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-   -   Friday 2009-11-06 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10920)

Insuber 11-09-2009 07:09 PM

Planeset
 
Hi Oleg,

Thank you for the attention and the beautiful updates. My questions:

1. Do you plan to include CR.42 as AI only, or it will be flyable from first release ?

2. CANT Z.1007 Alcione was used by the CAI as recon plane, and despite its limited quantities in BoB (5 or 7) it was a beatiful plane and extensively used in other theaters; do you have plans to include it in future ?

3. I asked it already, but ... what's your idea about the training section, and namely about the deflection gunnery training (predictive pipper only as a training tool) ?

Thank you in advance,
Insuber

zakkandrachoff 11-09-2009 09:35 PM

Quote:

Originally Posted by Oleg Maddox (Post 118413)
Gladiator will be AI.

ok... i prefer first the Gladiator, but is okay;)

I have a question that I don’t know if is already answer. If it was answer already, sorry, ok?
Is about maniobrability of the airplane. My question is if this is going to be more like LOMAC or like Il-2.
I put the example the maneuver of the Messerschmitt bf 109 version G, That was impossible of controlled the aircraft: when I turn Left (in the Joystick, not pull so strong), the plane go very strong to the right and stall and do crazy things. Result: For me, this is Impossible to fly.
Is for this only and particularly think that i fly very more hours LOMAC. Have more best control of the aircraft.
somebody please correct me if I am wrong

Lucas_From_Hell 11-09-2009 09:48 PM

Zakkandrachoff, I don't think that's possible at all, unless you want a Spitfire with fly-by-wire :mrgreen: .

I also fly Lock On, so I know what are you talking about. Yes, you do have more control. But that's because of the FBW. Of course it's easier to control an Su-27, when compared to an Bf-109G. It was made 40 years after the 109, so basically it has 40 years of technology improvements built in, including computer systems that make the aircraft easier to handle. It's the evolution.

About your Gladiator, don't worry. With all these third-party development stuff, I think a Gladiator cockpit will be released within a month after the release :mrgreen: .

cmirko 11-09-2009 10:31 PM

Quote:

Originally Posted by zapatista (Post 118407)
hi oleg,

could we please have multiple monitor support right from the start ? but please a version that allows us to use multiple monitors of different sizes, like this ....

.....


most westerners flying flightsims have upgraded from their small initial lcd to a larger widescreen in the last few years (either 22', or 24' or 25') so we still have a 17' or 19' lying around, allowing us at a small cost of 1 more small lcd to have a 3 monitor setup which DOUBLES our field of view in il2

new ati and nvidea gfx cards are starting to support a 3 monitor setup without having to buy a matrox 3HTgo (which only works with 3 monitors the exact smae size, and can only max work with 3x 22')

software multi monitor might be possible but is a huge drain on cpu/gpu, so not a realistic option

please consider :)


this is a super question/request :) - would very much like to hear Oleg's thinking on this subject :)


cheers

proton45 11-09-2009 11:27 PM

Quote:

Originally Posted by zakkandrachoff (Post 118539)
ok... i prefer first the Gladiator, but is okay;)

I have a question that I don’t know if is already answer. If it was answer already, sorry, ok?
Is about maniobrability of the airplane. My question is if this is going to be more like LOMAC or like Il-2.
I put the example the maneuver of the Messerschmitt bf 109 version G, That was impossible of controlled the aircraft: when I turn Left (in the Joystick, not pull so strong), the plane go very strong to the right and stall and do crazy things. Result: For me, this is Impossible to fly.
Is for this only and particularly think that i fly very more hours LOMAC. Have more best control of the aircraft.
somebody please correct me if I am wrong

It took me a few hours of practice to get the feeling of the BF109 (it will stall if not handled well)...BUT maybe your problem is with your joystick setup? Have you tried adjusting the sensitivity bands, and stuff?

proton45 11-09-2009 11:42 PM

Hello Oleg...

1). I'm curious if you can tell us more about the new damage model? Along with the (great) new up-dated visuals, I think it will be one of the most important aspects of the new game play. How many different types of ammunition will be modeled in the new game (HE, AP, incendiary?), and will the player have the option of selecting the ammo type?

