3.Ghz
8 gig corsair Ram

BH_woodstock 07-01-2012 02:54 PM

was just flying online and the game locked up and then kicked me to desktop.then the strangest thing happened.I use a microsoft sidewinder ff 2 joystick and it would not stop shaking. even after the game and steam and everything else was shut down it would not stop. i opened task manager and i could see my joystick taking up 38% of my CPU.(Shaking). SO. i reeboot and still my stick is shaking and would not stop.Only after re starting CloD did my stick go back to normal again.

amd dual core 5400
6gb ram
gtx460 (301.24 beta driver)
win7 ultimate
trackir
ms sw ff2 joystick


also get this error twice http://forums.steampowered.com/forum....php?t=2253561

Steuben 07-01-2012 03:32 PM

Quote:

Originally Posted by SlipBall (Post 439997)
If you say so, I don't fly that way to know. I take the plane as should be handled, and I don't have any stall problems. I don't think many seasoned pilots did in WW11 either. I know the 109 well, and I know and respect the limitations. Was only trying to help the many who suffer from stalls.:grin:

That is hard to believe slipball! In this new patch the 109 stalls like crazy when you even look at your stick! Its very frustating to dogfight right now! Your own plane is more dangerous to you then your enemy!

rga 07-01-2012 03:52 PM

FPS seems to get worse compared to the last beta patch. On the bright side, low-textured cockpit issues are gone. Now they are beautiful.

Weapon hit effects are still as the last beta patch. In the last official patch, it indeed looked like puff of smoke. Now it looks like some flickering black cloud.

AI doesn't do insane F-16 roll anymore. Instead they turn to scissor. AI still knows where your pipper is, so they maneuver around it. AI can fly very fast and does not seem to be affected by overheating or negative-G.

Other AI issues are: AI crashes too often (almost as much as I do :D); when AI bounces on you from above with massive speed advantage, if you try to throw his aim off by a hard turn, he follows but cannot shoot and ends up crashing on you from behind.

Elevator control is very unresponsive. Perhaps that's why the 109 stalls so easily now. This bird requires very dedicated joystick control.

Collision is still as buggy as ever. Very often one aircraft explodes or gets mortally damaged, why the other escapes untouched.

All in all, a nice beta patch that goes on the right direction. Keep up the pace!

SlipBall 07-01-2012 04:12 PM

Quote:

Originally Posted by Steuben (Post 440262)
That is hard to believe slipball! In this new patch the 109 stalls like crazy when you even look at your stick! Its very frustating to dogfight right now! Your own plane is more dangerous to you then your enemy!


From just looking at it...lol, thats not good.:-P I'm not trying to say that the fm is correct, because I have no idea if it is or not. I think my style of flying may be more conservative, and so no stall problem for me. As a habit, I do tend to watch my guages constantly with a quick glance...So for you, I would just suggest that the next time a hint of a stall is iminent. To just look and see what your current speed is, and assertain if you think you might be exceading the design limitation in your maneuver. It's kind of like a race car on an oval track. There's only so far you can push it, before getting into trouble on a turn. :)

beepee 07-01-2012 05:04 PM

hurricane bug??
 
Quote:

Originally Posted by bw_wolverine (Post 439403)
If anyone manages to get a Hurricane started, PM me because I certainly can't and none of our guys can and we've been flying them since the start. Didn't try starting a 100 octane one. Maybe those work. *shrug*

me too cant fly Hurricane -mags on -fuel-on rad open-push starter -mags switch to off -wtf is this?

Flanker35M 07-01-2012 05:35 PM

1 Attachment(s)
S!

Here is a track on what goes on with the trees. And I tried from low to maximum(as on track). Never seen it more clear than now the "LOD Circle" in the game, basically a sphere around your plane within trees, shadows and other things are drawn in more detail. Same as in old IL-2.


All times are GMT. The time now is 04:05 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.