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-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

Robert 10-15-2008 04:26 AM

Quote:

Originally Posted by Zorin (Post 54954)
Wondering if we are going to see another update this week. One does get used to weekly updates way too quick ;)


+1

I could handle a nice update this Friday.

Xilon_x 10-15-2008 07:44 AM

the editor map is good for create any situation of war.
but the texture for map not satellite photo but synt immage.
and another difficult problem for the map is creation of mesh terrain the mountain and the valley not real to reality.
Example i want create the island Sicily how many create the vulcan ETNA?
How do I create the equal reliefs of the ground to those of the reality?
i think this is EDITOR MAP for game tipe the SIM CITY or another GAME.
but this is WW2 simulator this is a serius game.
for the serius game takes the serius map editor.
i loock Oleg Maddox like create synt file.
Example in il-2 sturmovik the sound not real but synthetic.
this map editor is synthetic immage.

Bobb4 10-15-2008 09:04 AM

Quote:

Originally Posted by Xilon_x (Post 54987)
the editor map is good for create any situation of war.
but the texture for map not satellite photo but synt immage.
and another difficult problem for the map is creation of mesh terrain the mountain and the valley not real to reality.
Example i want create the island Sicily how many create the vulcan ETNA?
How do I create the equal reliefs of the ground to those of the reality?
i think this is EDITOR MAP for game tipe the SIM CITY or another GAME.
but this is WW2 simulator this is a serius game.
for the serius game takes the serius map editor.
i loock Oleg Maddox like create synt file.
Example in il-2 sturmovik the sound not real but synthetic.
this map editor is synthetic immage.

???? Not sure what you are getting at. Is the editor not complicated enough?
I know you are refering to satalite imagry but you must remember what Oleg showed was a few clicks of a mouse, this in an attempt to show ease of use.
I am sure under the hood the editor has all the bells and whistles you want :grin:

proton45 10-19-2008 04:26 PM

Quote:

Originally Posted by Robert (Post 54956)
+1

I could handle a nice update this Friday.


Would be nice...I think that most of our up-dates have arrived on Mondays (?)...right? :)

Flying_Nutcase 10-20-2008 03:15 PM

Saggy Tracks?
 
Hi Oleg,

Amazing detail with the models, for example the damage on the tank transporter.

One thing: Will the final tank tracks sag like the loose ones in real life? They seem to look a bit too tight.

Cheers!


Flying Nutcase

Zorin 10-20-2008 06:51 PM

Quote:

Originally Posted by proton45 (Post 55733)
Would be nice...I think that most of our up-dates have arrived on Mondays (?)...right? :)

Guess there is no Monday update. :(

oh well, maybe Friday.

SturmKreator 10-29-2008 10:21 AM

Hi Oleg, I have a question for you, why the planes in Il2-sturmovik not represent the real velocity???? for example: one FW-190d9, in the war have a max velocity of 730 km/h at 11.000 meters, in the game this is not true, and the Ta 152c have to low performance on all altitudes, why???
Sorry for mi english, but i speak spanish, and my vocabulary suck. Salute

Foo'bar 10-29-2008 03:55 PM

Quote:

Originally Posted by Flying_Nutcase (Post 55922)
Hi Oleg,

Amazing detail with the models, for example the damage on the tank transporter.

One thing: Will the final tank tracks sag like the loose ones in real life? They seem to look a bit too tight.

Cheers!


Flying Nutcase

Not before the modeller will change that, I guess ;)

Lazarus 10-29-2008 09:41 PM

SoW Website
 
Is there any update on the opening of the SoW BoB website & forums?

Thunderbolt56 10-30-2008 10:49 AM

no


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