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BOBII best at, AI and dynamic campaign IL2 best at , MP, and Mission Build Tool Everything else really depends on the players personal view so really not very consistent. Bottom line for me is both games are good and are fun to play. |
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The basic design and approach to AI could be transferred/reused but the new code, integration, and testing would be very significant, IMHO. It would take one person years to complete (if they understood the BOBII AI) and it also assumes a good Player test team to test the AI maneuvers so the project could be coded and tested in small increments. |
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Maybe naive thinking here, but I'd expected a more exchangable and compatible AI, for example a set of dll's and a SDK ;-) I wasn't really thinking of adding it all quickly in CoD; that's not going to happen. A package that could be marketed and sold to flight sim makers and expanded into other AI areas as well. Unsure if there's a market for it, but given the state much of the AI is in today, I'd say "yes". Rgs, FP |
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The IL2 Online MP was the salvation of the game. The FMB is a tedious tool to work with and made the process of building missions very time consuming. I could spend hours explaining things that need fixing in the FMB. LOL It is nice you are spending some time on the forums. Hopefully, you will be a catalyst for a constantly improving AI performance in COD. I recently reinstalled the BOB II and renewed knowledge of what a competent AI Performance really means. Do you know if there will be continued work on the BOB II? The latest update is 2010 as I read from the A2A forums. |
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The landscape and object guys have been working on improving the BOBII landscape with new objects, trees, trains, and ships.The MultiSkin has been improved to include German Bombers and the fighters have also been improved to include the German Ju87 and BF110. We have a new programmer working on the BOBII Campaign issues and problems. This will be a long term project to enhance the Dynamic campaign. BOBII progress is painfully slow as the BDG is a small part time all volunteer workforce and one of key members has been unaviable due to very serious family issues. |
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I need to look at the possibility of implementing smaller functions of the AI to see if it is cost-effective. |
The dev's are now asking for specific examples to improve the Ai. See HERE
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Why pc pilots would prefer artificial intelegence over a real dynamic human is beyond me:confused::confused::confused: they will never get better, I take that back, they will get better then the AI (which will probably suck durring our lifetimes)....unless they cant get internet maybe.
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Man those are some sour grapes;) csThor, you should give the ATAG coms just one chance, Im sure you will see ten times the teamwork, comaradery and fun in general, the group of guys on there are passionate and always trying to help each other improve. Whining? rather rare realy as most of the whiners post on the forums much more then fly. As far as the human factor being over rated, I disagree whole heartedly as this sim is realy geared towards online play. Any way, Im sure if you show up the pilots will be very happy to have you as a wing"man". |
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