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I saw you guys changed the water details.Now it looks like real water,like I could swim in there.
Any other effects will be improved? |
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Salutes. |
Hi Team Daidalos,
thank you for all the work ! I have a Questions: Would it be possible to integrate the AB 250 Bombs for the Me 262 Jabo ? S! |
Hello,
After all the work done on the Bf-110 G can we expect Bf-110 D-3, Es and Fs in futur patchs? S! |
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Something that IL2 needed,but that must be impossible for TD is adding italian voices to RA.
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original italian voice patch from UBISOFT AND UBICOM 1c not exist e not exist the liric of RA regia aereonatica the italian voice patch not exist,
i not have original radio comunication italian voice pilot ww2 but i ask to italian comunity you have voice patch? |
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That said, I've been using it since it came out. +1 for the request (it should not require much work at all) Cheers, Fafnir_6 |
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Are there going to be improvements on the P-47 Thunderbolt in future patches?
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I would like to add my voice to the chorus of wonder and gratitude over the work of Team Daedalus. The development of IL2 1946 has continued way beyond the term I could have anticipated. I had really rather given up on 4.09 ever getting out of beta, yet here we are on the edge of our seats for 4.10.
Like BlackDog, I would really love to see the Ju 188 ( 288/388/488 ) and the later Dorniers (really chuffed about the Dornier in 4.10). Variants of the Ju88 C and G would also be very welcome. I feel the absence of later twin-engined Luftwaffe planes. |
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The Ju488 never flew but the others are all worthy requests. Cheers, Fafnir_6 |
We all have a wish list of aircraft we'd like to see in IL2, in the past I've asked about the Gloster Meteor and I'd love to see a C-46 Commando (as AI),
but one thing that is bugging me at the moment is that not all aircraft have functional fuel gauges. I was wondering if Team Daidalos have any plans to tackle this in future patch releases? |
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i'd love to see proper widescreen support added to il2. i, like a lot of others use sans fov changer to effect true widescreen pov in il2, but it is sometimes erratic, and would love to see true widescreen enabled without having to use 3rd party apps. |
If anything Id like to see more experimental Japanese planes such as the shinden and a7m reppu. the japanese arsenal is lacking in its prototype planes
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Actually the Imperial Japanese arsenal is lacking across the board.
No Army attack planes, several important fighters not there, No IJN cruisers at all. On and on. |
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But before you do anything else, TD, I WANNA WALRUS!: ;) http://upload.wikimedia.org/wikipedi...a_aircraft.jpg As I've said before, if TD only ever give us planes I've never heard of before, I'll still fly them. If you want something specific, I'd try to make a better case for it than 'X or Y should be included'. |
The Walrus is reserved for SoW.
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Indeed,there are still some planes lacking for Pacific Theater,like G3M,Ki-67,D4Y...and no,I´m not meaning TD work till now is useless. |
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I wasn't being entirely serious, ElAurens, though I'd like to fly this ugly duckling sometime - if it ever gets into SoW I'll be happy enough. I found one on MSFS once, but it was a pile of poop regarding flight modelling, and didn't look too good either - no 3d cockpit, from what I remember. I think it should be remembered as an example to aircraft designers. Geoffrey De Havilland proved that producing beautiful, useful aircraft was possible, but R.J Mitchell proved that you could do without the beauty, when necessary...;) |
Mr. West,
I too dearly want to fly the Walrus. Flying boats are my favorite subtype of aircraft, bar none. I wish there was a flyable in the stock side of the sim. The H8K "Emily" external model is begging for a cockpit. It would be a dream come true. |
padlocking ships?
Hi TD guys
I have a hopefully simple request for 4.10 or any future official patch. it's a request i've been making on and off over the last few years - i was hoping the arrival of mods would solve this issue for me, but it seems not. so, i think going the official route is still the best option. would it be possible to allow padlocking of ships? it seems silly that you can padlock planes, ground vehicles and AA of all sorts, but when flying over the ocean with nothing else around, you cannot padlock, for instance, a carrier that you are in a landing pattern for. i don't know how much work it is, but logic tells me it shouldn't really be that hard to implement. anyway, thanks for listening - i sincerely hope you guys could address this in the future. regards Malone |
'Padlock external ground targets', or whatever it is called, already works for ships - you'll need to use the 'friendly' one for your carrier, though if you fly a sensible approach pattern you should ideally keep it in view anyway.
