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GOA_Potenz 05-31-2012 02:57 AM

Quote:

Originally Posted by Robert (Post 430489)
Not sure how this affected development of CoD, but there was more than PF and 1946 developed between the releases of FB and CoD. There was EAP, PF, Sturmoviks Over Manchuria, Pe-2, and finally 1946. While 1946 was a conglomeration of all the previous releases, there was some new materials that took time to create and add to the game- the Lerche being a prime example..

yes but the only developed during 2005 and Q3 2006 was Il-2 over manchuria and 46 that was released in december 2006 as Il-2 1946

AKA_Tenn 05-31-2012 03:40 AM

Clod and IL2FB were developed totally different... also if you can find a copy of the original IL2 sturmovik before forgotten battles, and compare that to 1946 4.11.1... their totally different games... it took 12 years for the game to get to where it is now...and thats 12 years AFTER release...

now how long has clod been out?

see u can't compare them.

Anders_And 05-31-2012 03:59 AM

I seem to be the only one who look forward to another modern version of Aces high. Thats a great game but i dont play it due to its bad graphics.

If we can have CLOD graphics (although im no ta big fan of the greenish colours during daytime in it) and a big multiplayer game with ground vehicles driven by real players and 100s and 100s of players at the same time , well then it sounds like fun to me!:grin:

AKA_Tenn 05-31-2012 04:06 AM

i think everyone would like a game with everything like ww2 online, except with clod type graphics and physics... and perhaps more than just france.... and wouldn't really need to be a monthly fee, could just do it like world of tanks and have it just take a lot longer to get the next piece of equipment if you don't get a premium account...

however i don't think 15$ a month is a lot to play a game... it costs that for a movie ticket, and thats only 2 hours...

csThor 05-31-2012 06:33 AM

Thinking about this all this MMO plan - which I doubt came from Maddox Games but rather the people who sign their pay checks - it seems to be the primary reason why the extremely problematic release hasn't led to 1C abandoning the Il-2 franchise so far. I was wondering why the management backed this franchise after all the troubles ... maybe that's why.

Now, does this coming announcement mean that the 1C management has really gone off the deep end and has thrown itself into yet another erratic and totally illogical development strategy or are they so convinced of Maddox Games' work that they plan to branch out the Il-2 franchise into more than the planned "ordinary" theme-based releases? I don't know but I guess only time will tell. Anyway ... Maddox Games will have to fix the CloD engine before all those grand ideas can be tackled because without a working engine this MMO (as any successive Il-2 release) will be stillborn.

Volksieg 05-31-2012 07:07 AM

Quote:

Originally Posted by AKA_Tenn (Post 430502)

however i don't think 15$ a month is a lot to play a game... it costs that for a movie ticket, and thats only 2 hours...

A fair point.... in theory. Personally, I haven't been to the cinema in years as I just can't afford it. :)

MMO=Death of franchise.

Sad fact is that this product has a bad reputation.... sure.... I've flown it for awhile now and enjoyed that experience, in spite of all the grumbles and technical difficulties, but I'm not going to don the rose-tinted specs and pretend everything is wonderful! No matter how much fun I may have with CloD, it's not the fun I paid for... I don't spend money to "Make do" or "Try to enjoy what I have" and I sure as hell ain't going to spend money on any monthly fees etc for that "Privilege"...... sad fact is..... nor are the rest of the "Great unwashed" out there. It is all well and good saying that it is the detractors who are to blame for this situation but that is a gross oversimplification! Sure... they could have produced the greatest piece of software known to mankind and there would still be detractors! That's life! The problem is.... they didn't! You can't blame 1C's failings on the victims of their failure simply because they got angry about feeling, rather justifiably, that they had been ripped off, surely?

alado 05-31-2012 07:31 AM

Quote:

Originally Posted by Volksieg (Post 430529)
A fair point.... in theory. Personally, I haven't been to the cinema in years as I just can't afford it. :)

MMO=Death of franchise.

Sad fact is that this product has a bad reputation.... sure.... I've flown it for awhile now and enjoyed that experience, in spite of all the grumbles and technical difficulties, but I'm not going to don the rose-tinted specs and pretend everything is wonderful! No matter how much fun I may have with CloD, it's not the fun I paid for... I don't spend money to "Make do" or "Try to enjoy what I have" and I sure as hell ain't going to spend money on any monthly fees etc for that "Privilege"...... sad fact is..... nor are the rest of the "Great unwashed" out there. It is all well and good saying that it is the detractors who are to blame for this situation but that is a gross oversimplification! Sure... they could have produced the greatest piece of software known to mankind and there would still be detractors! That's life! The problem is.... they didn't! You can't blame 1C's failings on the victims of their failure simply because they got angry about feeling, rather justifiably, that they had been ripped off, surely?

+ 1

Please, a minute of silence to clod :(, and maybe another to 1C ;)

mazex 05-31-2012 07:46 AM

Quote:

Originally Posted by ATAG_MajorBorris (Post 430447)
What Il2 had in 2001 was a bucket full of bugs and potential, what it did not have was a "IL2 is broke fan club"

+ 1

And that is a sign of the new "kids" born in the late 80:ies and onwards entering the stage I guess. Instant satisfaction or "it sux".

I read a blog somewhere about "The IT paradox 2.0". Version 1.0 of the paradox was to get the people that really would have most to gain from using computers to actually start using them. That was many years ago and now these people actually use computers and the latest applications as they are a lot easier to use now... Version 2.0 is that these people don't understand that the task of making an application that a really stupid person can use without reading a manual takes a lot of work. The applications are extremely more complicated than in the old days but the users have no understanding of this and have zero acceptance for bugs... Some minor inconvenience and "it sux" and they axe it completely. So today we developers are expected to do applications that are extremely intelligent under the hood that require no manual at all with zero bugs and extreme performance, and people have no patience at all...

So the complexity under the hood goes in one direction and the demand for simplicity and perfection in the user experience goes the other way, and it should be free or at least cost less than it did 15 years ago. The only way to achieve that is naturally to sell extreme volumes of the software, and therefore it has to appeal to a large customer target group. And here we sit whining about why our beloved niche product "sux" and Battlefield 3 doesn't...

To do what we "demand" the team at Maddox Games would have to match that of Dice, with hundreds of people working in the team. They have more people working with QA than the whole MG team...

/mazex

Chivas 05-31-2012 07:55 AM

The new IL-2 engine was designed from the beginning to support a number of different ventures. The fact that the MMO will use the new IL-2 engine suggests that the game engine will be refined and supported for many years, but it doesn't guarantee the survival of this series/venture. That said I see no reason to panic just yet.

GraveyardJimmy 05-31-2012 08:36 AM

Quote:

Originally Posted by mazex (Post 430535)
+ 1

And that is a sign of the new "kids" born in the late 80:ies and onwards entering the stage I guess. Instant satisfaction or "it sux".

Don't paint us all with the same brush. I was born '89 (I'm 22) annd I am well aware that fixing a game takes time. I think most of the 'instant gratification' crowd sticks to games like Call of Duty rather than put the time in to learn complex engine management. Look at Red Orchestra 2, just had a massive patch and still has problems and that is running on a (modified) version of an engine that is well established and documented and runs in DX9 only.


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