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-   -   Friday 2009-10-30 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10809)

luthier 11-02-2009 12:28 PM

Oleg is out today. Hopefully he'll feel better tomorrow and be back to answer questions. For now, I'll just take this one.

Quote:

Originally Posted by Lionman (Post 116345)
I also want to look down and see my own knees and hands on the stick in the cockpit (as in LOMAC).

This just came up today for the umpteenth time. We discussed it at length.

We don't have anywhere near the time needed to animate the pilot model properly. We can put his hands on throttle and stick and feet on pedals, and then in half the cockpits he'll have other levers clipping through his body, stick clipping through his knees, etc. His arms will obscure important gauges on the dashboard.

With our new 6DOF free camera system that allows you to poke your head out the window or "bend" forward and look at the seat back, there's just no way we can animate the body to follow the camera, meaning you'd be able to twist your neck and look back on your own headless contorted body.

So, the answer is no. A poltergeist cockpit is not perfect, but the alternative is even worse.

SlipBall 11-02-2009 12:41 PM

Quote:

Originally Posted by luthier (Post 116720)
Oleg is out today. Hopefully he'll feel better tomorrow and be back to answer questions. For now, I'll just take this one.



This just came up today for the umpteenth time. We discussed it at length.

We don't have anywhere near the time needed to animate the pilot model properly. We can put his hands on throttle and stick and feet on pedals, and then in half the cockpits he'll have other levers clipping through his body, stick clipping through his knees, etc. His arms will obscure important gauges on the dashboard.

With our new 6DOF free camera system that allows you to poke your head out the window or "bend" forward and look at the seat back, there's just no way we can animate the body to follow the camera, meaning you'd be able to twist your neck and look back on your own headless contorted body.

So, the answer is no. A poltergeist cockpit is not perfect, but the alternative is even worse.





I understand your possition on this matter, and it makes sence to me. Lets just get the game done and get up in the air. I wont have time to be looking at my ugly hairy legs anyway:-P

Bearcat 11-02-2009 12:44 PM

Quote:

Originally Posted by Oleg Maddox (Post 116048)
If you mean polished to the mirror brightnes surface, thes, even with reflection of this surface, realistically looking.

But for what? Could you find one war time photo of several aircraft, say mustangs, that will confirm that during the war there were so many, or better to say more than several polished mustangs? Original manufacture alluminium wasn't polished.

Note pilot's refection in photo...

http://file.walagata.com/w/bearcat/99thpolished51_0.jpg

Many of the 332nd AC were like this..

Hope you are feeling better when you read this..

Skoshi Tiger 11-02-2009 12:48 PM

Quote:

Originally Posted by SlipBall (Post 116723)
I wont have time to be looking at my ugly hairy legs anyway:-P

At least with the 6DOF we'll be able to put our heads out of the cockpit when using the pilot relief tube when we eventually get planes like the P40!!!!!!!!!!!!!!!!! That's one animation I DON'T want to see ;)

Bobb4 11-02-2009 01:01 PM

And I thought nothing could look as good as Il2 with all the fancy mods and then you produce this masterpiece.
I love the reflextion of the sun on the glass cockpits and this brings me to my question.
Will wing glare and cockpit clare be modeled over distance.
Many times contacts between enemy planes were the result of the flash of sunlight on a plane's cockpit or wings several kilometres away.

AdMan 11-02-2009 01:51 PM

Quote:

Originally Posted by Bearcat (Post 116724)
Note pilot's refection in photo...

Many of the 332nd AC were like this..

Hope you are feeling better when you read this..

I'm sure that was a rarity but it would still be a great option to have as a mod.

Who wouldn't want to fly around a buffed-out p-51?

Urufu_Shinjiro 11-02-2009 02:26 PM

Quote:

Originally Posted by luthier (Post 116720)
Oleg is out today. Hopefully he'll feel better tomorrow and be back to answer questions. For now, I'll just take this one.



This just came up today for the umpteenth time. We discussed it at length.

We don't have anywhere near the time needed to animate the pilot model properly. We can put his hands on throttle and stick and feet on pedals, and then in half the cockpits he'll have other levers clipping through his body, stick clipping through his knees, etc. His arms will obscure important gauges on the dashboard.

With our new 6DOF free camera system that allows you to poke your head out the window or "bend" forward and look at the seat back, there's just no way we can animate the body to follow the camera, meaning you'd be able to twist your neck and look back on your own headless contorted body.

So, the answer is no. A poltergeist cockpit is not perfect, but the alternative is even worse.

I foresee a third party addon for this, lol. I like the way this is being aimed at the FSX third party crowd, those guys can focus development on ONE aspect and do some amazing stuff.

Insuber 11-02-2009 08:55 PM

Gunnery Training aids
 
Hi Oleg,

A big "well done!" for what I've seen. You are a valuable person for the WWII combat flying sim enthusiasts community. I highly appreciate also the time that you and Luthier are now devoting to the forum, and after your honest explanations about the past workforce issues and the recent improvements, I am more optimistic about the release of this new masterpiece.

I have a couple of questions, one which you answered me a long time ago ...

1. what type of training are you setting up in the game, other than what seen in Il2, already quite good indeed ?
2. are you still considering an aerial gunnery training aid for beginners, e.g. a "mobile yellow dot", working as a predictive gunsight to show at any moment where to aim during the lesson ?

I believe that the training sections are key to get new adepts to our game, and the gunnery is by far one of the most difficult skills. Having a "predictive pipper" in a gunnery drill can dramatically improve the learning curve of beginners ... and of others as well... ;-)

Regards,
Insuber

Mat72 11-02-2009 09:08 PM

Hi Oleg & co,

Never posted before so here goes.

Firstly, thank you for Il-2, and now the amazing screenshots.

Just a thought about SoW. Often in Il-2 I will sit in the cockpit by the side of the runway after a mission and watch my squadron mates land. There are certain sounds that are quintessential to an English summer. It would be great to have birdsong in the background or hear the gentle sound of the breeze after a frantic combat whilst just sitting there and unwinding, watching the activity of the airfield.

Thanks again.

Mat. :-)

Billy885 11-02-2009 09:15 PM

Insuber, boy that is what this old man needs also. At one time if I remember right Oleg said it would be included in training...

I hope so for my sake!


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