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thanks, Andy....i'm well aware of external padlock view, seeing as i have been playing this game since 2001, almost exclusively.
let me rephrase the question: can ship padlock be enabled from in-cockpit view? currently, F4 is the default for padlocking planes, F5 for ground units. Can ships be added to the F5 function? very seldom do you have scenarios with many ground and ship units together, it's normally either one or the other. it'd be greatly appreciated if this function could be added, especially for movie-makers as well..... |
An old game, I think it was Pacific Air War 1942, had the ability to change the aircraft you were piloting in mid mission. For offline missions this gives you the opportunity to fly as fighter escort to the target, switch to a bomber seat for the bombing run (if you had protected them well enough, then switch back to a fighter for the return. You could also switch to a new aircraft if you were shot down without having to restart the mission. --- Ok. perhaps not very realistic, but it was a lot of fun.
It might be considered non historic or arcadish, but then so might Air Starts or Instant Success, both of which are options in the Sim already. I would envisage it being an option available in the Difficulty settings, to be turned on or off as you prefer. Would this be difficult, or desirable, to do for offline missions in IL2? Ashe |
Personal opinion (not TD related): I'm a fundamentalist. Switching aircraft mid-mission is arcade an ahistorical to the extreme in my opinion.
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it would never affect those who would not use it, and only opens the game to more ppl who would enjoy it, not to mention the existing players who would cant see many if any "full switch" guys using it, even if it was a default setting...co-op guys would luv it, esp to continue missions when "their" pilot dies; arcade is a zoo anyhow, who cares, they will eat it up the game should cater to the player, and allow him all he wants, or does not want why would you write a basically detracting comment about it? if that you dont like it, you would rather deny it to others? the qualifier is teh funneh, "personal opinion (not TD related)", yet no matter how you slice it, you are personally involved with TD.... i felt i had to challenge a seemingly needless negative comment, that already got a "+1", and simple sentiment can make things happen sometimes, not always for the best; im not trying to flame or fling here, csThor |
I see your point Daii, but the real question is would it be a good use of TD's finite and voluntary time? Is there nothing else you'd like to see done before implementing this? I for one would love to see the improvements made by TD and the modders elsewhere organised and prioritised to address long standing and obvious flaws, like eliminating the java errors shown when the console is opened, fixing poor cockpit interiors or replacing the just poor ingame 3d models like the P40.
To be fair TD are trying to do this, but it's too haphazard in approach. Perhaps we should vote on things to be done, more votes, the bigger priority given towards doing it. A stickied page with a list of the biggest current outstanding bugbears according the "community", then we all vote on the what we'd all like to see done first. I know the team feel they have the right to do what they want, it's their time, etc. But even from the earliest days of modding at AAA, no one has thought to sit down and work out a badly needed and publicly stated strategic development path, we just bumble on in piecemeal fashion. My 2 cents... |
I agree. I think historical and realistic features must come first.
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As he says csThor was expressing a personal view. In that sense I don't find the comments negative. All he is saying is that if the facility was provided he would never use it. That's fair enough. I guess I would probably use it 50%. Its nice when you are trying to simulate historical events to be able to participate from different perspectives within a single game session. At the moment I generally fly with the facility to view externals because I just enjoy looking at the other aircraft. But if it was a choice between this and another superb aircraft there would be no competition. Ashe |
Daiichidoku
I wrote that my response was not TD related since I did not want it to be mistaken for the team's official stance. I can't even say if it's technically possible in Il-2 (what I know about missions and the way Il-2 behaves I seriously doubt it). For SoW it's a good idea (provided it can be switched off in difficulty options) but as jameson said there are already a lot potential consturction sites in the Il-2 engine and TD's coders are doing it in their freetime. Which, as you can guess, tends to be swallowed by that nagging sideshow called "real life". :mrgreen: |
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i agree totally, i personally would like to see FM/DMs resolved first, and addressal of all (some very long-)standing issues known with IL2, THEN move on to the gravy; more new planes, objects, and other features i understand however that new additions are exciting and keep higher interest in the game, and improve it of course i dont really know if TD has a plan in this regard, or what it is...(any link to it?), but i imagine it is a reasonably common-sense approach...looks good so far |
I believe TD have stated that it is their intention to address FM's at some point, it's just that now there are so many of them!
