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-   -   Next patch info (http://forum.fulqrumpublishing.com/showthread.php?t=23532)

Untamo 06-07-2011 06:03 AM

Waiting the patch in anticipation. Too bad the patch will come just as I will go for a trip for a week :O

Rage 06-07-2011 10:20 AM

Quote:

Originally Posted by JG14_Jagr (Post 294387)
Ironically, they use EXTERIOR sounds for their aircraft.. it sounds NOTHING like that when you are seated inside a plane..

I get that...no biggie..but if i push F5 or whatever button you have to push to get the flyby i really want to hear a MERLIN roar....or the high pitched sound of a ME109....

It should be implemented into game,and i think they will.

He111 06-07-2011 01:08 PM

PLEASE, fix the AI for the Defiant, i just watched a excellent video (Oleg?) showing a squadron of defiants being attacked by 110s .. for some reason the defiant AI did very little except climb & dive ???? say what? One of the defiants weak spots was its belly, it wasn't going to show it to the enemy!

AI tactics should be to bank left OR right, to give gunner full view of rear attacking enemy, especially from 6 O'clock low.

Please add this.

Thanks

He111.

oho 06-07-2011 08:46 PM

When can we have decent anti-alliassing?

JZG_Con 06-08-2011 12:05 AM

Quote:

Originally Posted by furbs (Post 292926)
Thanks for the update...though you prob should look here...
http://forum.1cpublishing.eu/showthread.php?t=23405

And the MP sound bug needs a very quick hotfix because its killing MP right now.

No word on FSAA?

i agree went online tonight ..no sound again ..so i disconnected and went played il-2 UP30..BATTLE OF BRITAIN SERVER ...40+ online.....why stay when its broke ...

PLebre 06-11-2011 09:55 AM

Please Fix the plane options, and loadouts.

roadczar 06-11-2011 01:44 PM

So much for...:rolleyes:
Quote:

Originally Posted by luthier (Post 292905)
Hi everyone,
.
.
.
So stay tuned for more patch info next week. I'll try to do more regular weekly Friday updates from now on.


Blackdog_kt 06-11-2011 05:50 PM

Quote:

Originally Posted by sgt fury (Post 294383)
i dont understand why Combat flight simulator 2 which is over 10 years old allows real weather as an option extra cloud sets and has over the years had uploaded by the fans the real sounds of almost all the aircraft present in WW2,they simply went out with the recording equipment to the airshows and recorded them start up, etc,same goes for gun sound whats the big deal? so why cant the developers here do the same!!??:confused:

Copyrights and royalty fees.

It's one thing for me to record sounds from an airshow and upload a mod because nobody can hold me responsible thanks to internet anonymity, but it's a completely different thing for a software publishing company to do the same and have lawyers knocking on the door.

Selling memorabilia and sound recordings is usually what pays for the expenses of keeping restored warbirds in an airworthy state, so i doubt the associations maintaining them would take kindly to having their aircraft sounds used without permission. Sure, these are non-profit groups of volunteers but that doesn't mean they don't need money, it's very expensive to keep a 70 year old engine running when there's no supply of spare parts.

nearmiss 06-11-2011 06:27 PM

I don't know how anyone would know if they were hearing their specific aircraft or not.

I mean an aircraft engine sounds like what it sounds like.

So, I would'nt think air show participants would give a flip.

I know the guys that worked on BOB II WOV actually went out to airports and recorded aircraft sounds under all kinds of conditions. The aircraft owners were very helpful. The owners were very helpful, afterall they encourage all simmers for the most part. We go to airshows and air museums and are very interested in the aircraft.

I think you might get in more trouble plagerizing sounds on the internet than actual aircraft. Then again... I think with all the sound editing tools available.... I don't see how anyone could point a finger and identify their specific recorded sounds.

Seeker 06-11-2011 06:53 PM

It would make sense to me if 1C avoided unsourced sounds such as Jaffa's, but found away to allow an individual user to integrate them into his copy of the game.

Flexibility would seem to be the way forward.


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