2). Will their be a (off-line) "player-stats/log" feature so that we can review or "hit statistics"?

Thanks for taking the time to read my questions.

zakkandrachoff 11-10-2009 12:16 AM

Quote:

Originally Posted by Lucas_From_Hell (Post 118540)
Zakkandrachoff, I don't think that's possible at all, unless you want a Spitfire with fly-by-wire :mrgreen: .

I also fly Lock On, so I know what are you talking about. Yes, you do have more control. But that's because of the FBW. Of course it's easier to control an Su-27, when compared to an Bf-109G. It was made 40 years after the 109, so basically it has 40 years of technology improvements built in, including computer systems that make the aircraft easier to handle. It's the evolution.

About your Gladiator, don't worry. With all these third-party development stuff, I think a Gladiator cockpit will be released within a month after the release :mrgreen: .

you can call me Zak;)
first: proton45, my jostick is very well config, is the microsoft. (I will change it in 2010)
2° lucas: i dont mean only LOMAC ( flying A-10 or Su-25 don't append that) , because I fly Laggs and is very similar to the Bf 109 problem. And, like you said, the Spitfire is a Dream compared to the 109. Only I hope is Balance a little both. Not so Dream and not so Hell maneuver.
I remember the Jane´s Attack Squadron, (old simulator, low compared whit il-2, whit crappy mission builder) that Bf 109G don´t have that problem.

and when i put "first the Gladiator", i was saying compared whit the Tiger mod:-)
But good your point, so manny fans will build so many aircraf and mods in some months after the release jaja. SOW BOB 1946 I can only imagine :rolleyes:

And I hope too that the AI will be more "noob" and slow movements that is in Il-2 In average skills. the computer kick my ass:eek: in average, dont tell you in good or expert.

ECV56_Lancelot 11-10-2009 01:42 AM

With this great ship models, sea with depth, and transparent water, i know that now we'll be able to see submarines that are submerged but close to the surface. My question would be, how will SoW will handle bombs that explode on water. Since in reality a bomb exploding on water close to a submarin could cause some serious damage. But on all the sims we all been flying, all require a direct hit to a submarine, or ship, in order to damage it or sink it.
I would like to know if SoW will be the first aircraft simulator, at least that i know of, that will simulate damage by bombs that hit close to a submarine, but not directly.

Thanks, and the models are excellent, like all the models that have been showed to us since SoW was announced. :)

Insuber 11-10-2009 01:58 AM

Zapatista,

Maybe I'm wrong, but Oleg already answered you in the 23-10 thread:

http://forum.1cpublishing.eu/showthr...tor#post114821



Quote:

Originally Posted by zapatista (Post 118407)
hi oleg,

could we please have multiple monitor support right from the start ? but please a version that allows us to use multiple monitors of different sizes, like this ....

in that that example you could use a 27 or 25' lcd in the middle, with a 19' lcd in landscape on either side (note: this is good because you only need your gfx card to push 2x the pixels 1920 x 1200, and not 3x like you would for a normal 3 monitor setup like this

that much more expensive 3x 24', or 3x 27' or 3x 30' would cost a fortune and only very few people could afford it.

the example i gave above that i would like included allows
1x 24' + 2x 19' (or you can use a 25 or 27' for the center monitor to, keeping a 19' in landscape mode on either side)
or
1x 22' + 2x 17' in landscape mode etc (using a lower resolution and less pixels to push)

most westerners flying flightsims have upgraded from their small initial lcd to a larger widescreen in the last few years (either 22', or 24' or 25') so we still have a 17' or 19' lying around, allowing us at a small cost of 1 more small lcd to have a 3 monitor setup which DOUBLES our field of view in il2

new ati and nvidea gfx cards are starting to support a 3 monitor setup without having to buy a matrox 3HTgo (which only works with 3 monitors the exact smae size, and can only max work with 3x 22')

software multi monitor might be possible but is a huge drain on cpu/gpu, so not a realistic option

please consider :)


zakkandrachoff 11-10-2009 03:06 AM

http://i80.servimg.com/u/f80/12/20/20/81/grab0010.jpg
already whit High brightness glass and metal, still very camufled, nice


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