However it would be wonderful if TD stated they would devote their entire energies for one update, say 4.14 towards just this. On the dark side, I believe, they are addressing this problem by trying to fix fm's based on comparison to one "standard" aircraft whose flight model is well known. A spitfire IIRC. (MkV?) But again sheer weight of numbers complicates progress. There appears to be a healthy contact between TD and the modders so lessons learnt there will probably inform any official update at some point in the future. It's all ongoing as far as I know. In respect of my earlier post, I in no way wish to stop any flow of input or ideas until "something is done!", just wish that TD would devote the main thrust of their endevours towards addressing outstanding perenial problems, and publicly state they are doing that. Regards |
Someone broke the silence,at last.
Something interesting too,altought I dunno how it can be made,is a weapon camera.There was a game called Strike Fighters which had a camera view that followed the bombs and missiles you released. |
Forgive me if this has been asked & answered somewhere else...or just direct me there...I understand that the Fulmar & Swordfish will be included in this upcoming patch( along with other terrific new planes...) What I'd like to know is if there will be any improvements on these from the examples we have thanks to say HFSX 4.1? Does anyone know?
Thanks! |
As I understand it, the Fulmar & Swordfish will be AI only for now, though I think TD said that they hope to make all newly-added planes flyable when they can. So probably in a later patch.
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Wierd...Many of us have been flying both of these aircraft for sometime now..The Fulmar is pretty sweet & the Swordfish isn't bad,except for some minor glitches in interior/cockpit view...I wonder why the update won't be flyable...
Perhaps the exteriors will be first cleaned up & then work redone on interior? |
Both of the mod versions have very substandard cockpits.
The Fulmar's is actually taken directly from an in game Hurricane. Not up to TD's standards at all. |
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Something I would like to see is a sprucing up of some of the older existing aircraft, specifically the Bf-109's (cockpit esp.), P-47 and mig-3. I would like to see the sliding window feature and cockpit lean-out feature (as found on the DXXI) on the 109's as I think it would help taxing very much. Cockpit lean out would also be great on the spitfire and several others but I realize the older cockpits may not support this feature.
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109 cockpits didn't slide but swung off to the right. In fact they were so sensitive that even taxiing with them open was prohibited.
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Yeah, I know the whole canopy hinges to the right, I meant the little window on some models that could be slid backwards for ventilation. I did not know that they didn't taxi with the canopy open, interesting, I do know that the canopy was very heavy and I wouldn't want to have it slam shut on my head while taxing.
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Thx Zorin. I had forgotten about that. But remembering my one-time visit to a real 109 cockpit I don't think this sliding panel could be used for that - too little space in the cockpit and as a pilot you were strapped to the seat. I think this one was for ventilation purposes only.
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Yes, what csThor said. Even assuming you could get your head out of the 109 cockpit sliding panel, would you want to try it? Hit a minor bump, and you'd decapitate yourself, or at best end up with severe bruises. It was there for ventilation, or possibly to enable you to get some forward view with an oiled-up windscreen.
Is it that important though? I'd rather fly an air combat simulator than a taxiing simulator... |
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Planes with sliding canopy were almost invariably taxied with the canopy open, in some case (F4U, for example) with the seat raised. Most Russian pilots flew routinely with canopy open (or removed), so this is an issue that deserves some consideration, in my opinion. However, we should be aware that we talk of very limited head movements. Once pilot is strapped in, often with the aid of ground personnel, his shoulders are effectively blocked, and all he can move is his neck. Take a look from outside to an I16 pilot and you’ll see easily what I mean. I even doubt that a full six DOF could be considered realistic. How much you can really lean forward or backward? And how much up and down? So, perhaps a different solution can be explored, that of having four fixed head position: default, slightly leaned forward, slightly leaned left or right. Enough to peer around cockpit frame without messing up with present cockpits limitations. |
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I thought that a lot of pilots in WWII would only strap themselves across the lap if they were expecting action on the sortie? ie they left the shoulder straps of their harness undone. This was so they could sit forward more easily if they wanted to look out of the plane to the side or rear. I think Paul Richey described doing that in his book "Fighter Pilot" about his experiences flying Hurricanes in 1940. Some modern photos of WWII birds show the pilot hunched forward in the cockpit. I'll try to find one if anyone thinks its important. I'm not trying to argue that you should be able to stick you head out of the side window, but that 6DOF is quite reasonable within the cockpit. S! |
Theres no way a 109 pilot is gonna stick his head out the sliding window for taxiing, its in the wrong place. I just thought it would be a neat "feature" to have the panel slide back, or to be able to open the canopy when stopped. I have seen an airshow 109E taxi with the canopy open, so i'm sure its doable, but yeah having it shut on your head is probably why it was prohibited.
