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-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

Skoshi Tiger 09-28-2008 12:43 AM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 51224)
up to now all cockpits for SoW are as in IL2 empty. I'd like to know if there'll be for SoW no longer ghost planes but some with manned cockpits where you can see the pilot's hand on the stick and the legs as in so many other simulations. This is really important to get a first person impression and with today's technic this is already very realistic looking.

The problem is that the body of the pilot would obscure some instruments. (Just like the Joystick in some planes obscures the instrument now - only it would be worse) Then we'ld need a set of command to move the body of the pilot out of the way. 6DOF would only work to a certain point. The last thing in combat I want to be doing is moving my head to unnatural positions to see some guage!

Avimimus 09-28-2008 01:53 AM

DCS:BS does it by having a key that toggles the people on and off.

76.IAP-Blackbird 09-28-2008 03:46 PM

Gauges? who the hell needs gauges?? I don`t need gauges in a dogfight!!!! I need my trigger!!!

Oleg Maddox 10-03-2008 01:50 PM

Quote:

Originally Posted by Blood_Splat (Post 50420)
Oleg. I was wondering if there could be anti submarine missions?

May be... in time. In principle possible.

BadAim 10-03-2008 02:14 PM

Thanks for the updates, Oleg. I was going to ask about the map editor after seeing demos of the new far cry editor, but it looks like your way ahead of me. I noticed the self shadowing and different markings, but I totally missed the licence plates till the last pic. Very impressive, although I can imagine mission making will be nearly impossible now for the obsessive compulsives like me with all that detail to keep track of!

I do have one question, and I apoligize if it's been asked before. Will there be a favorites list or some such for IP addys in online play? For instance my squad has several hosters, and even a ten line (or so) dropdown list would be very helpful on the "join game" multiplay screen.

RedToo 10-03-2008 02:52 PM

Wonderful update but ...
 
Hate to be picky but for me the grass is off scale - too big for the size of the 3D models. Is it early stage grass? Or will the size of the grass scale down as video options are turned up during the life of the sim as computers get faster?

Brilliant 3D models, absolutely brilliant. I will continue waiting patiently. Keep up the wonderful work.

RedToo.

41Sqn_Stormcrow 10-03-2008 03:02 PM

Yes, they really look awesome. I wonder if Oleg is secretly working on a sort of all weapons simulation seeing the detailed modelling ;)

I don't mind the gras looking the way it does (actually it looks great) as long as if looking at it from a certain distance it won't have this chess like muster that you so often see ...

I really can't wait to put my hands on this game and I will wait for buying a new computer for that although mine should be changed since long.

Avala 10-03-2008 03:02 PM

Oleg, when you will stop playing with little tanks and give them to us to play with them?

Attention to details is great. This could be first person shooter as well.

Is smiling sun and bad mood clouds also in engine? :)

choctaw111 10-03-2008 04:17 PM

How many times will people ask if what they see in screenshots are final for release.
Oleg says every time that what we see is not final. Please read.
The models are excellent.
What is really good are the shadows. In real time, the soft edge shadows are the best I have ever seen. Absolutely magnificent.
These shadows and many other things are going to be the standard by which other games and sims will be measured for many years.

Buglord 10-03-2008 05:08 PM

Thankyou for the update oleg , Your new map editor looks a lot easier to use than the IL2 one. The models look great, will look even better in my sites when i ground pound them. :)


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