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I’m not a WWII pilot, but I always wear shoulder harness during take off, and I tighten them up before any aerobatic manoeuvre (or in turbulence, since the last time I bumped my head in the canopy). Anyway, my main points are two. First: 6DOF was asked for many times, with answers varying from a “Perhaps someday” to a polite “No”, because of the extensive modifications needed by many cockpits. I believe it’s time to ask for something useful but not so much labour intensive. Second: I asked the “four positions head” as an option, not as a default solution for everyone. “Option” is a word that I like very much, as it leaves anyone freedom of choice. |
We are thinking about a different kind of 6DoF, which would be more realistic.
Still there are some problems with it. However, we agree, that a pinpointed head without any ability to lean anywere, is quite unrealistic. |
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You still able you lean forward to a point and lean side to and look around in the copit. The reason the wore silk scarfs to stop chafing because the had to look around so much and being able to see the enemy first was a life and death struggle for WW2 pilots . Also being able to move around help when it came to looking around copit frames that would get in the way. here some inflight copit footage of a 109 http://www.youtube.com/watch?v=_a_TE...layer_embedded |
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And thanks to all Team for the great work! |
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Consider also that operational pilots wore cumbersome flight gear, with heavy jacket, mae west, oxygen tubes and radio cables. All this said, I believe that 6 DOF should be severely restricted to be realistic. But, in the interest of playability and different opinions, some allowance can be considered as an option. Have I already said that I like the word “option”? |
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Hi, would a load-out option for the HurricaneMkIIb be possible so it
has 8 machine guns and no bomb racks? Without bombracks its actually a MkIIA and it should have far better performance than the MkIIb btw any chance of a Fokker G1? should make a nice ground attacker =P |
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My opinion is that pilot’s head should be allowed to move within a relatively small box. This should be also easier for available cockpits. |
I always had a doubt about how planes land in Il2. My real life experience is limited to relatively slow landing speed planes, with lower wing loading than typical WWII fighters and bombers, even if the difference is not that much, as I’ve flown types that turn final at 60 knots (around 110 km/h) or more.
The difference I see is not in speed, but in glide path. Lowering the flaps in game reduces stalling speed, but doesn’t change the glide angle. In real life, it makes the glide angle appreciably steeper, particularly with flaps in landing position (maximum extension), where they produce a lot of drag without increasing much lift. In order to maintain airspeed, you must lower the nose way below horizon, which helps a lot in terms of visibility. Anyone feels the same? |
The pilot in black 6 did not move side to side once in that video. How could he? His shoulders were right up against the sides of the fuselage.
Any movement you see is due to vibration and or the action of g-loads on the pilot. In many ways I agree that as currently implemented 6DOF is wildly optimistic in it's ability to let you roam around in the cockpit. Especially in the very small European aircraft. A 109 or a Spit has a tiny cockpit compared to a P47. |
Hello. I have sent you a few ideas via mail, but no response. So, I'm posting them here :
1- More countries. Judging from existence of Sanka's Forgotten Countries mod and how it's done, it won't be that hard. By term more countries I mean at least : Brazil (allied) - seen some action in Italy Bulgaria (axis at least) China (nationalist + communist) Croatia (axis) Czechoslovakia (guess where I'm from) Korea (North + South) Mexico (allied) - seen some action in Pacific Russian Liberation Army (axis) - wonder what Oleg will say, this isn't beloved part of their history Spain (republican + nationalist) Israel Egypt Syria and is there any chance of historically correct markings for Germany and Finland ? I'm no nazi lover, but this is how it was. Finland still has haken in official Finnish Air Force flag... 2- Fix US marking (no numbers but letter code) for ETO ? And british markings too - early british rounels are missing the outside yellow collor and tail bars. 3- Add Ta-152 big tail to Fw-190D-9 Late - just cosmetic 4- Change K-14 gyrogunsight from simple "Sight Distance: Increased / Decreased" to "Sight Distance: 150m (200m...250m...300m...). Guess this won't be easy one... 5- Add gyrogunsight to late Spitfires (historically correct) 6- Add Askania EZ-42 gyrogunsight to german 1946 planes - "what if" like these planes... 7- Replace Revi 16B in Bf-109G-6 for Revi C12D (historically correct). 8- Can you use early british gunsight from Spitfire Mk.I mod and add it to ingame Hurricanes Mk.I ? (historically correct). 9- I understand why you will not make early war Spitfires or Bf-109s, but is there any chance for cockpit for Blenheim ? Already in game and badly needed for finns... 10- Thank you for cockpits for CW-21 and HS-129. But there are more. What about Me-210, M.S.406, M.S.410, H-75A-3, -4, Bf-110C, Tu-2S ... 11- What do you think about including some "good" mods ? Bomb Bay Doors mod - a must for bombers Carrier Catapult mod - a must for carriers Animated Oil Blootch mod HollyGrail & Potenz Effects mod - best effect I've seen and the mod which started all this - SoundMod or better sounds (Tiger_33, Jafa...) 12- My friend creates missions for our on-line flying, he likes to know if there will be possibility to limit or disable certain load-out options for planes, i.e. Bf-110G-2 - Mk108 cannons were used from 1943. So, if he puts this plane on map from 1942, he'd like to disable this load-out option. 13- I know, that you want to make new things rather than fixing old bugs. Well, I perefer the fixes, but it's your decision. So, here are some planes to think about => late Spitfires - Mk.XIV, Mk.XVI, Mk.21 - I know, you prefer early war planes, but these played a big role in WWII, don't forget that Hurricane Mk.IId and IV, Typhoon - we have Il-2, now Hs-129, so why not british equivalent ? These are not BoB era planes... Hs-123 - early war bird for ground attacks Tempest Mk.II - for "1946 what if" things Avia S-199 - OK, I'm czech, do I have to say more... It's just Bf-109G-14 with some changes M.B.150, 151, 152 - I know that you're working on D.520, but more french planes are needed. (Not to mention, D.520 was flown by bulgarians too => bulgarian marking, please...) A-26 Invader - it's Douglas, not Grumman... Bf-110G-4 you're working on - well, nice bird, but with no map or targets. What about Beaufighters as night fighters. No map for them too, but we have targets - He-111, Ju-88, new Do-217. Or Beau Mk.X ? Ki-44 - a missed plane for Burma theatre Ki-45, G3M and P1Y - some japanese twin engined planes, just now we have only Betty Gloster Meteor - it saw some action in WWII, there is no british jet now... 14- Do not forget one thing - IF YOU CHANGE SOMETHING, IT WILL AFFECT OTHER THING - i.e. new italian bomb skins. Nice on S.M.79 or Re-2000, but you forgot to add them to M.C.200 series 7FB - it still uses "old" bomb skins 15- There are well skilled people around, who fix external models - JapanCat, Anto - why not let them to make "facelifts" for you ? They have done beautiful Bf-109's, Hurricanes, Me-262's... 16- Flakiten - he made outstanding Hawker Sea Fury. Will we ever see this plane in game ? We have german UFO's so why not "1946 what if" for british pilots. Yes, new cockpit would be handy, but... 17- UF_Josse's P-51 Mustang. This man should be hired. 18- Uf_Josse again - I.A.R.'s weapons should be changed. Browning MG's cal. 13.2mm... And there are more things. I have just pointed to some. So, what do you say..? |
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German Ufo?
HANEBU I - II -III- IV- and HANEBU V top secret GERMAN UFO after ww2 U.S.A. stolen the german extraterrestrial retroenginery project and import to NEVADA famous area 51. http://www.7stern.info/Bilder_UFO/Hanebu_III.jpg |
Xilon, even for you that is an exceptionally idiotic thing to post.
Utter garbage, cooked up by lunatic 'nazi-wonderweapon' conspiracy theorists. Only an imbecile would take that seriously. Please stop posting crap on the forum. |
i have real document of secret U.S.A. mission in germany for stolen important document and project this is real story AndyWest. And you not want the real story.
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AndyWeast i have mosth garbage you not have a garbage because not because 'critical?
because 'we do not discuss? U.F.O. the topic? |
Hi dfrog. I hope you don't mind me cherry-picking some issues.
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Brazil - if someone sends me the necessary data I'll put it on my list (one squadron flying P-47 IIRC) Bulgaria - What for? The country's armed forces did not take part in the war against the USSR and we have no maps depicting their home defense. China (nationalist + communist) - Nationalist China is not possible as it would lead to Il-2 being confiscated in China. This is a very real problem and since Daidalos has an official agreement with Maddox Games we're also subject to the same limitations. Croatia (axis) - Same as Bulgaria. What for? There were two squadrons flying under german control (15.(kroat)/JG 52 and 15.(kroat)/KG 2) which could be added but lacking a map and looking at the native croatian effort it's hardly a relevant nation to be added. Czechoslovakia (guess where I'm from) - TD concentrates on the 1941-45 timeframe (Martin said so). During this time there was no Czechoslovakia. 4.10 will contain the czech squadrons of the RAF since that was the most relevant effort of exile-Czechs, though. :) Korea (North + South) - TD will not produce any content of the Korea War so neither nation will be added. Mexico (allied) - seen some action in Pacific - See my notes WRT Brazil. Russian Liberation Army (axis) - Historically irrelevant plus it's a touchy subject in Russia (like you said). No need to add them. Spain (republican + nationalist) - ATM it makes no sense to add them. We have no maps and apart from I-16 Types 5 and 6 no aircraft. The spanish volunteer squadrons under Luftwaffe control would be more sensible. Is there demand for them? Israel Egypt Syria - All outside of TD's timeframe and scope. No need to add them. Additionally an Allied Romania (post August 1944) and South Africa would make sense to be added as new nations. Quote:
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There are some additional comments I could make to the rest of your post but I am not entirely sure if that would be okay. I'll leave it to Martin to make a more in-depth reply. |
Thank You for your answer. You're right. But if we are talking about 1941-45, why do we have polish and french markings ingame and no croatian or bulgarian or other ? They fought in european theatre too.
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I'm not Oleg. I'd have to make a guess to answer that one. :mrgreen:
Seriously. There are a lot of elements in Il-2 already which are - de facto - historically irrelevant. I see no reason to add yet more of them when the effort could and should be directed to historically relevant things. |
has nothing to do and if 'relevant or not relevant.
I think any historical fact can also not relevant 'to be important and could change history. To many people it is convenient for the sake of publicity hide the arguments are not relevant. I think it's also a question of respect of the nations that you do not feel irrelevant. These nations participated in the second World War and 'important to include ALL. ALSO IMPORTANT FOR ISSUE OF SALE OF PRODUCT SOW or il-2 Otherwise, we risk a decline in sales. |
THIS IS ALL ALLIES:
http://en.wikipedia.org/wiki/Allies_of_World_War_II THIS IS ALL AXIS: http://en.wikipedia.org/wiki/Axis_powers HONOUR AND RESPECT AT ALL MEMBERS PARTECIPATING TO WORLD WAR II. Symbology to airplane is different. |
Finnish and Germans markings can be enable via a program that isn´t a mod.
Even I wouldn´t ask for Brazil,we had a short campaign,(and Brazil wasn´t really a die hard allied,president Vargas had a simpathy for Germany,but wanted to keep off the war).Not because I´m against adding those countries,but TD should have some prorities.For those,you can use custom skins for the planes. The most relevant ones are Spain and China.But as you said China would be a can of worms.Spain still a good choice for IL2,since Spanish Civil War isn´t far from WWII and IL2 already have a good number of the planes used on it. |
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Gee, the next thing you know we will be getting some VTOL paper napkin design for the Luftwaffe.
Oh... Wait.... :rolleyes: |
A 190 WITH A TORPEDO!Now that scared me.
FW-190 looked to carry everything.I wouldn´t get impressed if they had napalms and nukes. They even had panzerfausts! BTW Xilon,what is that thing in second image? |
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Great respect, much more than any other game ever, has been paid. There is enough room that if you wanted to simulate another nation in the war you could do so with a little work and some ingenuity with some skins. |
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If you don't mind, I would like to give an opinion on your comment. Just to note, I've shortened the quote just to be more precise and focus on the thing's I'll elaborate on. To be honest, it's entirely valid. There has been no Balkans map and, as far as I know, there currently aren't plans for any. Which is a shame. It's a theater of war that's been heavily overlooked. While Bulgaria did not take part in the invasion of the USSR (pleasantly surprised you're aware of that fact, as most Westerns don't seem to be) the home defense campaign against the 15th USAAF was a large enough affair that involved thousands of planes over the course of an entire year. Plus, the VnVV (Bulgarian His Majesty's Air Forces) were involved in other operations too - anti-partisan, escorting Axis convoys and protecting the Bulgarian coast against Soviet submarines and surface ships and reccon flights over the White/Aegean Sea and Medditerrenean. Lastly, while I don't know if it'll be a great incentive, but Il-2 does have a strong fanbase here (I'm a Bulgarian national) and many people are still hoping that there would be at least some sort of representation of the theater and our air force - I'm still keeping fingers crossed for a TD Balkans map.... ;) One that would also be very welcomed by Romanians, I'm sure - after all, the main target of the 15th AF in the Balkans wasn't Sofia, or even Bucharest, but the Ploesti oil refineries. The above is valid about Croatia; but not only there's enough historic potential for campaigns, but I believe there's a fantastic modded map at an advanced stage of completion. Don't take this as intended to be offensive in any way, I greatly respect your work and I'm looking forward to the patches. But I'd like to point out that branching out, expanding etc. the sim would not be in any way pointless, or much less degrading, to the contrary. |
http://i35.tinypic.com/1z6sgbb.jpg
A closeup photo of the small joystick used to control the X-4 in flight. An elbow rest was also provided for the pilot on the starboard side of the cockpit to allow better control and comfort while guiding the X-4. http://i38.tinypic.com/2d9xrh5.jpg http://i37.tinypic.com/a9lpog.jpg Werfegranate please loock this link. http://www.zweiterweltkrieg.org/phpB...t&sd=a&start=0 http://i40.photobucket.com/albums/e2...-190/a2g_5.jpg Dear Bf110 that is not atomic bomb but werfegranate 280mm to fw190f for destroy T34 sovietik Tank |
http://en.wikipedia.org/wiki/Axis_powers
pleace ICEFIRE loock whit attenction the list first Axis Nation partecipating at WW2 in order of important Nation: GERMANY ITALY JAPAN HUNGARY ROMANIA BULGARIA the rest of axis nation have minor revelance is secondary nation. |
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GERMANY JAPAN ITALY (perhaps?) ... Or if you were Chinese etc: JAPAN ... |
AndyWest i am Italian and you ofend me.
Please AndyWest read a story and learn and study the politic. Italia have to the flag the simbol of crox Italia have the king remember? Savoia family? the story of italia is old also old is all EUROPA. remember ROMAN EMPEROR? ok ok AndyWest i ignore you i close this question you ofend me and my nation story and importance. German Italy Japan you is stupid German Japan Italy |
http://www.youtube.com/watch?v=VRjjSYF1G5k
this is the Quenn of Italy from MONTENEGRO. AndyWest ITALY 1940 not is democratic but EMPIRE ITALY. |
Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY on IL2 Authorized Addons
So please! Keep your nationalistic issues outside. |
Sorry Caspar but AndyWest want to ridicule my country my nation do not know the history and roots.
i learn at this man i little movie of story of italy.ant italy importance. |
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Italy - Yep, got them. On our way to having most of their major plane types fully modeled and a good number flyable. Japan - Pacific Fighters Hungary - In there since Forgotten Battles came out Romania - Yep, got them. We now even have a detailed map. Bulgaria - The only axis power from your list we don't have in game. They didn't participate in the invasion of the Soviet Union so their influence would be in two areas (Yugoslavia and Greece) that we don't have modeled at all. If we did and they were missing then it would be a bit of an area to clear up. The other nations modeled were in some way part of the invasion of the Soviet Union (or a combatant that is relevant to the air war). It has nothing to do with importance. |
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And I have italian heritage and I annoy DT with italian stuff. |
I think those structures extending above and below the wing of the 190 in Xilon's pictures could be enlarged ammunition magazines for some kind of big cannon, but i'm not sure.
As for the eastern mediterranean, i'm from Greece so i would be definitely interested to see a Balkans map. From the early days of the axis invasion when RAF hurricanes and Greek PZL24s were trying to intercept the incoming bombers, to anti-shipping patrols through the rest of the war in the Aegean during the occupation of Greece (lot's of Beaufort/Beaufighter and Ju88 action if i'm not mistaken), as well as the bomber campaign against Ploesti (15th AF vs the axis nations of the Balkans), the theater is quite wealthy. There were quite a few important shipping/landing actions by British and Greek forces to retake occupied islands with associated counter-landings by axis forces, changes of allegiances (when Italy was about to exit the war, it was a matter of each unit's commander to decide if they would stay with Mussolini's side or switch over to the allies, sometimes German troops even attacked them pre-emptively to prevent that) and that's only in a small part of the theater, around the confined Aegean sea. However, i have a feeling that maybe Oleg's team will do the med in an expansion for SoW and maybe that's why TD is not working on it. I don't know if it could be done in a single map, but we can hope for an eastern med SoW map that will include Malta and Sicily, the Balkans and part of N. Africa. It would see a lot of action for sure, since it would have a good mix of long and short sortie times (quite a treck for the attacker, eg RAF from N.Africa/Malta flying to the Aegean is a long time but axis forces flying CAP for their ships would be able to dash in and out fast, the roles would be reversed if the Axis wanted to attack) and would be relevant for scenarios from 1940 until 1943-1944. But just like i said before, i think this project is reserved for the SoW team. |
Would you guys do me a favor and stop quoting Xilion? I have him on IGNORE and I really don't want to read his postings. Thx.
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I am a strict believer in historical accuracy and relevance ... and in a cohesive depiction of the operations. Which means to me there has to be a balance between the pure aircraft pool, the map, sea and ground objects and other "negligible details" such as the right units, awards and the right speech pack. Then, and only then, any kind of player can utilize the things available in every way he wishes - they can be connected in a historical campaign, in a single mission, in a simple DF map, in a Coop ... Simply adding individual and unconnected aspects simply pleases the loud minority of DF players, most of which prefer the "sportive" DF with little regard to historical accuracy, but do not provide a solid playground for historically-minded offline players (like myself). Quote:
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:) |
Thanks for the answer, csThor!
By the way, I did foret to mention the whole "Patriotic War" against the Axis powers, after the Soviet invasion and coup in September 1944, so there's a pretty good "Il-2" plane set used by the VnVV - Ju-87B/D , FW-189, Letov S-328, Avia B.534, Avia B.71 (licensed built SB-4), Fi-156 Storch, Ju-52 ... And that's only from the official "Il-2" planes, of course. ;) As Blackdog_kt said, there's a lot of historical content in the region... OK, stopping bothering you now! |
Hi TD
Something, that is worth to improve (now, that the hardware of the simmers is stronger than in 2001): Targets should burn longer (maybe half an hour instead of only a minute?). It would be a huge step forward if target areas look bombed after an attack. And maybe some additional smoke around the burning targets? At the moment you have to look twice to find out if the chosen target ist still alive or not. Please, Daidalos look at this point (also regarding immersion and for moviemakers it would be a great step forward). Thanks for your effort. You're doing a grat job. |
As he mentioned about effects,I would like to ask if some effects can be improved,altought I dunno if TD can change them.
One thing are the ships.I saw a video of,you know,that thing,and on it,the ships when got bombed,burned and were releasing a black and thick smoke. Another interesting thing was that the fire from the planes looked more realistic. |
Dear Team Daidalus i request a special army for pacific teatre.....
Who is this? http://www.mult-kor.hu/attachmets/9327/i400.jpg yes Japanese Sensuikan Toku, aircraft-carrier sub. whit catapult sistem. loock this.... http://www.youtube.com/watch?v=KdytwjZXt_Q real information.....http://en.wikipedia.org/wiki/I-400_class_submarine tankyou Daidalus team.loock this japanese airplane whit actenction is Fac-Simile to REGGIANE 2005 yes remember ITALY and GERMAN project esport in Japan during ww2. |
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